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    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Sketchup front back face

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    Dan RathbunD
    Try posting to the C++ SDK forum: http://groups.google.com/group/su-sdk-fileshare/topics
  • View.draw2d adds lots of bad lines?

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    TIGT
    With draw2d if the user orbits/pans and the draw isn't updated don't you get weird effects? Using draw.line would allow users to move around with colored lines overlaying the geometry consistently without need to redraw ?
  • Film & Stage (Advanced Camera Tools) Plugin Added Methods

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    Dan RathbunD
    I don't find a specific forum for discussing Advanced Camera Tools (here or at Googlegroups.) If SCF had a forum, where would it be put ? .. under Extensions & Applications Discussions or under SketchUp Discussions
  • Interest in a Networking Sockets Workaround

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    Dan RathbunD
    Sorry... had the link in my previous post pointing to the C sourcecode archive. (Corrected links in original post.) Ruby v1.8.6-p287 Windows One-Click Installer (self-extracting zip installer.)
  • Attribute data size limit?

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    Didier BurD
    Hi TT, I was speaking of an own object type (array of parameters for instance), not SU entities or objects.
  • Bug with TAB character in menu (SU8)

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    A
    @unknownuser said: ... Did you log a bug to the SU Site or should I do it? Fredo You can do it, because I don't know how to do it.
  • Smooth Curve

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    K
    Absolutely!!! I would like to be able to start with either an ArcCurve, or just a curve. I have Fredo's bezier curve plugin installed, but I don't know how I would use it in this instance. Can you walk me through the steps a bit more? Thanks so much, -- Karen EDIT: Oh, wait, the polyline divider is what does it. I think I can take it from here. Thanks for the clue.
  • Inherit from Sketchup Classes

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    K
    @pierreden said: I would love to be able to make my own My::Point3d class with additional methods, and still be able to use My::Point3d together with Geom::Point3d without errors. The other option is to extend an instance of a Point3d... module YourPoint3d attr_accessor ;your_var1, ;your_var2 def your_def1 end def your_def2 end end p = Geom;;Point3d.new p.extend YourPoint3d p.your_var1 = 20 This gives your particular Point3d additional methods and attributes without messing with the Point3d class at all. -- Karen
  • Writing Ruby Console messages to a text file

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    D
    Hi Al, Thanks - will do.
  • A bit scary...

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    AdamBA
    Noticed on a Mac - but no reason to think the same solution wouldn't be applied to both platforms. I honestly can't decide whether its inspired pragmatic engineering or completely bonkers. @driven said: have you tried this http://www.gremedy.com/downloadMac.php Of course..whaddaya think I am! Not as good as Pix etc but certainly a step up from OSX "OpenGL Profiler" Adam
  • UDP interface

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    M
    ben, I just posted a simple example of a UDP interface here: http://forums.sketchucation.com/viewtopic.php?f=180&t=31545&start=15#p326273 Also, before I started working on UDP stuff I wrote a ruby script for the wiimote and sketchup to do head tracking similar to what Johny Lee was doing years ago.http://johnnylee.net/projects/wii/ Back when I wrote it, I was using GlovePIE with an Output to file script that I think GlovePIE came with. In sketchup I was just constantly seeking to the end of that file to get the most recent wiimote data. It worked but I never felt it was the best way to do it. -Mike
  • Get rid of the Tilda..

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    TIGT
    The tilde ~ is an approximation indicator... so 1.4mm >>> ~1mm IF your number of dp's in the Model > Units is set too low. You get this using .to_l etc. You can always get a distance or xyx value in inches [the default base units] and convert them to something else with methods like .to_mm... You can also convertfloars to a fixed number of dp's using sprintf() etc...
  • Plugin DLL

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    Dan RathbunD
    New 'old' info. I found the old thread where we discussed this over on the Ruby Installer forum. Luis says on Windows that .so files are just renamed .dll files. See: ruby uses .so files?
  • How do I move a Group of entities on their own?

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    S
    Now the Penny is dropping! Slowly... After a day going round in circles, I've had a productive evening... For absolute Newbies, here are some Group transformations (thanks yet again TIG): # 30/04/2011 SJH_Groups_Add_v03.rb puts "Running... SJH_Groups_Add" require 'sketchup.rb' model = Sketchup.active_model entities = model.entities #entities = model.active_entities selection = model.selection # Set some length variables rl = 1 gl = 1 bl = 1 rlmid = rl*0.5 glmid = gl*0.5 blmid = bl*0.5 # To convert to SU current Model units rl = rl.to_s.to_l gl = gl.to_s.to_l bl = bl.to_s.to_l rlmid = rlmid.to_s.to_l glmid = glmid.to_s.to_l blmid = blmid.to_s.to_l # Create Face points array fpts = [] fpts[0] = [0, 0, 0] fpts[1] = [rl, 0, 0] fpts[2] = [rl, gl, 0] fpts[3] = [0, gl, 0] # Create String and counter for incrementing group names sjhname = "SJHGroup" groupcount = 0 # ---------- Start Main Code ---------- groupcount+= 1 groupname = sjhname + groupcount.to_s # Create a Group - mygroup1 mygroup1 = [] # Create an empty array to prevent Bug Splat! mygroup1 = entities.add_group # Make the array a Group Entities class gentities1 = mygroup1.entities # Create an array of the Entities in mygroup mygroup1.name = groupname # Change the Group name face = gentities1.add_face fpts # Add a face to gentities1 pullface = face.pushpull -bl # Do a push/pull to the face tcoordinates = [rlmid, glmid, blmid] # Set coordinates for text tpoint = Geom;;Point3d.new tcoordinates # Create a 3d point for text mytext = gentities1.add_text "#{groupname}", tpoint # Add a text label model.close_active # Close mygroup1 # Closed the Group UI.messagebox("mygroup1 added. What's next?") # User Message to see what happened! # Move everything in the model entlen = entities.length transform = Geom;;Transformation.new([(rl*2),0,0]) for e in (0... entlen) entities.transform_entities(transform, entities[e]) end # Select mygroup1 #selection.add(mygroup1) UI.messagebox("All entities moved. What's next?") # User Message to see what happened! groupcount+= 1 groupname = sjhname + groupcount.to_s # Create a Group - mygroup2 mygroup2 = [] # Create an empty array to prevent Bug Splat! mygroup2 = entities.add_group # Make the array a Group Entities class gentities2 = mygroup2.entities # Create an array of the Entities in mygroup mygroup2.name = groupname # Change the Group name face = gentities2.add_face fpts # Add a face to gentities2 pullface = face.pushpull -bl # Do a push/pull to the face tcoordinates = [rlmid, glmid, blmid] # Set coordinates for text tpoint = Geom;;Point3d.new tcoordinates # Create a 3d point for text mytext = gentities2.add_text "#{groupname}", tpoint # Add a text label model.close_active # Close mygroup2 # Closed the Group UI.messagebox("mygroup2 added. What's next?") # User Message to see what happened! # Move everything in the model entlen = entities.length transform = Geom;;Transformation.new([(rl*2),0,0]) for e in (0... entlen) entities.transform_entities(transform, entities[e]) end # Select mygroup #selection.add(mygroup2) UI.messagebox("All entities moved. What's next?") # User Message to see what happened! # Move (mygroup1) ONLY # Try making it as a proper transformation (TIG 30/04/2011) pt=Geom;;Point3d.new(rl*2, 0, 0) tr=Geom;;Transformation.new(pt) mygroup1.transform!(tr) UI.messagebox("mygroup1 moved by Point3d. What's next?") # User Message to see what happened! # Move (mygroup2) ONLY # To move by a set vector use (TIG 30/04/2011) vt=Geom;;Vector3d.new(-rl*2, 0, 0) tr=Geom;;Transformation.translation(vt) mygroup2.transform!(tr) UI.messagebox("mygroup2 moved by Vector3d. What's next?") # User Message to see what happened! # Rotate (mygroup1) along Red axis pt=Geom;;Point3d.new(0, 0, 0) vt=Geom;;Vector3d.new(rl, 0, 0) an=45.degrees tr=Geom;;Transformation.rotation(pt,vt,an) mygroup1.transform!(tr) UI.messagebox("mygroup1 rotated along Red axis. What's next?") # User Message to see what happened! # Rotate (mygroup1) along Green axis pt=Geom;;Point3d.new(rl*6, 0, 0) vt=Geom;;Vector3d.new(0, gl, 0) an=45.degrees tr=Geom;;Transformation.rotation(pt,vt,-an) mygroup1.transform!(tr) UI.messagebox("mygroup1 rotated along Green axis. What's next?") # User Message to see what happened! # Scale (mygroup2) uniform about origin x3 tr=Geom;;Transformation.scaling(3) mygroup2.transform!(tr) UI.messagebox("mygroup2 scaled uniform from origin. What's next?") # User Message to see what happened! # Scale (mygroup2) uniform about origin tr=Geom;;Transformation.scaling(0.3) mygroup2.transform!(tr) UI.messagebox("mygroup2 scaled uniform from origin. What's next?") # User Message to see what happened! # Scale (mygroup2) non-uniform about origin tr=Geom;;Transformation.scaling(3, 2, 1.5) mygroup2.transform!(tr) UI.messagebox("mygroup2 scaled non-uniform from origin. The End! ;o\)") # User Message to see what happened! # ---------- End Main Code ---------- puts("\n END \n..........") # end of SJH_Groups_Add.rb Attached is a pic of my moved, rotated and scaled Groups. Doesn't seem much but this morning that would have been a pic of a Bug Splat! Happy, happy! [image: wfVi_20110430_Capture4-Rotate-Scale.JPG]
  • Logging SketchUp events?

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    thomthomT
    Use the tools observer: http://code.google.com/apis/sketchup/docs/ourdoc/toolsobserver.html and selection observer: http://code.google.com/apis/sketchup/docs/ourdoc/selectionobserver.html to gather the information of the user's interaction.
  • Help in SketchUp UI research

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    A
    Thanks Jim, Web dialogues worked great! Thank you!
  • Multi-language plugin

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    TIGT
    Sketchup tried it... BUT many of us prefer our own methods...
  • Plugins menu not shown or in different language

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    thomthomT
    Yes - one always use the English names regardless of what locale the user might have. The Plugins menu is only mission when no plugins has added any menus to it.
  • How to select without using the mouse

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    M
    MAN U R Genius
  • How to scale a face nested in component

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    B
    http://code.google.com/intl/zh-CN/apis/sketchup/docs/ourdoc/entities.html Important note: If you apply a transformation to entities that are not in the current edit context (i.e. faces that are inside a group), SketchUp will apply the transformation incorrectly, since the geometry has one origin and the current edit context has another. You can correct for this by watching the Model.edit_transform and Model.active_path. See ModelObserver.onActivePathChanged for more information. I put it in the origin and tried, there still is a problem ,the side face of the tube come out of the group(component) with the top and bottom face being still in the group

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