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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • P Offline
      putnik
      last edited by

      macgile, this is awesome! Thank you!

      http://keshas.info

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      • M Offline
        macgile
        last edited by

        @putnik said:

        macgile, this is awesome! Thank you!

        Thank's putnik 😄

        best regard

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        • M Offline
          macgile
          last edited by

          @driven said:

          hi macgile

          sorry that path pic was me trying to edit out the camera rotate,
          on this simple version the camera rotates on scene 4.

          john[attachment=0:1hzgzkb0]<!-- ia0 -->loop2.png<!-- ia0 -->[/attachment:1hzgzkb0]

          hi driven 😄
          Ok in the next release you can do it with rotate around camera target.

          best regard

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          • A Offline
            alphannurridho
            last edited by

            @pixero said:

            Just did a quick test and it's supersmooth.
            Love it already.

            please tell me how i can make video from sketchup with render image..

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            • E Offline
              Enzay
              last edited by

              Hey,

              I noticed you updated something for "large models". Mine might be excessively large but I'm trying to get a "flightpath" along a road and acrross a bridge. This looks like it would work great for that because it is able to set the camera point andthe point of focus. I however, found that starting the script made the model disappear. It seems to have zoomed way out and I can't zoom in to set the camera position. Wondering if this has to do with the model being so large. My road chainage is around 2.6km. I tried using flightpath.rb but it still has the lag between scenes with 0 scene delay so it's not doing me much good.

              Has anyone thought about making a script that places points or cameras (like advanced camera tools) and connects those points afterwards to make a smooth path? That would allow the user to set points without "being" the camera. Just some thoughts...

              Enzay.

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              • D Offline
                DesignChest
                last edited by

                Hi

                Just tried to install your plug in but i'm getting the error box - no file to load. Any ideas?


                http://img823.imageshack.us/img823/2785/953499.png

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @designchest said:

                  Hi
                  Just tried to install your plug in but I'm getting the error box - no file to load. Any ideas?
                  Celina
                  Please get a screen-capture of the error-message and post it that way we can then try to help solve the issue. I suspect from what you say here and other of your posts that you are not installing these plugins properly...
                  Please reread the installation instructions that accompany almost all Plugins
                  This thread covers many issues http://forums.sketchucation.com/viewtopic.php?f=323&t=35746
                  Also as a MAC user please double check you are using the right Plugins folder and that any files that are supplied in a subfolder within a zip file are left inside an equivalent subfolder inside the Plugins folder - some poor [or badly optioned] unzip tools ignore the subfolders and don't extract properly. Also if you have inadvertently put any such files into Plugins that shouldn't be there please remove them before restarting Sketchup as these could we cause unexpected problems as all scripts directly within Plugins will auto-load...

                  TIG

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                  • D Offline
                    DesignChest
                    last edited by

                    Thanks Tig

                    I knew it must be something i was not doing. Will follow your instructs and fingers crossed I'll be on my way. I have had a bit of headway with some of the installs now.

                    Trying to get my animations up to scratch for a client whom I am hoping to design a great film set for. So used to hand drafting that the world of sketchup is just opening up to me, so bear with me - a little green still.


                    http://img823.imageshack.us/img823/2785/953499.png

                    ]

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                    • V Offline
                      Viztecture
                      last edited by

                      Great plugin! Couple of questions tho,

                      How do you control the speed of the animation after turning it into scenes. I say this because on the model I have, I get only one very slow speed regardless of how many transition frames I use, i have used numbers from 1 to 999 and I see no difference.

                      Also does this actually work with Vray? If so does anyone know how?

                      Cheers

                      http://www.viztecture.mfbiz.com

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                      • V Offline
                        Viztecture
                        last edited by

                        Ok I used scene transitions.rb and it works a treat now. New problem now lol. The animation is not smooth, im still getting jumps as the camera slows towards the next scene. Its fine on the preview however... any suggestions?

                        http://www.viztecture.mfbiz.com

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                        • V Offline
                          Viztecture
                          last edited by

                          Ok think I got it, in preferences, SU scene transitions need to be longer than the actual keymaker transitions, i.e max 100 secs. This seems to smooth over the animation and stops SU taking over. Im still confused why i have to workaround this, guess im doing something wrong

                          *EDIT . actually that hasn't worked 😒

                          http://www.viztecture.mfbiz.com

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                          • jcohen71J Offline
                            jcohen71
                            last edited by

                            I tried to use CameraKeyMaker on a Mac running Sketchup 8, but ran in to the same problem others have mentioned: I cannot seem to find an equivilant key combination to Alt-Q used on Windows, and so I can't place any camera keys. (neither Opt-Q or Ctrl-Q work for me)

                            If there's a simple fix for this I'd love to hear about it, otherwise I'll eagerly wait for the next version. This seems like a great tool that we could use on many projects.

                            Best Regards,

                            Joshua Cohen
                            Fat Pencil Studio
                            +1.503.465.4533
                            info@fatpencilstudio.com

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                            • D Offline
                              driven
                              last edited by

                              @jcohen71 said:

                              If there's a simple fix for this I'd love to hear about it,

                              in camera_key_maker.rb
                              I changed line 387 to read

                              if key == 81 and $preview == false
                              

                              I then did a search and replace for the word Alt and replaced it with Shift,

                              so Shift+ Q works on my mac...

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... 🤓

                                TIG

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                                • M Offline
                                  macgile
                                  last edited by

                                  @tig said:

                                  I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... 🤓

                                  Yes TIG

                                  when I developed this plugin I had only one months experience the ruby language and API sketchup.
                                  certainly you will find other errors of this type in the source, but I perfecting every day.
                                  in the next release several beginner mistakes are corrected but it will remain.

                                  best regard 😄

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                                  • V Offline
                                    vtrdo
                                    last edited by

                                    hi guys

                                    i have here a bit strange behavior of the plug ..

                                    I have set up simple fly-around with 10 camera Keys - previews look perfect , smooth and going exactly as we want... ... camera follows busier curve ...till this moment everything is nice and easy

                                    problems are: ➡
                                    1/after i press the ENTER even if i change the number for Frames between each key I always get 19 scenes .. is this correct?
                                    2/ ❗ bigger one scenes which were produced change the Field of View and positions now it is in position is same as the key ...

                                    What can i do to get result same as Preview ... or do i have to set up properly the Keys and forget what the preview is showing??

                                    many thanks!!!!

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      😞 I can't run it at all!!!! any conflict with other plugs?
                                      where I must seek it? plugin menu? tools menu?
                                      how can I activate it's toolbar (ui) please?


                                      edit: thanks ... wow this is wonderful, thank you, I was seeking it in false place. 👍 👍
                                      I just wondering how can I edit the path?

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • T Offline
                                        theVonZipper
                                        last edited by

                                        Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
                                        Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
                                        What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
                                        Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).

                                        If I could get it to work it would be a great feature.
                                        Thanks,
                                        -=Zip

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                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Hi macgile,

                                          I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool 👍 😄 and the exported animations are nicely fluid 👍 👍
                                          I begin to see some requests to ask for.
                                          But the main thing I'm confronted in is a problem of angle of camera.

                                          I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short!
                                          Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped. 😒

                                          I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily.

                                          Do you think it is possible to do something ? or it is a big update of the code!

                                          Cheers,
                                          Simon.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Perhaps the line
                                            @camera = @view.camera
                                            could be followed by
                                            @camera.fov = 50.0
                                            or whatever fov-angle you'd like ?

                                            TIG

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