[Plugin] SplitUp
-
Excellento...
I've been waiting for this one, cheers to bringing it to fruition. [and/or bugging TIG]
john
-
woa... thank u verry much.
I have found,
I asked,
I have now found -
Thanks Rich&TIG.
Will test it.
-
looks VERY useful! Thanks!
-
THANK YOU!!! I've been doing this manually for the longest time. This is perfect!!!
-
Thanks for sharing the ruby & providing the clear video, but can I ask what this would be used for?
I thought the mantra for SKUP was to minimise the numbers of edges & faces. -
-
You could also use it for crosswords or sudoku. It has a myriad of uses
-
-
Still none the wiser though... -
Well JGA it's useful if you want to subdivide a surface in order to use it in a rendering software which supports displacement.
-
@massimo said:
Well JGA it's useful if you want to subdivide a surface in order to use it in a rendering software which supports displacement.
...and displacement is like bumps on steroids.
-
I know nothing...
I was only acting on orders.
-
-
He's been a good pupil. Bit cranky but certainly has potential.
-
Very nice, thank you gentlemen!
-
Thanks a lot for this one !!!
-
Hi Rich and all,
Your ruby tools collection is growing very nicely (I'm using your pen tools for a little while and like it a lot
)
Concerning SplitUp, I am in limbo
I know what is a displacement map but I can't figure out how SplitUp can help
Could you give the idea ?Cheers,
Simon -
Displacement needs subdivision of the mesh to work better since it does a real "shift" of the geometry. It's something like, for example, the Smoove tool in SU which needs subdivisions in order to work properly. The Thea mat preview is already subdivided. This plugin is useful when you have to apply displacement to a face (lets say a wall or a roof) which in SU is a single and not subdivided surface.
-
Advertisement