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    • F Offline
      fractalbouddha
      last edited by

      If you want to solve the problem with UV overlapping when building lights in Unreal Engine, you can download SketchUV from Sketchup Extension Warehouse

      I exported .obj from Sketchup and imported it in UE 4.7.1

      https://forums.unrealengine.com/attachment.php?attachmentid=29252&d=1426043231

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      • cmeedC Offline
        cmeed
        last edited by

        great. so you got no errors when building the lights?
        and you didn't need to go in to another software like roadkill?

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        • F Offline
          fractalbouddha
          last edited by

          I did not used Roadkill. SketchUV page show some videos with RoadKill but I think it is to have a better UV mapping. I did not made a lot of tests. I just wanted to share this quick solution. I export my .obj with a .obj exporter from Octane Render because I have the free version of Sketchup. I think you have to pay for Octane to acces to the forum where tou can download the Sketchup exporter. For now, I have no errors with lights.

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          • N Offline
            nlipovac
            last edited by

            How about that Trimble or Epic make Kickstarter or Indiegogo campaign to raise funds for programmers time and make direct workflow form SU to U4 and create UV feature?

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              😲

              Download the free D'oh Book for SketchUp 📖

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              • cmeedC Offline
                cmeed
                last edited by

                Looks amazing!

                this is a tutorial for lighting like koola https://www.youtube.com/watch?v=3vdNg1D87FY
                I've not seen any videos like this so far - basic and simple - the post processing volume is where its at! its also a good indication of how long it takes for the lights to build as he/she doesn't stop the recording (obviously you can scroll forward)

                this guys good too UE4 Arch - his channel is - https://www.youtube.com/channel/UCjpFOf-YWpois6WVG6hqXNQ

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                • jenujacobJ Offline
                  jenujacob
                  last edited by

                  Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!

                  Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang! 😉

                  Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.

                  Pretty excited, but the learning curve is pretty huge!!!

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                  • jenujacobJ Offline
                    jenujacob
                    last edited by

                    this is nice!!!

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                    • M Offline
                      miikka1978
                      last edited by

                      Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

                      Link Preview Image
                      OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

                      World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

                      favicon

                      OTOY (home.otoy.com)

                      "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

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                      • cmeedC Offline
                        cmeed
                        last edited by

                        Have a look at this -

                        Link Preview Image
                        HAL Archviz Toolkit - Marketplace submission

                        Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

                        favicon

                        Epic Developer Community Forums (forums.unrealengine.com)

                        they've submitted this to the marketplace - if it gets on it'll be $85
                        looks like what we all need.
                        Now.... how do we get Sketchup and Unreal to talk?

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                        • A Offline
                          AcesHigh
                          last edited by

                          @kaas said:

                          Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

                          Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

                          Importing in Unreal shows the same problem: errors and multiple textures for the same element...

                          that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

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                          • K Offline
                            kaas
                            last edited by

                            @cmeed said:

                            Now.... how do we get Sketchup and Unreal to talk?

                            I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
                            Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

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                            • cmeedC Offline
                              cmeed
                              last edited by

                              Play up tools - might be cooking up something for unreal4.

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                              • jenujacobJ Offline
                                jenujacob
                                last edited by

                                @cmeed said:

                                Play up tools - might be cooking up something for unreal4.

                                Indeed they are!! 😄
                                http://playuptools.blogspot.ae/2015/10/unreal-engine-4-exporter-teaser.html

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                                • cmeedC Offline
                                  cmeed
                                  last edited by

                                  Great stuff!
                                  Curious to see how play up tools will get round the uv issues when exporting from sketchup. I'm very excited though.

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                                  • cmeedC Offline
                                    cmeed
                                    last edited by

                                    Play up tools as mentioned are making a SU 2 Unreal4 exporter. Not sure if this will speed things on but they having a vote to see what games engine people use. Use the link above and vote for unreal4

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Do you make something special or have you some tricks for loading this prog and launch it? (UE4)

                                      I am registered - loading it etc...
                                      But when I launch it I am not accepted by their server!

                                      You must buy something even it's a personnal free version?

                                      The Helper page is a nightmare!
                                      https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems

                                      error_ue4.jpg

                                      It's a pity because it seems more friendly than Unity! 😄

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • K Offline
                                        kaas
                                        last edited by

                                        @pilou said:

                                        ...I am registered - loading it etc...
                                        But when I launch it I am not accepted by their server!

                                        It's free. I have been using it and didn't need to pay anything. Look on the forum's, not in the wiki.
                                        Your connection problem has been reported before:
                                        https://forums.unrealengine.com/showthread.php?75206-Error!-Connection-to-server-failed

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Thx for the super trick! 😎

                                          Excellent! The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! 👍
                                          Just now loading the 5.8 Gigas ! 💚

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @pilou said:

                                            ...The "-http=wininet" at the end of the Properties of the Right Click on the Epic icon works fine! ..
                                            Nice it works now. Strange though you needed the trick. At my system (Win7X64) it just worked fine without it.

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