Sample Model for Rendering - Water
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The shark attacks!
A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.
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Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com
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Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.
(edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)
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@sketchgeek said:
Good thread - like seeing the different styles/rendering engines.
indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
unity in diversityregards,
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@al hart said:
@pibuz said:
Nice scene Al!
Could you post a v7 skp file too?Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page
....so sorry Al...
Thanks.... -
Hello, Here is a test Renditioner. time: 4 minutes.
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Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.
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@giomelkadze said:
Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.
Why don't you post on Twilight site?
They have plenty of examples and tuts. -
Download majid's poolwater, it works fine
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Here a go at this scene with LightUp.
Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com
Calculation time: 6 minutes 15 seconds.
Edit:No post-processing.Greetings, Max
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Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing),
daylight + HDR as a background,
P3 tone mapper with contrast and glare -
@rick27 said:
I am a member at his forum for some time now, but never really posted something.
When i saw this thread i decided to give it a try:
Rick.Hi Rick,
Mind to shared us about the render engine you use, and what time it takes to render it?
Regards
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Helle everyone,
I am a member at his forum for some time now, but never really posted something.
When i saw this thread i decided to give it a try:EDIT: i used kerkythea MLT, did some noise reduction, aprox. 4hours render time.
Rick.
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Seeing this old thread reminded me of a couple renders I had
done last August, but haven't posted.
The rendering where done in Maxwell Render Suite Ver 2.7
the sample levels for both images where around 13.0 with a
rendering time of hour and forty minutes and a benchmark of 146
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Artlantis 4.1 added to the mix
Water fresnel shader
No post-pro anything
Just water adjustment.
3:0 minutes
3200 px
i7 quad
Win 7 Prodtr
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