NEW RELEASE: Please2D - v1.0b - 20 Nov 24
Requirements
- LibFredo6: v14.7a or above
- Sketchup version: SU2017 and above
Please2D 1.0b is a maintenance release including:
- Bug fxing
Home Page of Please2D for information and Download.
Those shop creators whose new products can be published without administrator's approval.
NEW RELEASE: Please2D - v1.0b - 20 Nov 24
Requirements
Please2D 1.0b is a maintenance release including:
Home Page of Please2D for information and Download.
The information on Please2D is maintained on the Plugin Home Page of Fredo Layport. This is also where you can download the RBZ file.
Please2D locks the camera direction for selected scenes with camera in 2D Projection. This is equivalent to disable the Orbit capability for the scene.
Click on the toolbar icon to select scenes where you want the camera direction lock to apply.
IMPORTANT: Please2D only consider scenes with camera in 2D Projection.
No documentation. The plugin is simple to use, as per the short video below
@Lozza944 did you do what the message tells you to do?
@a4jp-com Nope. I think this is a one of a kind.
@a4jp-com said in MSPhysics 1.0.3 (16 October 2017):
Will this work with SketchUp 2024?
No. If you read this thread you'll see the last version it worked with is 2017.
LOTT is compatible with SU2022. It even includes menu command.
So what exactly is the problem.
Can you exit SU2022 with the Ruby console opened and relaunch SU2022. The Ruby console should open at startup and log potential errors.
First thing would be to upgrade both LibFredo6 and LOTT to their latest published versions.
Second, can you describe the 'bug' you have with SU2022?
Thanks
@laurent002
The limitation of functionality as of SU 2023 is due to a change of UI framework in Sketchup (called Qt), which does not allow any longer to access menus.
It still work in older SU version and on Mac, all versions.
@Rich-O-Brien said in Hook on a Pulley:
@Dave-R You'd struggle to get the same reflections that real geometry would produce.
But it's also kind of deflating to know you actually modelled the cable strands.
What people may have missed is that this pulley is needed to pick Dave's wallet up its so heavy!
True. It would be difficult to get those reflections with a texture. But, with a strategically distant camera it might not be noticed.
The cable strands were actually kind of mindless work once I figured out the needed radii. I used Helix along Curve to model the strands.
I wish my wallet was that heavy. Actually it's so thin I don't even know it's in my pocket most of the time.