SketchUcation 3D Viewer (formerly the '[ignore]' thread)
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Works well on my side, oh, you have reversed faces between tail lights
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Not reversed
It is a shading issue between hard and soft edges
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not that I thought it would work from a phone but..
(I didn't realize I could upload images from my photoroll though.. so that's cool)
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there's a secondary message too. webGL not available-- falling back to canvas render
(or something like that)so the alert system works ok on non compliant hardware/software
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[sw:l1sbv14m]MXdINzqAuUBxk4Z[/sw:l1sbv14m]
@hammertime
if we had it working on phones we'd be on a beach with Branson and Co.
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Works for me.
Although, the model doesn't appear until I click (Of course I clicked once first to load the model)Win7, Chrome 39.0.2171.71m
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Yes. It's just the lights need to fire on first rotate.
Currently you can upload directly from SU and set models to be public or private.
You can pick various lighting types and colours
And materials will allow you set spec values.
We use it internally to securely share 3D files with handing off assets.
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@unknownuser said:
on a beach with Branson and Co.
well, get to work on the phone version then.. pronto
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You don't seem to want feedback since you said Ignore, but I get these errors every time on FF but not on chrome.
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Nope, cleared cache several times, restarted FF and even rebooted PC, still the same errors pop up. If you ok them away the model does open.
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Works fine for me in FF.
What version you running ?
I have v34.0Do you have the required FF-Plugin ?
Doesn't WebGL come built-in with the latest versions ? -
working on Safari on mac...
it should work on iOS 8 [ iPhone and iPad ] as it has native webGL unless your processing on the local system?
john
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I have 33.1, as soon as I opened about it started downloading the latest update, i'll see if that fixes it.
But don't get me wrong, the models are viewable and rotatable etc, it's just that it gives those errors first. -
If it works, despite the messages, then maybe the error messages could be suppressed in a 'catch' block ?
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[sw:2vtbmtdu]ljBmryyYoH4w0IK[/sw:2vtbmtdu]
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That fixed it, updated FF to 34.0 and no errors.
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It needs a WebGL enabled browser. That is why it fails with "before WebGL" browsers....
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