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  • Raytest

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    chrisglasierC
    @unknownuser said: Silly me... I thought you wanted to learn how to use raytest! You want to know how to do collision detection in 3D. If I knew, I'd tell. I presume raytest would be a piece of that somewhere. Todd I am sorry Todd if you think I misled you. Yes, I do want to learn how to use raytest and I believe what I am thinking about is simple clash detection in the XY plane. If you have time any snippets you feel may be appropriate would be well received. Thanks Chris
  • Texture.size= ??

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    A
    I have. It didn't have any effect. A previous post here implied that invalidate only works somehow in the context of a tool. Even if it did work outside of a tool, I don't think it would help here; you can use the mouse to move the 3D view around as much as you want (which assumably refreshes and invalidates the view repeatedly) and it doesn't fix it. So it's not an issue with updating the display, but more somehow updating the material, visually. As soon as you modify the geometry or make changes in the material dialog, the texture updates correctly, but not until then.
  • Question - A way to allow user to change ruby menu location?

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    A
    Difficult. You can't change it while Sketchup is running -> restart. But you can try to override the Sketchup methods for adding (sub) menus and menu items keeping the old methods with alias names. Your methods "hook" into the old methods, before they perform their action - short IRB session explaining what I'm talking about: irb(main);001;0> class A irb(main);002;1> def a irb(main);003;2> puts "a" irb(main);004;2> end irb(main);005;1> end => nil irb(main);006;0> class A irb(main);007;1> alias ;old_a ;a irb(main);008;1> def a irb(main);009;2> puts "b" irb(main);010;2> old_a irb(main);011;2> end irb(main);012;1> end => nil irb(main);013;0> A.new.a b a => nil Your method could read the correct menu structure i.e. from a text file. But you have to make sure, that your script is eval'ed by Sketchup before another script adds menus or menu items. azuby
  • Drop.rb doesn't work

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    W
    AHA !!! thank you
  • CALLING ALL MATRIX GURUS, HELP! , please :)

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    J
    jzer7, Thanks so much, but no luck. I going to post a section of the script i am parsing this data from, maybe it will help... import Blender from Blender import Camera, Object, Scene, NMesh from Blender import Mathutils from Blender.Mathutils import * cur = Scene.getCurrent() #Camera Parameters c0001 = Camera.New('persp') c0001.lens = 49.739047 o0001 = Object.New('Camera') o0001.name = "voodoo_cam1" o0001.setMatrix(Mathutils.Matrix([0.999938,0.001129,-0.011103,0.000000], [0.001072,-0.999986,-0.005202,0.000000], [-0.011108,0.005189,-0.999925,0.000000], [1.054297,1.571880,-8.966838,1.000000])) o0001.link(c0001) cur.link(o0001) c0002 = Camera.New('persp') c0002.lens = 49.739047 o0002 = Object.New('Camera') o0002.name = "voodoo_cam2" o0002.setMatrix(Mathutils.Matrix([0.999943,0.001132,-0.010635,0.000000], [0.001076,-0.999985,-0.005294,0.000000], [-0.010641,0.005282,-0.999929,0.000000], [1.071295,1.559580,-8.822482,1.000000])) o0002.link(c0002) cur.link(o0002) ################################################## # [snip] # many, many more cams are created and then comes # some IPO curve data ################################################# #Render camera animated with IpoCurves crender = Camera.New('persp') crender.lens = 35.0 crender.setDrawSize(1.0) orender = Object.New('Camera') orender.name = "voodoo_render_cam" orender.link(crender) cur.link(orender) cur.setCurrentCamera(orender) ipo = Blender.Ipo.New('Object','render_cam_objipo') orender.setIpo(ipo) locx = ipo.addCurve('LocX') locx.setInterpolation('Linear') locy = ipo.addCurve('LocY') locy.setInterpolation('Linear') locz = ipo.addCurve('LocZ') locz.setInterpolation('Linear') rotx = ipo.addCurve('RotX') rotx.setInterpolation('Linear') roty = ipo.addCurve('RotY') roty.setInterpolation('Linear') rotz = ipo.addCurve('RotZ') rotz.setInterpolation('Linear') camipo = Blender.Ipo.New('Camera','render_cam_camipo') crender.setIpo(camipo) lenscurve = camipo.addCurve('Lens') lenscurve.setInterpolation('Linear') locx.addBezier((1,o0001.LocX)) locy.addBezier((1,o0001.LocY)) locz.addBezier((1,o0001.LocZ)) rotx.addBezier((1,o0001.RotX*18/3.141593)) roty.addBezier((1,o0001.RotY*18/3.141593)) rotz.addBezier((1,o0001.RotZ*18/3.141593)) lenscurve.addBezier((1,c0001.lens)) locx.addBezier((2,o0002.LocX)) locy.addBezier((2,o0002.LocY)) locz.addBezier((2,o0002.LocZ)) rotx.addBezier((2,o0002.RotX*18/3.141593)) roty.addBezier((2,o0002.RotY*18/3.141593)) rotz.addBezier((2,o0002.RotZ*18/3.141593)) lenscurve.addBezier((2,c0002.lens)) ############################################ # [snip] # many more lines of IPO # the only thing left is "point cloud" data # which i am leaving out. # The last thing in the script is this... ########################################### # Scene Helper Object scene_dummy= Object.New('Empty','voodoo_scene') scene_dummy.setLocation(0.0,0.0,0.0) cur.link(scene_dummy) scene_dummy.makeParent([orender,ob]) scene_dummy.setEuler((-3.141593/2, 0.0, 0.0)) scene_dummy.SizeX=0.2 scene_dummy.SizeY=0.2 scene_dummy.SizeZ=0.2 Maybe this helps, maybe not ?? the lines don't wrap correctly in the code tags so it mucks up the code a bit
  • Get current OS information

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    F
    Tks, worked fine. Fernando.
  • Must Have Plugin

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    K
    Fantastic Thread! We can all learn from this. By the way, I think we need to say a big 'Thank You' to Didier Bur , as Sketchup wouldn't be the same without the Crai.fr ruby resource website. Next to 3D warehouse, it is one of the best features of Sketchup. Really! It is strange that Google themselves never set up their own ruby resource site, or did I miss that?
  • Screen won't update

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    T
    Yes, view.invalidate is designed to work with Tools.
  • Odd Ruby Error

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    T
    Since you are getting it when right clicking on a axis, then the failing code is most assuredly a proc for displaying a right click context menu for a script. You can narrow your search down to any scripts you have that generate context menu selections.
  • Double rotations

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    chrisglasierC
    Fixed [flash=425,344:3qp1491i]http://www.youtube.com/v/TL8q17qSKrk[/flash:3qp1491i]
  • SU script / Ruby book for beginners

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    A
    @remus said: I had a quick look at the website, and the rd edition deals with ruby 1.9, perhaps SU uses 1.8? Exactly. Sketchup uses a real old Ruby (1.8.0). Most of the Ruby programmers use 1.8.6 (or 1.8.7) at the moment. Betwenn 1.8.6 and 1.8.7 they made some changes influenced by the development of 1.9.0 (and 1.9.1). But alos betwenn 1.8.7 and 1.9.0 (1.9.1) there are a lot changes. azuby
  • Coming Soon:Profile Builder

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    P
    It's released. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15538&p=120193#p120193
  • File dialog

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    thomthomT
    errh... The what what? ... ...can't believe I didn't notice those methods...
  • LOOP SELECTION PLUGIN?

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    Y
    Wow visit.
  • Looking for Extrude Line.rb

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    J
    Didier Bur posted his Extrude Line plugin here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=1523 (Thanks, Extension Index!)
  • Grouping a selection of component instances

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    chrisglasierC
    Yes the explode works as well. Thanks Chris
  • Create and move between muti cameras

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    J
    Thanks a lot Phil, Although i may try to write a flight path script myself. I am very interested in completing my study of the Ruby API, and things are coming along faster every day! I love this program!
  • Fxruby

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    J
    Hi and Welcome italian, Is this for a SketchUp extension? I didn't know you could use FxRuby for SketchUp dialogs. Why not use a WebDialog, or wxSU?
  • Ruby translator example

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    J
    I use Kerkythea, which happens to have a nice exporter (SU2KT). You can install the exporter (without needing Kerkythea) and then look at the code. Basically, it looks at all entities in your Sketchup model and exports them as an XML file. One challenge I see is that Sketchup entities are edges and faces. I would assume that you need volumes to perform the FE analysis. Once you are done with your analysis, to put elements back into SU, you might be able to use something like the Cloud V6 plugin, which represents data as x,y,z points. There is also an STL format but I am less familiar with it. Juan
  • Help on ICONS

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    M
    thanks a lot, a friend of mine did it for me yesterday.

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