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    Model for Rendering Samples - Green Dragon

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    • FrederikF Offline
      Frederik
      last edited by

      @jeff hammond said:

      that metal looks awesome.

      You can get it here... πŸ˜‰

      @jeff hammond said:

      i challenge you to try one with weathered(?) copper πŸ˜‰

      [you know.. for the green theme.. πŸ’š ]

      πŸ˜„
      That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

      Cheers
      Kim Frederik

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @frederik said:

        @jeff hammond said:

        that metal looks awesome.

        You can get it here... πŸ˜‰

        i almost switched to thea a while back.. i tried it for a few days and i liked it.
        it's just when i had to make some renders for a project, i ended up using indigo for it since it's more familiar and i like that one too.

        idk, i guess if rendering was a more important aspect of my work -- or, if i were more passionate about rendering from a hobby pov, i'd be more inclined to switch over or experiment with thea more..
        but for my requirements, i'm pretty happy with indigo so i'll probably just keep using it
        (not to mention, i have a lifetime indigo license so.... πŸ˜‰ )

        @unknownuser said:

        That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

        oh.. right-- that would present a challenge πŸ‘Š

        i was thinking of the tin can rendering you did a few months ago which had some old looking metal on it and thought something similar would look nice on the dragon.. but yeah, the tin can was round and way easier to map.

        dotdotdot

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        • cottyC Offline
          cotty
          last edited by

          @frederik said:

          That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

          For these, I did a quick one with SketchUV...

          my SketchUp gallery

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          • BoxB Offline
            Box
            last edited by

            How about old gold.


            DragonGold.jpg

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            • massimoM Offline
              massimo Moderator
              last edited by

              I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
              Rendered in Thea.
              dragon_finale_jpg.jpg
              setup.jpg

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              • Al HartA Offline
                Al Hart
                last edited by

                @massimo said:

                I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                Rendered in Thea.
                [attachment=1:3p74nvwk]<!-- ia1 -->dragon_finale_jpg.jpg<!-- ia1 -->[/attachment:3p74nvwk]
                [attachment=0:3p74nvwk]<!-- ia0 -->setup.jpg<!-- ia0 -->[/attachment:3p74nvwk]

                Thanks for this masimo. Just before you posted it I was thinking about contacting a professional photographer I know to get some tips on studio photography in the real world. Many of the contributors to this thread, including myself, took an easy route, using easily accessible render features without spending a lot if time trying to achieve a more profound studio effect.

                Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                Did you actually use a model like the schematic, and if so, where dud the eye go?

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • micioneM Offline
                  micione
                  last edited by

                  angry dragon...

                  (Renditioner v3)


                  Dragon.png

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    @al hart said:

                    without spending a lot if time trying to achieve a more profound studio effect.

                    That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

                    @al hart said:

                    Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                    No problem. Anyway I took the basic set-up from here. It's in italian, but you have a lot of images to look at.

                    @al hart said:

                    Did you actually use a model like the schematic

                    Yes, what I've posted is the Thea's workspace view from above.

                    @al hart said:

                    ...and if so, where dud the eye go?

                    Sorry, not sure to understand this. You mean where is placed the camera?

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Renditioner V3.

                      Advanced glass.

                      Background for small object.

                      studio neutral 2 lighting.

                      Quality medium.

                      Render time 9 minutes.

                      Photo chopped for light levels.


                      Green Dragon.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        render-01.png

                        render-02.png

                        render-03.png

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • K Offline
                          kaas
                          last edited by

                          As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


                          lightup_liquid_sml.jpg

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            http://i.minus.com/ib1y5EsR6slOde.gif

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              πŸ˜„
                              now put some fire in its mouth please.

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                              • andybotA Offline
                                andybot
                                last edited by

                                Rich - is that Blender cycles?

                                Ah, guessing from the animation, I presume it is Blender...

                                http://charlottesvillearchitecturalrendering.com/

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  @massimo

                                  don't waste my day further....

                                  but...yes.....i'm looking into it

                                  @andy

                                  Blender Render

                                  UV unwrapped (@Kim - I couldn't resist)

                                  AO baked

                                  Freestyle edges on for silhouette and border only

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    @massimo said:

                                    Sorry, not sure to understand this. You mean where is placed the camera?

                                    Yes - I meant: "Where is the camera with regard to the schematic"

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • massimoM Offline
                                      massimo Moderator
                                      last edited by

                                      @al hart said:

                                      @massimo said:

                                      Sorry, not sure to understand this. You mean where is placed the camera?

                                      Yes - I meant: "Where is the camera with regard to the schematic"

                                      Ok, here you go.
                                      setup.jpg

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                                      • ginchiusG Offline
                                        ginchius
                                        last edited by

                                        Stone dragon


                                        Dragon stone.png

                                        You can find my models at http://sketchucation.com/shop/models

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          How does my simulation look? πŸ˜„

                                          dragon01.jpg
                                          dragon02.jpg
                                          dragon03.jpg

                                          Ok, these are real photos, if you couldn't tell. πŸ˜‰ I scaled the model down to 2" long and printed it on my little Solidoodle 3D printer. My printer needs some calibration, as you can tell from the stringy bits and uneven layers, but at least the photos can be used as reference for real world lighting conditions.

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            @d12dozr said:

                                            How does my simulation look? πŸ˜„

                                            The wooden texture used for the table looks low res... πŸ˜›

                                            Cheers
                                            Kim Frederik

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