sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

    Scheduled Pinned Locked Moved Plugins
    1.3k Posts 297 Posters 2.4m Views 296 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fredo6F Offline
      fredo6
      last edited by

      @mariocha said:

      Some feedback; the "new" CurviLoftSpline.rb seems to go in an endless loop here. No result.
      Tried the previous one, works ok.

      Does it happen with a specific model or all models?
      Which tool do you use?

      Fredo

      1 Reply Last reply Reply Quote 0
      • mariochaM Offline
        mariocha
        last edited by

        @unknownuser said:

        Does it happen with a specific model or all models?
        Which tool do you use?
        Fredo

        Let me investigate a little more, I did not put enough time on it yet to be specific.
        Maybe tomorrow in the plane to Basecamp.
        I'll keep you in touch.

        %(#008000)[Mario C.
        Every rule has exceptions, but some.]

        1 Reply Last reply Reply Quote 0
        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
          seat.jpg

          Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

          1 Reply Last reply Reply Quote 0
          • D Offline
            Daniel S
            last edited by

            @escapeartist said:

            Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves (...)

            Double click on the group for edit, select the surface, then right click and select "orient faces".

            Daniel S

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              @escapeartist said:

              Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
              [attachment=0:pvmj8oh0]<!-- ia0 -->seat.jpg<!-- ia0 -->[/attachment:pvmj8oh0]
              Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

              It should orient faces to be all the same...
              BIT even then this isn't too problematical...
              Temporarily View > Hidden Lines 'On'.
              Edit the Group.
              Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
              Done!
              [Perhaps View > Hidden Lines 'Off' if desired]

              TIG

              1 Reply Last reply Reply Quote 0
              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                @tig said:

                It should orient faces to be all the same...
                BIT even then this isn't too problematical...
                Temporarily View > Hidden Lines 'On'.
                Edit the Group.
                Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
                Done!
                [Perhaps View > Hidden Lines 'Off' if desired]

                Thanks for the reply. I suppose that this is one of those things in the "D'Oh! Thread" that I missed. 😳 Yet another tip that would have saved me tons of time had I known about it before!

                1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  As advised by Daniel and TIG, you should use Orient Face to get them all oriented the same way.
                  It is on my list to improve the generation of geometry for Skinning so that all faces are oriented correctly. It is actually not so simple, because one portion of skin can be connected to more than one other.

                  Fredo

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Fredo

                    I'm sure you've already found it... but in my similar scripts they can 'orient' faces consistently using my 'orient_faces' method [that is published around here somewhere and incorporated in modified forms in these tools]. As long as the created edges have no more than two faces you can consistently 'orient' them all to match even if the mesh 'flips' at some points - they might ALL be made the wrong way round compared to what the user expects... but then a simple reverse fixes them all in one go [I also do tricks like assume the topmost face faces upwards and use that to orient the set from - but that's not foolproof either... open shells might concave OR convex!]

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      TIG,

                      The main problem with have with the SU API is that there is no Bulk methods to work on a set of elements for Smoothing, Reversing, Orienting, etc.... (whereas these methods exist in the natural GUI). As a result, doing it by program results in long response time, even longer that to generate the basic mesh geometry. We could ask the SU Google Team to add these methods in a next version, but you know there is no guarantee.

                      For face orientation, my plan is to calculate the orientation in the algorithm itself (based on the ordering of points in the Geom::PolygonMesh construction).

                      For the time being, I consider this is not a critical issue for the user, because s/he can always orient, reverse and smoothen instantly the face mesh, even complex, via the native SU GUI (of course, Orient Face should be more known). I assume that users need Curviloft occasionally and do not need to generate 20 meshes by minutes.

                      Fredo

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        taekle
                        last edited by

                        Fredo6

                        I did this with DC and loft by splines.
                        After making transformed copies of only two profiles, then I launched loft by splines.
                        Here is my other post which contains more images and information.
                        http://forums.sketchucation.com/viewtopic.php?f=289&t=30749#p270943

                        Thanks for your efforts I could go further in my DC investigation. 😄


                        spiral by loft


                        spiral_loft_c_1.jpg

                        http://taekle.blogspot.com

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Hi Fredo

                          I just tried the Skinning feature.
                          At first I thought it failed to create the mesh - but then I realised it had created it, just not in the current context. I was working on some curves inside a component with Hide Rest of Model enabled - so I did not see the mesh getting created.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • fredo6F Offline
                            fredo6
                            last edited by

                            @thomthom said:

                            Hi Fredo

                            I just tried the Skinning feature.
                            At first I thought it failed to create the mesh - but then I realised it had created it, just not in the current context. I was working on some curves inside a component with Hide Rest of Model enabled - so I did not see the mesh getting created.

                            Currently the mesh is created as a Group at the first level of the model. That's a small bug.
                            Anyway, I will probably improve this part, in particular the possibility to use existing groups, if you build the mesh piece by piece

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              It's quite straightforward to make your new mesh-group in the same 'context' as the selected curve edge[0], in the form entities=edge.parent.entities group=entities.add_group()
                              Then the 'group' for the new mesh will be in the same 'context' as the curve's 'edge'... 🤓

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                TIG,

                                The bug is simply that I used model.enntities instead of model.active_entities, which is the current working context.

                                I cannot rely on edges context, because Curviloft can actually 'borrow' contours from Edges that can be within different groups or components.

                                fredo

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Got you...
                                  So just add the active_ to entities and it works !!! 😒

                                  Line#198 in CurviloftGeometry.rb
                                  @top_group = @model.**active_**entities.add_group

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi,

                                    some further simple constructions with Curviloft. The last image show the basi construction.

                                    Charly


                                    Fantasie.jpg


                                    Fantasie1.jpg


                                    Unbenannt1.JPG


                                    Unbenannt (2).JPG


                                    Curviloft95 Basic Construction.skp


                                    Unbenannt3.JPG

                                    He who makes no mistakes, makes nothing

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Cool geometric exploration ☀

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • ken28875K Offline
                                        ken28875
                                        last edited by

                                        Wow, that's pretty cool. 👍

                                        Who would think that Sketchup could do such a thing with a few click of the mouse.

                                        Follow Your Dreams.

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          d12dozr
                                          last edited by

                                          Amazing stuff, Charly 👍

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

                                          1 Reply Last reply Reply Quote 0
                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi,

                                            some new curviloft objects.

                                            Charly


                                            Unbenannt1.JPG


                                            Unbenannt2.JPG


                                            Unbenannt5.JPG


                                            Unbenannt6.JPG


                                            Unbenannt7.JPG


                                            Unbenannt8.JPG

                                            He who makes no mistakes, makes nothing

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 65
                                            • 66
                                            • 15 / 66
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement