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Sample Model for Rendering - Water

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  • P Offline
    pibuz
    last edited by 20 Jul 2012, 14:48

    Nice scene Al!
    Could you post a v7 skp file too?

    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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    • A Offline
      Al Hart
      last edited by 20 Jul 2012, 15:46

      @pibuz said:

      Nice scene Al!
      Could you post a v7 skp file too?

      Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • A Offline
        Al Hart
        last edited by 20 Jul 2012, 15:47

        For this image, I placed some lights below the water level, turned off the sun, turned down the sun and placed a procedural bump on on the water, and zoomed in on the shark.

        Rendered with IRender nXt - using alternate Rendering Engine 4 - which s better for caustic effects. Allowed to "cook" overnight for 625 passes. No post-processing


        Sample water-w-lights-4-625.jpg

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • V Offline
          vidy
          last edited by 21 Jul 2012, 08:11

          using Renderin, no post pro, everything pretty much what is existing on the file, just touch it with reflection and refraction only, for night scene added illumination on existing spot light and adding pool light.
          Rendered on my AMD Dual Core 2.61 GHz, 1 GB RAM (pretty cheap old spec here)

          regards,


          rendered time 34 minutes


          rendered time 5 Hr

          still so much to learn..

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          • M Offline
            massimo Moderator
            last edited by 21 Jul 2012, 13:22

            The shark attacks! ๐Ÿ˜ฎ
            A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.


            finale.jpg

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            • O Offline
              Ollo81
              last edited by 22 Jul 2012, 19:35

              Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com

              Pool1PP-denoised.jpg

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              • S Offline
                sketchgeek
                last edited by 22 Jul 2012, 22:53

                Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.

                (edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)

                PoolHouse Sample MR-.jpg


                Marc

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                • V Offline
                  vidy
                  last edited by 23 Jul 2012, 01:22

                  @sketchgeek said:

                  Good thread - like seeing the different styles/rendering engines.

                  indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
                  unity in diversity ๐Ÿ‘

                  regards,

                  still so much to learn..

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                  • P Offline
                    pibuz
                    last edited by 23 Jul 2012, 11:08

                    @al hart said:

                    @pibuz said:

                    Nice scene Al!
                    Could you post a v7 skp file too?

                    Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

                    ....so sorry Al... ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ
                    Thanks....

                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                    • micioneM Offline
                      micione
                      last edited by 23 Jul 2012, 19:21

                      Hello, Here is a test Renditioner. time: 4 minutes.


                      Sample .jpg

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                      • G Offline
                        giomelkadze
                        last edited by 18 Jul 2013, 23:33

                        Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

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                        • J Offline
                          jpalm32
                          last edited by 19 Jul 2013, 13:04

                          @giomelkadze said:

                          Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

                          Why don't you post on Twilight site?
                          They have plenty of examples and tuts.

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                          • jo-keJ Offline
                            jo-ke
                            last edited by 22 Jul 2013, 01:24

                            Download majid's poolwater, it works fine

                            http://www.zz7.de

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                            • K Offline
                              kaas
                              last edited by 9 Dec 2013, 11:50

                              Here a go at this scene with LightUp.

                              Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com

                              Calculation time: 6 minutes 15 seconds.
                              Edit:No post-processing.

                              Greetings, Max


                              sampleWater_LightUp.jpg

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                              • B Offline
                                Brighter3D
                                last edited by 16 May 2014, 02:05

                                Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing),
                                daylight + HDR as a background,
                                P3 tone mapper with contrast and glare

                                swimpollp3.png

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                                • V Offline
                                  vidy
                                  last edited by 20 May 2014, 04:02

                                  @rick27 said:

                                  I am a member at his forum for some time now, but never really posted something.
                                  When i saw this thread i decided to give it a try:
                                  Rick.

                                  Hi Rick,

                                  Mind to shared us about the render engine you use, and what time it takes to render it?

                                  Regards
                                  VD

                                  still so much to learn..

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                                  • R Offline
                                    Rick27
                                    last edited by 20 May 2014, 08:36

                                    Helle everyone,

                                    I am a member at his forum for some time now, but never really posted something.
                                    When i saw this thread i decided to give it a try:

                                    EDIT: i used kerkythea MLT, did some noise reduction, aprox. 4hours render time.

                                    Rick.


                                    522.jpg

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                                    • regnarR Offline
                                      regnar
                                      last edited by 20 May 2014, 21:02

                                      Seeing this old thread reminded me of a couple renders I had
                                      done last August, but haven't posted.
                                      The rendering where done in Maxwell Render Suite Ver 2.7
                                      the sample levels for both images where around 13.0 with a
                                      rendering time of hour and forty minutes and a benchmark of 146


                                      View 1


                                      View 2

                                      Windows 10 Professional 64 bit
                                      Intel I9 7900X Asus Prime X299-Delux
                                      EVGA GeForce RTX 3080 TI 12gb
                                      64 GB Ram Samsung 960 EVO Series 1TB PCIe NVMe M.2

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                                      • D Offline
                                        dtrarch
                                        last edited by 21 May 2014, 17:43

                                        Artlantis 4.1 added to the mix
                                        Water fresnel shader
                                        No post-pro anything
                                        Just water adjustment.
                                        3:0 minutes
                                        3200 px
                                        i7 quad
                                        Win 7 Pro

                                        dtr


                                        ATL POOL Scene 1.jpg


                                        ATL POOL Scene 1A.jpg

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