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  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • What is the right and wrong way to sell your plugins?

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    renderizaR
    Hi, I was testing the process of screen capturing the animation with Active Presenter and I am not so happy. The resolution setting had to be very low because if not the resulting video would have lagged very bad even though inside SketchUp there was no lag at all. http://www.youtube.com/watch?v=6RGFwNHLfpo Renderiza
  • Web Dialog: Trouble passing string from ruby to javascript

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    S
    Thank you very much it works just fine
  • Plug In - Copy to Path troubles

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    nikusknxN
    Ok I get the good position with a translate: definition.instances.each do |instance| originBefore = instance.transformation.origin instance.transform! inv tr = instance.transformation vectorTranslate = originBefore - instance.transformation.origin translate = Geom::Transformation.translation(vectorTranslate) instance.transform!(translate) end but when the axes changes (y axes become z axis for exemple) the scale are not good and switch... I try to get the model.edit_transform , manualy I can get it but with the API it's always the same problem : I can't do the right click Component edit... Any Idea to get the local axes?
  • Retrieve import file name?

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    Dan RathbunD
    @lestercavey said: Also, Sketchup.send_action(21112) does not work for me. Even though send_action returns true, no Import Window appears. Because the API Dictionary is way out of date, and that list of integers is erroneous. The proper integer (PC only,) to invoke the "File > &Import..." is 21933 I do not know if there is a cross-platform string arg.
  • Go to specified page by name using code

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    renderizaR
    It worked! Thank you so much!
  • [Code] AnimateSelection Example v1.0.1

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    T
    I understood it was an example, but the logic of the code told me it accepted primitives, and primitives didn't work like they should have, nor did the duration work as expected. As an example, for its intent, it's fine and I would not bother (other than adding comments for the learner) with any additional enhancements. Todd
  • Make Unique Texture

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    TIGT
    For the avoidance of doubt --- here's a base-class free version... Please implement something like this... <span class="syntaxdefault"></span><span class="syntaxcomment">### pass a 'face' as the first argument<br />### and a second optional argument to convert the image texture into a PNG format<br />### it returns the new material, or 'nil' if the face is incorrect<br />### or if there's no face.material.texture...<br /></span><span class="syntaxdefault">def material_make_unique</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> png</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return nil unless face<br />    return nil unless face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    return nil unless mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br />    return nil unless txt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture<br />    iwi</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">txt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">width<br />    ihi</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">txt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">height<br />    </span><span class="syntaxcomment">### later we use ### texture.size=[w, h]<br /></span><span class="syntaxdefault">    tads</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">txt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">attribute_dictionaries<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    nam</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br />    alp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha<br />    col</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">color<br />    mads</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">attribute_dictionaries<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    mats</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />    namp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">nam</span><span class="syntaxkeyword">+</span><span class="syntaxstring">"1"<br /></span><span class="syntaxdefault">    namp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">next</span><span class="syntaxkeyword">!</span><span class="syntaxdefault"> while mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">namp</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    num</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">namp</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">gsub</span><span class="syntaxkeyword">(/^</span><span class="syntaxcomment">#{nam}/,"")<br /></span><span class="syntaxdefault">    nmat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">namp</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    tw</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">create_texture_writer<br />    tmp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">ENV</span><span class="syntaxkeyword">[</span><span class="syntaxstring">"TEMP"</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxcomment">### it's a PC == 'TEMP' or 'TMP'<br /></span><span class="syntaxdefault">    tmp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">ENV</span><span class="syntaxkeyword">[</span><span class="syntaxstring">"TMPDIR"</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> unless tmp </span><span class="syntaxcomment">### it's a MAC<br /></span><span class="syntaxdefault">    tna</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">basename</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">txt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">filename</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">".*"</span><span class="syntaxkeyword">)+</span><span class="syntaxdefault">num</span><span class="syntaxkeyword">+</span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">extname</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">txt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">filename</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    tna</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">basename</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">tna</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">".*"</span><span class="syntaxkeyword">)+</span><span class="syntaxstring">".png"</span><span class="syntaxdefault"> if png<br />    pth</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">File</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">join</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">tmp</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> tna</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">tr</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"\\"</span><span class="syntaxkeyword">,</span><span class="syntaxstring">"/"</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    tw</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">load</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> true</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    tw</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">write</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> true</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> pth</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    nmat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">alpha</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">alp<br />    nmat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">color</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">col<br />    mads</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each_pair</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">k</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> nmat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> k</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> v</span><span class="syntaxkeyword">)}}</span><span class="syntaxdefault"> if mads<br />    nmat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">pth<br />    ntxt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">nmat</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">texture<br />    ntxt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">size</span><span class="syntaxkeyword">=[</span><span class="syntaxdefault">iwi</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> ihi</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">    tads</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each_pair</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">k</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">v</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> ntxt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> k</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> v</span><span class="syntaxkeyword">)}}</span><span class="syntaxdefault"> if tads<br />    return nmat<br />end<br /></span>
  • Custom selection tool

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    514 Megtekintések
    A
    @sdmitch said: Using the BoundingBox certainly works as long as the selection box is not rotated which will cause BoundingBox to be much larger than the selection box. I see no reason why the selection process should be any slower on a curved surface. It should only matter how many total entities there are in the model. Yea. That is the same thing I'm confused about as well. Unless SU has a way of selecting the cylindrical surface as one unit or a collection rather than add each face of the curved surface one after the other(which is what my code does). Also, all my conditionals could be slowing things down as well. The selection box is axis aligned, so the they bounding box and the selection box should pretty much be the same size.
  • Texture overlay on selection

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    A
    @dan rathbun said: What platform is this for? PC or Mac ? This is for the PC.
  • Using Netbeans as IDE for SketchUp

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    J
    @gwd said: At Basecamp the people of 3skeng showed a way to connect netbeans to sketchup for using it as full working IDE for SU.Does somebody knows how to do it? Hi Guy, 3skeng could have their own internal solution, you would need to ask them. There is a possible way using TBD's "bridge" plugin. You would need to configure netbeans to execute the buffer using the sub.exe file in bridge. This is a Windows plugin and I see your profile says Mac so you may be out of luck. http://labs.plugins.ro/
  • Get the Click-Style via the Ruby API?

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    L
    @dan rathbun said: And BTW shell commands are done with Kernel.` (backquote character) see http://phrogz.net/ProgrammingRuby/ref_m_kernel.html#Kernel._bq still a cmd window... ex:ipconfig /all
  • Making a SketchUp game named "Resballiza"

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    renderizaR
    @chris fullmer said: Hey, great job! It looks great! Chris Chris thank you very much! Video Update #3 http://www.youtube.com/watch?v=RTuhPfFGl9Y&feature=plcp To download the latest SketchUp game version go here; https://www.dropbox.com/sh/w9m7du0fnhkgwv0/bIqndmMs1S Thanks
  • [Code] position of texture pins

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    5k Megtekintések
    renderizaR
    I am so frustrated that I don’t possess the knowledge yet to understand most of this discussion. Correct me if I am wrong but could this code make animating textures possible? If so I am very interested in trying to figure how I can do this myself.
  • Intersecting Hollow Objects using intersect_with

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    2k Megtekintések
    TIGT
    There's BoolTools http://www.Smustard.com, for just $10... There's also Oscarlok's Boolean ODCoolean toolset, in the Plugins Index, which is free... http://sketchucation.com/forums/viewtopic.php?p=112055#p112055 These both replicate several of the solid tools in Free that are available only in Pro...
  • Duplicate Faces?

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    J
    @thomthom said: @jasef said: Awesome gents, make_unique solved it. What about ComponentInstances? I hope you're not making them uniqe - as I doubt the user will be expecting that - or be happy to see that happening... No, just Groups.
  • Trying to hunt down elusive developers

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    thomthomT
  • Using the Cancel btn, to return to previous menu?

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    T
    Thanks TIG: I would never have been able to figure out the self.run routine on my own!
  • Learning Modern 3D Graphics Programming

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    434 Megtekintések
    A
  • [API] Edge.other_vertex unexpected return value

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    224 Megtekintések
    thomthomT
    Aye! If you are dealing with vertices, and you create a bug where you mix up your vertex references you might not notice it immediately as this method happily returns the first vertex in the edge which isn't the one pass in the argument. Garbage in - garbage out.
  • Help Understanding Classes and Class objects

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    P
    @dan rathbun said: Bookmark that page. Done, thanks for the link. I remember doing the tutorials when DC's first came out but have forgotton the majority of what I learned so I guess I will be spending some time there first.

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