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    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Why is polar missing from the API?

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    R
    A sloped roof doesn't lie in any of the 3 standard planes, so there's a quick exception, and was the kind of thing I was talking about. It is planar, but not orthogonal to the coordinate system. And a sloped roof on a wall at a 30 degree angle to the x axis compounds the issue... @tomot said: those that wrote the API didn't think a polar method was necessary. True, because they provided vectors and transformations. Polar is simply a kind of transformation.
  • Strange GL draw method behavior

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    Didier BurD
    Hi, Nothing specified in the docs concerning normals. Doc is so sparse you know... I guessed that passing points in a counterclockwise order was orienting the normal up (assuming that these points are on an horizontal plane) ? You can notice that once drawn, quads are visible from both sides. Is the normal useless or am I completely wrong ?
  • Select None and ESC key

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    D
    I totally agree. I'm constantly closing windows on accident. Autocad has me addicted to the ESC key. Please help.
  • Creating depth in linework with Jim's Greyscale.rb

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    majidM
    nice tip thanx!
  • Roof Ruby is..Name?

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    412 Megtekintések
    TIGT
    Try Roof.rb... http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=3470&p=88900&hilit=+roof.rb+#p88900
  • Double Line Help

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    G
    OMG,it can work,just rename "dline.rb" to "fr_dline.rb". Thank didier.
  • D.B.Tools? [resolved]

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    pilouP
    Thx!
  • [Obsolete] Catmull-Rom Spline

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    5k Megtekintések
    pilouP
    Neat tools bar!
  • Point3D to ImputPoint

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    M
    Aaah !! Thank you Fredo6 !! that's exactly what I want !
  • Line shorten script ?

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    469 Megtekintések
    W
    Dear Jorgensen, You can lengthen/shorten lines of any orientation by doing the following. Select the Move tool Place the Move tool on the line to be altered (the line will change colour) Press and hold the Shift key and move the Move tool along the line to the end to be moved. Still holding down the Shift key, click on the end of the line and then drag to lengthen/shorten by a small amount. Release the Shift key and enter the required change in the VCB In many cases SU's native tools can do the job. Begards, Bob
  • Activate apps in SU for MACs

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    390 Megtekintések
    K
    would command-shift-4 do the trick ?
  • Script for quicker intersect?

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    697 Megtekintések
    plot-parisP
    not easy - but deadly useful!
  • Web Dialog on MAC

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    1k Megtekintések
    C
    On a related note. The callbacks from javascript to ruby also have issues. Both on Mac and PC the return value string can be mangled. Instead I put return values in a hidden text field in my html and fetch them via WebDialog.get_value(). As far as I can tell its foolproof.
  • [Challenge]Virtual creature in Sketchup

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    768 Megtekintések
    A
    @simon b said: Have you heard of spore? http://www.spore.com/ftl Incorporating evolution between bacterial development to galactic conquest - the creatures are not fully autonomous though. I guess they used the concept of evolution for promotion, but in fact it is still an environment where the players make decision. I found some other not-so-ancient projects related to virtual creature and this one looks pretty interesting:http: http://www.darwinathome.org/video.html. Anyway, to me Sketchup is quite a natural environment for this kind of projects to evolve.
  • Moving a group of blocks

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    T
    I answered this in the GSU Ruby forum.
  • Messing around with animation....

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    K
    @remus said: Sketchyphysics renders you say? have you got a link? im intrigued. Sure, here you go. Proof of concept by Whaat: http://www.youtube.com/watch?v=R-Mi2urpMns [flash=425,344:28sc35yy]http://www.youtube.com/v/R-Mi2urpMns&hl=en&fs=1[/flash:28sc35yy] Whaat seems to have object animation going for Indigo (though not released yet in the Skindigo plugin) and Fryrender (version 'One') already has object animation capability. I currently just don't know how to use it on SP, as SP doesn't produce a default scene tab animation to start with. I am really excited about being able to convert Sketchyphysics action into default Sketchup animations and use render engines on it. As a note: Vray won't be able to benefit from it as it hasn't got object animation capability for now. I posted the wish for it on their forum though.
  • Nasty # numbers added to nested components...

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    A
    Hmmm crud. I tried to repro it from a blank slate: build brick, componentize brick, make wall, fill with component bricks, make house, fill with component walls. Add house component, then add wall to same scene. Bricks in the Wall do not show up as Brick_red#1, as expected. I need to back track and see how the current versions are different than this repro step. (Thanks for the replies!)
  • Dwg versions and output reports

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    J
    thanks
  • Trouble installing soap-skin-bubble ruby on SU pro for MAC

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    976 Megtekintések
    O
    Hi_thanks for the reply. I tried putting the folder in tools...no luck with mac. That said- I think I figured it out. I removed the top level rb folder and dumped its' contents directly into the plugins folder. It now works! So happy. Otto
  • Is there a free plugin like smustards subdivide and smooth?

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    5k Megtekintések
    pilouP
    @unknownuser said: there is a sort of beauty in keeping the poly count as low as you can Of course : small is beautiful

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