sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Model for Rendering Samples - Green Dragon

    Scheduled Pinned Locked Moved Gallery
    61 Posts 24 Posters 12.3k Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • massimoM Offline
      massimo Moderator
      last edited by

      @al hart said:

      without spending a lot if time trying to achieve a more profound studio effect.

      That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

      @al hart said:

      Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

      No problem. Anyway I took the basic set-up from here. It's in italian, but you have a lot of images to look at.

      @al hart said:

      Did you actually use a model like the schematic

      Yes, what I've posted is the Thea's workspace view from above.

      @al hart said:

      ...and if so, where dud the eye go?

      Sorry, not sure to understand this. You mean where is placed the camera?

      1 Reply Last reply Reply Quote 0
      • Mike AmosM Offline
        Mike Amos
        last edited by

        Renditioner V3.

        Advanced glass.

        Background for small object.

        studio neutral 2 lighting.

        Quality medium.

        Render time 9 minutes.

        Photo chopped for light levels.


        Green Dragon.

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          render-01.png

          render-02.png

          render-03.png

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • K Offline
            kaas
            last edited by

            As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


            lightup_liquid_sml.jpg

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              http://i.minus.com/ib1y5EsR6slOde.gif

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 0
              • massimoM Offline
                massimo Moderator
                last edited by

                πŸ˜„
                now put some fire in its mouth please.

                1 Reply Last reply Reply Quote 0
                • andybotA Offline
                  andybot
                  last edited by

                  Rich - is that Blender cycles?

                  Ah, guessing from the animation, I presume it is Blender...

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @massimo

                    don't waste my day further....

                    but...yes.....i'm looking into it

                    @andy

                    Blender Render

                    UV unwrapped (@Kim - I couldn't resist)

                    AO baked

                    Freestyle edges on for silhouette and border only

                    Download the free D'oh Book for SketchUp πŸ“–

                    1 Reply Last reply Reply Quote 0
                    • Al HartA Offline
                      Al Hart
                      last edited by

                      @massimo said:

                      Sorry, not sure to understand this. You mean where is placed the camera?

                      Yes - I meant: "Where is the camera with regard to the schematic"

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

                      1 Reply Last reply Reply Quote 0
                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        @al hart said:

                        @massimo said:

                        Sorry, not sure to understand this. You mean where is placed the camera?

                        Yes - I meant: "Where is the camera with regard to the schematic"

                        Ok, here you go.
                        setup.jpg

                        1 Reply Last reply Reply Quote 0
                        • ginchiusG Offline
                          ginchius
                          last edited by

                          Stone dragon


                          Dragon stone.png

                          You can find my models at http://sketchucation.com/shop/models

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            d12dozr
                            last edited by

                            How does my simulation look? πŸ˜„

                            dragon01.jpg
                            dragon02.jpg
                            dragon03.jpg

                            Ok, these are real photos, if you couldn't tell. πŸ˜‰ I scaled the model down to 2" long and printed it on my little Solidoodle 3D printer. My printer needs some calibration, as you can tell from the stringy bits and uneven layers, but at least the photos can be used as reference for real world lighting conditions.

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

                            1 Reply Last reply Reply Quote 0
                            • FrederikF Offline
                              Frederik
                              last edited by

                              @d12dozr said:

                              How does my simulation look? πŸ˜„

                              The wooden texture used for the table looks low res... πŸ˜›

                              Cheers
                              Kim Frederik

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                d12dozr
                                last edited by

                                Too funny, Kim! πŸ˜„ It IS one of those fake wood countertops.

                                3D Printing with SketchUp Book
                                http://goo.gl/f7ooYh

                                1 Reply Last reply Reply Quote 0
                                • andybotA Offline
                                  andybot
                                  last edited by

                                  @d12dozr said:

                                  How does my simulation look? πŸ˜„

                                  Real nice SSS πŸ˜„

                                  http://charlottesvillearchitecturalrendering.com/

                                  1 Reply Last reply Reply Quote 0
                                  • ElibjrE Offline
                                    Elibjr
                                    last edited by

                                    I used IRender nXt...
                                    I was first going to do a simple light around the table, but then I decided to MODEL a room as opposed to using an HDRI image. Then I decided to complicate matters by making the material 48% transparent, w/ 1.5 refraction, 73%+/- Translucency, and then checked Thick and Gather (this gives it the speckles when light goes through it). Attenuation at about 35%, 10% Dispersion and about 70% Saturation. I made the reflection intensity over 70% and Sharpness about 50%. Because of this, it took a while to render! The chairs lamps and vase are from the 3D Warehouse. The room is a rectangle with 5 windows into it. There is a lamp in each corner. I with the nXt image editor I did one render and created 6 images with the lighting channels. There is a Sun channel, a Sky channel, and a Lighting channel. I can add color variations too. I had too way much fun here. Thanks all for posting this thread Al. πŸ˜†
                                    Elibjr - EB


                                    IRender nXt raw run though a free Gif animator. One render, 6 images.

                                    1 Reply Last reply Reply Quote 0
                                    • ElibjrE Offline
                                      Elibjr
                                      last edited by

                                      @d12dozr said:

                                      How does my simulation look? πŸ˜„

                                      [attachment=2:1q2508sj]<!-- ia2 -->dragon01.jpg<!-- ia2 -->[/attachment:1q2508sj]
                                      [attachment=1:1q2508sj]<!-- ia1 -->dragon02.jpg<!-- ia1 -->[/attachment:1q2508sj]
                                      [attachment=0:1q2508sj]<!-- ia0 -->dragon03.jpg<!-- ia0 -->[/attachment:1q2508sj]

                                      Ok, these are real photos, if you couldn't tell. πŸ˜‰ I scaled the model down to 2" long and printed it on my little Solidoodle 3D printer. My printer needs some calibration, as you can tell from the stringy bits and uneven layers, but at least the photos can be used as reference for real world lighting conditions.

                                      This is awesome! How long did it take this thing to finish? What is it made out of? Cool! I want one! πŸ˜†

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        d12dozr
                                        last edited by

                                        Hi Eli, it took 55 minutes to print at this scale (2" long). It's made of ABS plastic, the same stuff Lego blocks are made of.

                                        If you want to get one made, I have attached the file I used to print. It is converted to an STL file and fixed up so that it's solid for 3D printing. You can send it to a print service like Shapeways, or even better find someone near you with a 3D printer. Here's a good place to look: http://hackerspaces.org/wiki/List_of_Hacker_Spaces

                                        As a bonus, I found a photo of a the same dragon made on a $200,000 printer πŸ˜„

                                        http://blog.sculpteo.com/wp-content/uploads/2014/03/translucent-detail_hires.jpg

                                        Talk about fine detail and SSS!


                                        Dragon 2inch (repaired).zip

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

                                        1 Reply Last reply Reply Quote 0
                                        • marked001M Offline
                                          marked001
                                          last edited by

                                          messed around with KeyShot this weekend...here's a quick render. 10 second setup time.


                                          Dragon.jpg

                                          http://www.revision21vis.com

                                          instagram: revi21on

                                          1 Reply Last reply Reply Quote 0
                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            had to test a material importer so i used the dragon..

                                            then fredo's thruPaint > Natural did a pretty good job at laying out the tiles in the way they'd go down if you were to really attempt tiling this thing.. anybody got a diamond saw?

                                            click pic -> bigger

                                            dotdotdot

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 3 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement