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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • J Offline
      jorge2011
      last edited by

      can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

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      • fredo6F Offline
        fredo6
        last edited by

        @jorge2011 said:

        can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

        We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
        But I can do it on Shift

        Note that you can also press the Enter key to sample the material under the mouse

        Fredo

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        • kenK Offline
          ken
          last edited by

          Fredo

          I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

          Am I making a mistake, or is the new programs not registering correctly?

          Thanks

          Ken

          Fight like your the third monkey on Noah's Ark gangway.

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          • OxerO Offline
            Oxer
            last edited by

            Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
            Thanks for this great plugin!! πŸ‘

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • fredo6F Offline
              fredo6
              last edited by

              @oxer said:

              Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
              Thanks for this great plugin!! πŸ‘

              Oxer,

              Did it work in previous versions?
              Or other Mac OS versions?

              Thanks

              Fredo

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              • OxerO Offline
                Oxer
                last edited by

                @unknownuser said:

                Oxer,

                Did it work in previous versions?
                Or other Mac OS versions?

                Thanks

                Fredo

                No, it doesn't work in previous version.
                I haven't probed other Mac OS versions.

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • P Offline
                  Pherim
                  last edited by

                  This is really great, thank you for fulfilling my request!

                  It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material.
                  I hope I don't bother you with my daydreams... πŸ˜’]] edit: never mind, it works perfectly! πŸ‘

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @oxer said:

                    No, it doesn't work in previous version.
                    I haven't probed other Mac OS versions.

                    Oxer,

                    Strange because it works for some other Mac users

                    Could you type in the Ruby Console

                    • VK_DOWN
                    • VK_UP
                    • VK_LEFT
                    • VK_RIGHT

                    Thanks

                    Fredo

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                    • OxerO Offline
                      Oxer
                      last edited by

                      This is the result in the Ruby Console:
                      Ruby Console.jpg

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • M Offline
                        moghamdi
                        last edited by

                        Thank you Fredo for this nice Plugin.

                        I have a problem

                        I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @moghamdi said:

                          Thank you Fredo for this nice Plugin.

                          I have a problem

                          I have a Mac 10.6.8 and I cannot transform the texture. I tried all 3 ways you mentioned but they did not work.

                          Could you open the Ruby console and see if something is displayed.
                          It seems that the Arrows don't work on all Mac, but the VCB and Visual Editor should normally function correctly.

                          Thanks

                          Fredo

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @oxer said:

                            This is the result in the Ruby Console:
                            [attachment=0:23qhhc8q]<!-- ia0 -->Ruby Console.jpg<!-- ia0 -->[/attachment:23qhhc8q]

                            Oxer,

                            Thanks. Interesting to see that the value may be different depending on the Mac versions (on the Mac I have access to, VK_DOWN = 63233

                            Anyway, ThruPaint only use the symbolic constant value VK_DOWN and therefore should not be impacted by the internal value of the Arrows constants.

                            It seems also that several Mac users don't have any problem with the Arrows on Mac.

                            Just in case, could you type in the Ruby Console Traductor.new_check_key(VK_DOWN, 0, 0).

                            Also, when you try to exercise transformation by arrows on texture, could you leave the Ruby console open to see if an error message is displayed. Also, make sure that the focus is on the Sketchup window when typing the arrows.

                            Thanks

                            Fredo

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              In my scripts that use arrows keys I use this

                              if RUBY_PLATFORM=~/mswin32/ ### PC
                                KALXMINUS = 37          # Arrow Left Key 
                                KARXPLUS  = 39          # Arrow Right Key 
                                KAUYPLUS  = 38          # Arrow Up Key 
                                KADYMINUS = 40          # Arrow Down Key 
                                KSHIFT    = 16          # Shift Key 
                              else### MAC
                                KALXMINUS = 63234       # Arrow Left Key 
                                KARXPLUS  = 63235       # Arrow Right Key 
                                KAUYPLUS  = 63232       # Arrow Up Key 
                                KADYMINUS = 63233       # Arrow Down Key 
                                KSHIFT    = 131072      # Shift Key 
                              end#if
                              

                              and then test key-down events etc against these 'constants'

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @tig said:

                                In my scripts that use arrows keys I use this

                                if RUBY_PLATFORM=~/mswin32/ ### PC
                                >   KALXMINUS = 37          # Arrow Left Key 
                                >   KARXPLUS  = 39          # Arrow Right Key 
                                >   KAUYPLUS  = 38          # Arrow Up Key 
                                >   KADYMINUS = 40          # Arrow Down Key 
                                >   KSHIFT    = 16          # Shift Key 
                                > else### MAC
                                >   KALXMINUS = 63234       # Arrow Left Key 
                                >   KARXPLUS  = 63235       # Arrow Right Key 
                                >   KAUYPLUS  = 63232       # Arrow Up Key 
                                >   KADYMINUS = 63233       # Arrow Down Key 
                                >   KSHIFT    = 131072      # Shift Key 
                                > end#if
                                

                                and then test key-down events etc against these 'constants'

                                Why don't you use the built in constants? They should be reflecting the correct value based on the current OS. When you do it manually you have to keep updating it....
                                ❓

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @Thomthom: I agree with you and my scripts do use the built-in constants for Arrow (and Shift, Ctrl). This is why I don't understand why it does not work. I was just wondering why the VK_constants for Oxer where in the range 123-126 whereas on the Mac I can have access to there are in the range of 63232... One possibility is that another script redefines the constants VK_.... because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API (unless the Ruby API check itself the version of Mac OS).

                                  @TIG: the values you show are correct for the Mac, as far as I knew them.

                                  Fredo

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    because as far as I know, there is only a single Mac release of Sketchup, and therefore of the Ruby API

                                    I assumed that SketchUp got the key code values from the system when it initialized the Ruby interpreter and abstracted them into these system-safe constants...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • R Offline
                                      redog
                                      last edited by

                                      for me u are a genius in sketchup you can now manage the textures in an intelligent way. thanks fridoooooo. grazie 😍 πŸ‘ πŸ‘ 😍

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                                      • M Offline
                                        moghamdi
                                        last edited by

                                        This is the result in the Ruby Console:
                                        I have Sketchup 8 Pro


                                        Ruby.png

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          NEW RELEASE: ThruPaint v1.2a - 08 May 12

                                          This update fixes some bugs and introduces 2 functional evolutions

                                          1) Painting of components / groups, text labels and dimensions
                                          This is a new option in the palette, very similar to the native SU Paint tool. Originally, ThruPaint was painting faces within the boundaries of containers. There are however cases where you wish to assign a material to the component or group itself. This material becomes then the default material for the faces of the component

                                          ThruPaint Container mode.gif

                                          2) Modifier for Sampler
                                          If you press Shift key, the cursor changes to sampling instead of painting. In the native SU Paint tool, this feature is covered by the Alt key (on Windows), but this is not possible in Ruby.

                                          See main post of this thread for more information on ThruPaint.

                                          See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                                          Fredo

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            NEW RELEASE: ThruPaint v1.0n - 21 Apr 12

                                            This update introduces 2 functional evolutions

                                            1) Painting of a preselection of faces or edges
                                            If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).

                                            • When the material is a color or for edge painting, the painting applies to the whole pre-selection
                                            • When the material is a texture, you have to paint by groups of faces in the preselection
                                              ThruPaint Initial Selection.gif

                                            2) Remembering of last scaling and rotation factors by material.
                                            This is inspired from a request by Pherim

                                            If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material.
                                            Likewise, the sampling of material within the model also copy the scaling and rotation factors.
                                            ThruPaint Keep Transfo.gif

                                            See main post of this thread for more information on ThruPaint.

                                            See main post of FredoTools thread for download of FredoTools, which includes the script.

                                            Fredo

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