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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
      seat.jpg

      Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

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      • D Offline
        Daniel S
        last edited by

        @escapeartist said:

        Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves (...)

        Double click on the group for edit, select the surface, then right click and select "orient faces".

        Daniel S

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        • TIGT Offline
          TIG Moderator
          last edited by

          @escapeartist said:

          Minor issue I've discovered, and perhaps it's caused by my improper application of the plugin. I get reversed surfaces between rails/curves that make up the object to be lofted. I wouldn't mind so much, except that the surface does not remain divided by the rails, so I have to flip a few hundred faces by hand for each reversed area using "view hidden geometry" to make the faces selectable. Example of the output below. Anything I can do or suggestions as to how to prevent this?
          [attachment=0:pvmj8oh0]<!-- ia0 -->seat.jpg<!-- ia0 -->[/attachment:pvmj8oh0]
          Thanks big time for the plugin, it's really put SU on a whole 'nuther level. I'm finally able to do some modeling I really didn't know how to do in SU before.

          It should orient faces to be all the same...
          BIT even then this isn't too problematical...
          Temporarily View > Hidden Lines 'On'.
          Edit the Group.
          Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
          Done!
          [Perhaps View > Hidden Lines 'Off' if desired]

          TIG

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            @tig said:

            It should orient faces to be all the same...
            BIT even then this isn't too problematical...
            Temporarily View > Hidden Lines 'On'.
            Edit the Group.
            Select one face that is correctly oriented, right-click 'Orient' - all connected faces as flipped to match it.
            Done!
            [Perhaps View > Hidden Lines 'Off' if desired]

            Thanks for the reply. I suppose that this is one of those things in the "D'Oh! Thread" that I missed. 😳 Yet another tip that would have saved me tons of time had I known about it before!

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            • fredo6F Offline
              fredo6
              last edited by

              As advised by Daniel and TIG, you should use Orient Face to get them all oriented the same way.
              It is on my list to improve the generation of geometry for Skinning so that all faces are oriented correctly. It is actually not so simple, because one portion of skin can be connected to more than one other.

              Fredo

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              • TIGT Offline
                TIG Moderator
                last edited by

                Fredo

                I'm sure you've already found it... but in my similar scripts they can 'orient' faces consistently using my 'orient_faces' method [that is published around here somewhere and incorporated in modified forms in these tools]. As long as the created edges have no more than two faces you can consistently 'orient' them all to match even if the mesh 'flips' at some points - they might ALL be made the wrong way round compared to what the user expects... but then a simple reverse fixes them all in one go [I also do tricks like assume the topmost face faces upwards and use that to orient the set from - but that's not foolproof either... open shells might concave OR convex!]

                TIG

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                • fredo6F Offline
                  fredo6
                  last edited by

                  TIG,

                  The main problem with have with the SU API is that there is no Bulk methods to work on a set of elements for Smoothing, Reversing, Orienting, etc.... (whereas these methods exist in the natural GUI). As a result, doing it by program results in long response time, even longer that to generate the basic mesh geometry. We could ask the SU Google Team to add these methods in a next version, but you know there is no guarantee.

                  For face orientation, my plan is to calculate the orientation in the algorithm itself (based on the ordering of points in the Geom::PolygonMesh construction).

                  For the time being, I consider this is not a critical issue for the user, because s/he can always orient, reverse and smoothen instantly the face mesh, even complex, via the native SU GUI (of course, Orient Face should be more known). I assume that users need Curviloft occasionally and do not need to generate 20 meshes by minutes.

                  Fredo

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                  • T Offline
                    taekle
                    last edited by

                    Fredo6

                    I did this with DC and loft by splines.
                    After making transformed copies of only two profiles, then I launched loft by splines.
                    Here is my other post which contains more images and information.
                    http://forums.sketchucation.com/viewtopic.php?f=289&t=30749#p270943

                    Thanks for your efforts I could go further in my DC investigation. 😄


                    spiral by loft


                    spiral_loft_c_1.jpg

                    http://taekle.blogspot.com

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Hi Fredo

                      I just tried the Skinning feature.
                      At first I thought it failed to create the mesh - but then I realised it had created it, just not in the current context. I was working on some curves inside a component with Hide Rest of Model enabled - so I did not see the mesh getting created.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @thomthom said:

                        Hi Fredo

                        I just tried the Skinning feature.
                        At first I thought it failed to create the mesh - but then I realised it had created it, just not in the current context. I was working on some curves inside a component with Hide Rest of Model enabled - so I did not see the mesh getting created.

                        Currently the mesh is created as a Group at the first level of the model. That's a small bug.
                        Anyway, I will probably improve this part, in particular the possibility to use existing groups, if you build the mesh piece by piece

                        Fredo

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          It's quite straightforward to make your new mesh-group in the same 'context' as the selected curve edge[0], in the form entities=edge.parent.entities group=entities.add_group()
                          Then the 'group' for the new mesh will be in the same 'context' as the curve's 'edge'... 🤓

                          TIG

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            TIG,

                            The bug is simply that I used model.enntities instead of model.active_entities, which is the current working context.

                            I cannot rely on edges context, because Curviloft can actually 'borrow' contours from Edges that can be within different groups or components.

                            fredo

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Got you...
                              So just add the active_ to entities and it works !!! 😒

                              Line#198 in CurviloftGeometry.rb
                              @top_group = @model.**active_**entities.add_group

                              TIG

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi,

                                some further simple constructions with Curviloft. The last image show the basi construction.

                                Charly


                                Fantasie.jpg


                                Fantasie1.jpg


                                Unbenannt1.JPG


                                Unbenannt (2).JPG


                                Curviloft95 Basic Construction.skp


                                Unbenannt3.JPG

                                He who makes no mistakes, makes nothing

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Cool geometric exploration ☀

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • ken28875K Offline
                                    ken28875
                                    last edited by

                                    Wow, that's pretty cool. 👍

                                    Who would think that Sketchup could do such a thing with a few click of the mouse.

                                    Follow Your Dreams.

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                                    • D Offline
                                      d12dozr
                                      last edited by

                                      Amazing stuff, Charly 👍

                                      3D Printing with SketchUp Book
                                      http://goo.gl/f7ooYh

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi,

                                        some new curviloft objects.

                                        Charly


                                        Unbenannt1.JPG


                                        Unbenannt2.JPG


                                        Unbenannt5.JPG


                                        Unbenannt6.JPG


                                        Unbenannt7.JPG


                                        Unbenannt8.JPG

                                        He who makes no mistakes, makes nothing

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                                        • ken28875K Offline
                                          ken28875
                                          last edited by

                                          Wow, this is really cool. 👍

                                          Could you please show the screenshots of the sketchup geos?

                                          Thank you, Sir.

                                          _KN

                                          Follow Your Dreams.

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                                          • R Offline
                                            robert111
                                            last edited by

                                            charly2008
                                            can you make juste one tutorial for yours nice jobs

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