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    Rendering workshop - Whisky Glass

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    • Al HartA Offline
      Al Hart
      last edited by

      @gaieus said:

      Well, to me it seems it does distort it - the "whisky-line" is different through the ice cube than on its sides.
      Yes, I used a physically correctly built Kerkythea library material.

      I guess I do see a little distortion, but not as much as in this rendering by modelhead


      ice2.jpg

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • soloS Offline
        solo
        last edited by

        😲


        ice2.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • GaieusG Offline
          Gaieus
          last edited by

          Well, I have to say that I have never really seen such colourful ice cubes even in whisky.
          When I made a prelim render (just to see where the lights are going), I also had something similar though.

          Gai...

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            @gaieus

            care to share settings and materials used?

            Great render btw 👍

            Download the free D'oh Book for SketchUp 📖

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            • GaieusG Offline
              Gaieus
              last edited by

              I'll try to find them (some of them were Kerkythea libraries so aren't just as easy as to upload the file and it brings all the settings with it).

              So Ice cube > Kerkythea library > Translucent > Ice cube.
              Glass > Kerkythea library > Translucent > Glass-Crown K7 (whatever it is 😒 )
              For the whisky, I started from some SSS material and set the following
              Alpha: 30.000
              IOR 1.700
              Shininess: 128.000
              SSS density: 1.000 (maybe it means no SSS at all? I am totally lost when it comes to such details).

              Now beside the sun (that I tuned down to 3.000), there is also a spotlight "behind" the glass and pointing through the glass. This always helps "emphasize" caustics (you need a lot of light for that) and way above, there is also a point light (set just to 0.1 strength) to give a little "global illumination" to the whole scene. Somehow like this:


              whiskyRender.jpg

              Gai...

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              • GaieusG Offline
                Gaieus
                last edited by

                Okay, so here is another one with a different ice material (a very slightly frosted one with fresnel procedural - which I have to confess, I don't know what will do to it).


                WhiskyGlass4.jpg

                Gai...

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  @gaieus said:

                  Okay, so here is another one with a different ice material (a very slightly frosted one with fresnel procedural - which I have to confess, I don't know what will do to it).

                  Much better ice, though, don't you think.

                  Fresnel has to do with reflections at the very edge of the ice.

                  If you have time, (isn't it either very early or very late in your part of the world) - (It is 1:30 in the afternoon here in Colorado), why don't you zoom in on just the ice cube, and make two renderings - one with Fresnel on and one with it off.

                  (Some rendering people just know what these thing do. I find I have to try them out, compare the result, and see what I like best.)

                  (Also, I knew so little about Fresnel a couple of months ago when we added his reflection properties to our renderer that I had to look up on the web how to pronounce his name properly.)

                  @unknownuser said:

                  When referring to the scientist the proper pronunciation of Fresnel is " Fray-nel' "; it was his name after all. When referring to the lens the pronunciation 'frez-nel' is accepted. Like many foreign words the pronunciation has become westernized.

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @solo said:

                    :shock:

                    I was trying to place a fly in the ice yesterday, but SketchUp crashed on me, and I didn't get back to it.

                    http://sketchup.google.com/3dwarehouse/download?mid=86954808ef0d9ade859e000cdbd98252&rtyp=st&ctyp=other&ts=1202487120000

                    I was expecting to see some inventive changes to the model - such as turning the ice into a flaming item.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • D Offline
                      drfabinex
                      last edited by

                      This was my third or fourth try with Twilight.
                      Picture is a little small and grainy which is a testament to my impatience 😳 but I think it looks pretty good. I AM having a problem with the reflection on the top of the whiskey, as you can see, no opacity. I changed the reflection color to match the whiskey. If anybody has any thoughts i'd love to hear them.

                      The pic is a little blown admittedly. I had all sorts of troubles setting up lights so I tried this render with just the standard sun settings, no lights.
                      In Sketchup I edited the material of the glass and ice to 15 opacity and and made their color white. I also lightened the whiskey color.
                      In Twilight I used the Water template for the whiskey and ice and the realistic glass (common) for the glass.
                      I set the IOR values to the ones given in this thread, (thanks guys, I had no idea you could find those values!)

                      Rendered for 2h (200 passes i think) on the INTERIOR+ setting.

                      I appreciate this alot, threads like these are invaluable to this rendering noob


                      Twilight render. 2h (200 passes) interior+

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @drfabinex said:

                        I appreciate this a lot, threads like these are invaluable to this rendering noob

                        Thanks.

                        I have sometimes been criticized for posting these Rendering Workshops. But I think it important to remember that there are beginners who would love to try their hand at some "simple" rendering techniques, and receive advice from the more experienced users.

                        Even people who delve into transparency and IOR rarely take the time to try some different settings. For example, Solo posted some IOR values to use. (Thanks Solo - I am not being critical). But there might me some other interesting things to try as well - different IOR values and/or reflection values.

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • N Offline
                          notareal
                          last edited by

                          A glass with liquid is a tricy target to solve for many rendering applications. A modelling quide for Kerkythea users: http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg (you can find this and more tutorials at the KT forums)

                          I used a HDR studio with this render. A small mesh emitter is used on the right side of the glass. There is no post pro. I did let it render over night, so no idea for a good enough render time.
                          Whiskey_studio.jpg


                          Kerkythea Echo 2008.  Metropolis light transport (BPT). Rendertime 7 hours <a class=@i7 920." title="Kerkythea Echo 2008. Metropolis light transport (BPT). Rendertime 7 hours @i7 920." class=" img-fluid img-markdown" />

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @drfabinex said:

                            I had all sorts of troubles setting up lights so I tried this render with just the standard sun settings, no lights...
                            ...Rendered for 2h (200 passes i think) on the INTERIOR+ setting...

                            Interior+ in TL is actually very well fit for several light sources (either outside or indoors) so indeed it gets cleared up easier and faster when there are more light sources. My first shot in this post was about 21-22 passes (I cannot remember now exactly) and without any additional light than sun. Then the second (with the cigars) was 17 (as it says) with some additional lights (the same settings as here) and although I did a bit of PP afterwards, the raw rendering was already less noisy than the one above.

                            The last one was left on for some 50 passes (I watched Shrek in the meanwhile 😳 ) but that did not take as long as yours either.

                            Progressive rendering does indeed need sufficient lights because if there is not enough everywhere, it will remain grainy in the darker spots all the time (certainly the sun as general light should be enough for an unblocked, exterior rendering but still some more, additional ones never do any harm).

                            (And me, the total inexperienced newbie at rendering saying this 😒 )


                            Al, I will try to do those two settings. I will need to edit the scene and materials in Kerkythea for this however so may not do it right now (I still need to go back to D0me and his topic with that sliced dome tutorial)

                            Gai...

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              @gaieus said:

                              ...when there is the liquid, you use that material insteadof the glass material...

                              @unknownuser said:

                              @gaieus

                              have you tried this out on Twilight? When you mention material rather liquid, which material in particular?

                              Well, yes, see the images above AND - thanks Notareal for posting that tutorial (I couldn't find)!

                              Gai...

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                              • D Offline
                                drfabinex
                                last edited by

                                Thanks for the tips Gaieus! I'll give it another shot today.

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                                • T Offline
                                  tallbridgeguy
                                  last edited by

                                  My two cents in kerky.cokeice.jpg

                                  Nielsen
                                  http://www.tallbridgeguy.com/

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    @tallbridgeguy said:

                                    My two cents in kerky.[attachment=0:1nsjoec9]<!-- ia0 -->cokeice.jpg<!-- ia0 -->[/attachment:1nsjoec9]

                                    Good looking glass. The ice is a little lame (meaning not very exciting).

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • D Offline
                                      drfabinex
                                      last edited by

                                      Round 2. Don't mind the terrible stock tile material I tried out on the studio floor.

                                      17 passes (35 mins) with Twilight INTERIOR+ no pp, but a touch of light and contrast might help

                                      no sun. 1 spotlight extremely close (actually in the shot but not rendered), 1 pointlight 10' up and 5' in front of glass.

                                      Had some troubles getting the ice to render edge reflections properly before this pic, the variation was huge depending on where I placed the pointlight above. I tried a darker, textured studio to see if that was the problem with the whiskey reflection from my last attempt and it looks better to me.


                                      whiskey glass 2.jpg

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        I think it's Whaat in that ice cube. He somehow smuggled himself through the skindigo exporter! 😮
                                        Now he'll be everywhere lik,e a trademark or logo!
                                        😄

                                        Dr.Fab...
                                        Definitely good (well, despite the bad flooring) 👍

                                        Gai...

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                                        • daleD Offline
                                          dale
                                          last edited by

                                          My computer(S) really don't like these skp files, I have had nothing but problems, and a lot of crashes. Is anybody else experiencing this? On my old laptop the Kerkythea exporter refuses to even convert the file.
                                          I was really interested in this challenge as I have always fought with glass, and water and caustics, so kept trying, then this morning after letting the file cook overnight I thought I was finally getting somewhere, I was looking at the image, made a slight adjustment to the gamma, and bingo 14hrs of rendering frozen solid.
                                          Some interesting screenshots along the way though...


                                          Picture 238.png


                                          Picture 239.png


                                          Picture 260.png

                                          Just monkeying around....like Monsanto

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                                          • david_hD Offline
                                            david_h
                                            last edited by

                                            I don't partake in the Distilled Grains, Fermented Fruits or Brewed Hops.

                                            So. . . .here's some fruit punch. 💚


                                            Punch.jpg

                                            If I make it look easy...It is probably easy

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