Rendering workshop - Whisky Glass
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@honoluludesktop said:
Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?
I was wondering that too. To get numbers that precise, he must have a measuring device where he passes light through a material and sees how distorted it gets.
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@honoluludesktop said:
Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?
Lots of lists available. Just search for IOR or Index Of Refraction. Here's one: http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html
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Nice list Thomthom, I have this ratty looking, frayed notebook that I write stuff in as I learn it, most of the time I cannot find where I wrote anything and have to use Google to relearn it.
Scratch that...I'm a genius!!
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I ended up on that same site-- its very interesting.
Anyone know of a similar table for reflectivity?
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@unknownuser said:
Anyone know of a similar table for reflectivity?
You mean for Fresnel material? Think you use the same tables...
For instance, the list includes non-transparent material, such as metals. (note - I'm a bit unsure here - but it's what I do and it seem to look ok...)http://interactagram.com/physics/optics/refraction/
http://www.texloc.com/closet/cl_refractiveindex.html -
@thomthom said:
@honoluludesktop said:
Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?
Lots of lists available. Just search for IOR or Index Of Refraction. Here's one: http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html
I guess I have a lot to learn about IOR.
What are the refraction indices for metals used for?
Metals
Aluminum 1.39
Copper 2.43
Gold 0.47
Mylar 1.65
Nickel 1.08
Platinum 2.33 -
@unknownuser said:
I ended up on that same site-- its very interesting.
Anyone know of a similar table for reflectivity?
I suspect he is looking for amount of reflection, sharpness, etc. for solid materials
And perhaps for additional reflection for transparent materials
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Still struggling on this one
Not happy with the WhiskEy but i'll keep at it
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@unknownuser said:
Still struggling on this one
Not happy with the Whiskey but i'll keep at it
Much better than the first rendering. Nice ice this time.
Did you change the color of the Whiskey?
Try pouring it put and refilling the glass.
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Didn't change anything?
Must be my choice of 'Glass' for the Whiskey, but i'll keep with till i get good feedback
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Another thing: how is the glass modelled?
Was doing some test over at the ASGVis forum, playing around with caustics. Learned that when rendering glass with liquids, the liquid inside the glass also needs to be a "solid", with the surfaces between the liquid and the glass slightly offset (to avoid z-fighting).
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@al hart said:
What are the refraction indices for metals used for?
I've used them in the reflection layers with fresnel maps. (...not quite sure if this is correct though..)
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Well, it probably depends on the software. AFAIK Majid once made a nice description of this (that was Kerkythea) where he said that when there is the liquid, you use that material insteadof the glass material. Face orientation is very important of course (and even more of course, I am not even sure what I am talking about and whether I remember correctly)
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@unknownuser said:
@gaieus
have you tried this out on Twilight?Not yet. Will do...
@unknownuser said:
When you mention material rather liquid, which material in particular?
Well, the liquid material that is insidethe glass.
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Found my thread about glass+liquid+caustic at the ASGVis forum: http://forum.asgvis.com/index.php?topic=6135.0
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Now this is too much light obviously... Another one (also with a bit more interesting setup, too ) is cooking ATM.
Well, the "other one" - now the cigar box could be a bit lighter but I leave it like that.![17 passes "Easy10 Interior+" (unbiased progressive) in Twilight in a bit less than 30 minutes - original 800x600 then some noise reduction and downsample to 640x480](/uploads/imported_attachments/90u9_WhiskyGlass3.jpg "17 passes "Easy10 Interior+" (unbiased progressive) in Twilight in a bit less than 30 minutes - original 800x600 then some noise reduction and downsample to 640x480")
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@gaieus said:
Now this is too much light obviously.
This Workshop is a good chance to study lighting and distortion.
Your ice does not seem to distort the whiskey. Did you place any refraction on the ice itself?
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Well, to me it seems it does distort it - the "whisky-line" is different through the ice cube than on its sides.
Yes, I used a physically correctly built Kerkythea library material. -
@gaieus said:
Well, to me it seems it does distort it - the "whisky-line" is different through the ice cube than on its sides.
Yes, I used a physically correctly built Kerkythea library material.I guess I do see a little distortion, but not as much as in this rendering by modelhead
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