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    Sample Model for Rendering - Water

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    • oganocaliO
      oganocali
      last edited by

      Using vray. I essentially kept the original materials, just added reflective layers and bump maps. The fake caustics on the shark are added to the shark skin texture before the render using gimp.

      poolrender.jpg

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      • CarlohC
        Carloh
        last edited by

        once again an attempt with lumion free version.


        test2.jpg

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        • CarlohC
          Carloh
          last edited by

          as lumion is almost predicted for it i also made a quick animation.

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          • Al HartA
            Al Hart
            last edited by

            Nice work on the video.

            It really highlights how the water is a procedural bump map and not just a flat material

            Al Hart

            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30).PNG
            IRender nXt from Render Plus

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            • jo-keJ
              jo-ke
              last edited by

              left all materials, changed only settings and bumps,
              placed lights, placed a background sphere
              removed backsides,
              took a rough water procedural (by madjid)
              used twilight render Preset low
              no postpro


              water002.jpg

              http://www.zz7.de

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              • P
                pibuz
                last edited by

                Nice scene Al!
                Could you post a v7 skp file too?

                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                • Al HartA
                  Al Hart
                  last edited by

                  @pibuz said:

                  Nice scene Al!
                  Could you post a v7 skp file too?

                  Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

                  Al Hart

                  http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30).PNG
                  IRender nXt from Render Plus

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                  • Al HartA
                    Al Hart
                    last edited by

                    For this image, I placed some lights below the water level, turned off the sun, turned down the sun and placed a procedural bump on on the water, and zoomed in on the shark.

                    Rendered with IRender nXt - using alternate Rendering Engine 4 - which s better for caustic effects. Allowed to "cook" overnight for 625 passes. No post-processing


                    Sample water-w-lights-4-625.jpg

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30).PNG
                    IRender nXt from Render Plus

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                    • V
                      vidy
                      last edited by

                      using Renderin, no post pro, everything pretty much what is existing on the file, just touch it with reflection and refraction only, for night scene added illumination on existing spot light and adding pool light.
                      Rendered on my AMD Dual Core 2.61 GHz, 1 GB RAM (pretty cheap old spec here)

                      regards,


                      rendered time 34 minutes


                      rendered time 5 Hr

                      still so much to learn..

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                      • massimoM
                        massimo Moderator
                        last edited by

                        The shark attacks! 😮
                        A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.


                        finale.jpg

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                        • O
                          Ollo81
                          last edited by

                          Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com

                          Pool1PP-denoised.jpg

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                          • S
                            sketchgeek
                            last edited by

                            Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.

                            (edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)

                            PoolHouse Sample MR-.jpg


                            Marc

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                            • V
                              vidy
                              last edited by

                              @sketchgeek said:

                              Good thread - like seeing the different styles/rendering engines.

                              indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
                              unity in diversity 👍

                              regards,

                              still so much to learn..

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                              • P
                                pibuz
                                last edited by

                                @al hart said:

                                @pibuz said:

                                Nice scene Al!
                                Could you post a v7 skp file too?

                                Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page

                                ....so sorry Al... 😳 😳 😳
                                Thanks....

                                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                • micioneM
                                  micione
                                  last edited by

                                  Hello, Here is a test Renditioner. time: 4 minutes.


                                  Sample .jpg

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                                  • G
                                    giomelkadze
                                    last edited by

                                    Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

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                                    • J
                                      jpalm32
                                      last edited by

                                      @giomelkadze said:

                                      Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.

                                      Why don't you post on Twilight site?
                                      They have plenty of examples and tuts.

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                                      • jo-keJ
                                        jo-ke
                                        last edited by

                                        Download majid's poolwater, it works fine

                                        http://www.zz7.de

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                                        • K
                                          kaas
                                          last edited by

                                          Here a go at this scene with LightUp.

                                          Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com

                                          Calculation time: 6 minutes 15 seconds.
                                          Edit:No post-processing.

                                          Greetings, Max


                                          sampleWater_LightUp.jpg

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                                          • B
                                            Brighter3D
                                            last edited by

                                            Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing),
                                            daylight + HDR as a background,
                                            P3 tone mapper with contrast and glare

                                            swimpollp3.png

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