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    Rendering workshop - Whisky Glass

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Still struggling on this one 😠

      Not happy with the WhiskEy but i'll keep at it

      Whiskey II.jpg

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      • Al HartA Offline
        Al Hart
        last edited by

        @unknownuser said:

        Still struggling on this one 😠

        Not happy with the Whiskey but i'll keep at it

        Much better than the first rendering. Nice ice this time.

        Did you change the color of the Whiskey?

        Try pouring it put and refilling the glass. 😉

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Didn't change anything?

          Must be my choice of 'Glass' for the Whiskey, but i'll keep with till i get good feedback

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          • thomthomT Offline
            thomthom
            last edited by

            Another thing: how is the glass modelled?

            Was doing some test over at the ASGVis forum, playing around with caustics. Learned that when rendering glass with liquids, the liquid inside the glass also needs to be a "solid", with the surfaces between the liquid and the glass slightly offset (to avoid z-fighting).

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @al hart said:

              What are the refraction indices for metals used for?

              I've used them in the reflection layers with fresnel maps. (...not quite sure if this is correct though..)

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • GaieusG Offline
                Gaieus
                last edited by

                Well, it probably depends on the software. AFAIK Majid once made a nice description of this (that was Kerkythea) where he said that when there is the liquid, you use that material insteadof the glass material. Face orientation is very important of course (and even more of course, I am not even sure what I am talking about and whether I remember correctly)
                😒

                Gai...

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @thom

                  I'll try that later, thanks for the tip

                  @gaieus

                  have you tried this out on Twilight? When you mention material rather liquid, which material in particular?

                  @the world

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @unknownuser said:

                    @gaieus
                    have you tried this out on Twilight?

                    Not yet. Will do...

                    @unknownuser said:

                    When you mention material rather liquid, which material in particular?

                    Well, the liquid material that is insidethe glass.

                    Gai...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Found my thread about glass+liquid+caustic at the ASGVis forum: http://forum.asgvis.com/index.php?topic=6135.0

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Now this is too much light obviously... Another one (also with a bit more interesting setup, too 😉 ) is cooking ATM.

                        WhiskyGlass2.jpg
                        Well, the "other one" - now the cigar box could be a bit lighter but I leave it like that.

                        ![17 passes "Easy10 Interior+" (unbiased progressive) in Twilight in a bit less than 30 minutes - original 800x600 then some noise reduction and downsample to 640x480](/uploads/imported_attachments/90u9_WhiskyGlass3.jpg "17 passes "Easy10 Interior+" (unbiased progressive) in Twilight in a bit less than 30 minutes - original 800x600 then some noise reduction and downsample to 640x480")

                        Gai...

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                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @gaieus said:

                          Now this is too much light obviously.

                          This Workshop is a good chance to study lighting and distortion.

                          Your ice does not seem to distort the whiskey. Did you place any refraction on the ice itself?

                          ice.jpg

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Well, to me it seems it does distort it - the "whisky-line" is different through the ice cube than on its sides.
                            Yes, I used a physically correctly built Kerkythea library material.

                            Gai...

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @gaieus said:

                              Well, to me it seems it does distort it - the "whisky-line" is different through the ice cube than on its sides.
                              Yes, I used a physically correctly built Kerkythea library material.

                              I guess I do see a little distortion, but not as much as in this rendering by modelhead


                              ice2.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • soloS Offline
                                solo
                                last edited by

                                😲


                                ice2.jpg

                                http://www.solos-art.com

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Well, I have to say that I have never really seen such colourful ice cubes even in whisky.
                                  When I made a prelim render (just to see where the lights are going), I also had something similar though.

                                  Gai...

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @gaieus

                                    care to share settings and materials used?

                                    Great render btw 👍

                                    Download the free D'oh Book for SketchUp 📖

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      I'll try to find them (some of them were Kerkythea libraries so aren't just as easy as to upload the file and it brings all the settings with it).

                                      So Ice cube > Kerkythea library > Translucent > Ice cube.
                                      Glass > Kerkythea library > Translucent > Glass-Crown K7 (whatever it is 😒 )
                                      For the whisky, I started from some SSS material and set the following
                                      Alpha: 30.000
                                      IOR 1.700
                                      Shininess: 128.000
                                      SSS density: 1.000 (maybe it means no SSS at all? I am totally lost when it comes to such details).

                                      Now beside the sun (that I tuned down to 3.000), there is also a spotlight "behind" the glass and pointing through the glass. This always helps "emphasize" caustics (you need a lot of light for that) and way above, there is also a point light (set just to 0.1 strength) to give a little "global illumination" to the whole scene. Somehow like this:


                                      whiskyRender.jpg

                                      Gai...

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Okay, so here is another one with a different ice material (a very slightly frosted one with fresnel procedural - which I have to confess, I don't know what will do to it).


                                        WhiskyGlass4.jpg

                                        Gai...

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          @gaieus said:

                                          Okay, so here is another one with a different ice material (a very slightly frosted one with fresnel procedural - which I have to confess, I don't know what will do to it).

                                          Much better ice, though, don't you think.

                                          Fresnel has to do with reflections at the very edge of the ice.

                                          If you have time, (isn't it either very early or very late in your part of the world) - (It is 1:30 in the afternoon here in Colorado), why don't you zoom in on just the ice cube, and make two renderings - one with Fresnel on and one with it off.

                                          (Some rendering people just know what these thing do. I find I have to try them out, compare the result, and see what I like best.)

                                          (Also, I knew so little about Fresnel a couple of months ago when we added his reflection properties to our renderer that I had to look up on the web how to pronounce his name properly.)

                                          @unknownuser said:

                                          When referring to the scientist the proper pronunciation of Fresnel is " Fray-nel' "; it was his name after all. When referring to the lens the pronunciation 'frez-nel' is accepted. Like many foreign words the pronunciation has become westernized.

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            @solo said:

                                            :shock:

                                            I was trying to place a fly in the ice yesterday, but SketchUp crashed on me, and I didn't get back to it.

                                            http://sketchup.google.com/3dwarehouse/download?mid=86954808ef0d9ade859e000cdbd98252&rtyp=st&ctyp=other&ts=1202487120000

                                            I was expecting to see some inventive changes to the model - such as turning the ice into a flaming item.

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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