Camera totally lost, ans Zoom Extents doesn't help
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@dave r said:
It looks to me as if you deleted all the geometry in the component while it was open for editing. That'll certainly cause you problems. I guess I'd start over.
If you edit the piano component and select all entities, there are 826 entities:
If you use the position camera tool, you get this eye height:
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Yeah, I don't know what happened ><
Don't bother, the piano is the only thing I can rebuild without problem, as I have the measures.
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m=Sketchup.active_model #<Sketchup::Model:0x5ae8378> bb=m.bounds #<Geom::BoundingBox:0x88ce15c> bb.min Point3d(-3.06746, 0, -1.1692e+049) bb.max Point3d(53.2677, 9.35361e+049, 12.0827)
Clearly something nasty is a zillion miles away
Those values are astronomical ! -
Ah ha! It is the distant geometry thing.
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At
9.35361e+049 inches
Something is @
1,476,264,204,545,454,550,000,000,000,000,000,000,000,000,000 miles
from the origin !
OR
~25,112,920,5364,175,316,000,000,000,000,000,000 light-years
which is a LOT more than the diameter of the Milky Way Galaxy @
~120,000 light-years
OR the observable Universe itself @
~93,000,000,000 light-years
However, if you Select All, get the Component and then Explode it etc... then query the Edges in the model [there are only Faces and Edges in it] - for 'small' and 'large' we get this:
Sketchup.active_model.entities.grep(Sketchup::Edge).each{|e| p e.length.to_mm if e.length < 0.25.mm || e.length > 1500.mm} 0.0639867005970645 0.0639867005970814
The very tiny edges could cause issues but this suggests that some of them are simply far far away ?
This code finds just one culprit:
Sketchup.active_model.entities.grep(Sketchup::Edge).each{|e|p e.bounds.max if e.bounds.max.y > 10.m} Point3d(0.19685, 9.35361e+049, -1e+030)
So we can delete it thus:
Sketchup.active_model.entities.grep(Sketchup::Edge).each{|e|e.erase! if e.bounds.max.y > 10.m}
Then a Zoom-extents works... and all is well again !
A v8 of the fixed SKP is attached...
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That has to set a record for most distant geometry in SketchUp.
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Did you find a talking donkey at far far away.
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Woah, thanks TIG.
Next time I'll try not to destroy the space-time continuum
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I believe Tig has just discovered a way to reduce the time of the light-year travel !
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@ely862me said:
I believe Tig has just discovered a way to reduce the time of the light-year travel !
I'm looking forward to the day he implements this technique in his plugins to increase their speed
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@cotty said:
@ely862me said:
I believe Tig has just discovered a way to reduce the time of the light-year travel !
I'm looking forward to the day he implements this technique in his plugins to increase their speed
I believe that are not his plugins that are not up to speed, but the universe we use them in .
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