🚨 Skimp | 25% Off until March 30 Buy Now

Alkategóriák

  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • MAJ Window

    3
    0 Szavazatok
    3 Hozzászólások
    6k Megtekintések
    M
    @pbacot said: Thank you! May I suggest a protocol: To be able to set a default to the TOP of the window. It is more common that the tops of windows will be the same height. Then one can complete windows in a building without adjusting the setting. I would also suggest for the size: keyboard input or tool continues to put the size of the last window that you used. Because simply clicking is inaccurate and because you often insert identical windows I agree with you that windows should be at the same height but also I will have MAJ Door extension and for doors size from the bottom of the wall is important. I wish to have the same standard for both extensions. Your other suggestion will have some advantages and some disadvantages. Also, it is possible to have one more click and select the height of the window. Also, I wish to keep the simplicity of extensions. Let me think more about it. I hope to hear more suggestions.
  • New Membership

    7
    0 Szavazatok
    7 Hozzászólások
    8k Megtekintések
    G
    @majid866 said: ... you never answer them .... Hi Majid, Well, sometimes I do! E.g.: now I have answered Sorry for the delay.
  • MAJ Stair Plugin

    17
    0 Szavazatok
    17 Hozzászólások
    16k Megtekintések
    D
    @majid866 said: @dtroyuf said: @majid866 said: @dtroyuf said: Hi, I am enjoying the Maj Stair Plugin, but I the 'X' button for breakpoints is not working with your plugin. I am working on a MAC, OS Big Sur and I am using SU2020. Have you noticed this issue before on Mac's? Or is there a way to resolve this issue. Again, I really enjoy your plugin, but not being able to make breakpoints is frustrating. Thank you! -David Dear friend, Please forgive me to answer you late. I solved this problem in version 0.0.3 and it is in the queue. I will inform you whenever the new version published. Thank you for the response back. I look forward to using the updated version!! -david Hi, "MAJ Stair" version 0.0.3 is published now. I wish you will enjoy it. I just tried it out, and it works great on a Mac!! Thank you for making that update, I really appreciate it!! -David
  • "MAJ Rail" Extension

    4
    0 Szavazatok
    4 Hozzászólások
    5k Megtekintések
    jujuJ
    @hornoxx said: @majid866 said: ...MAJ Rail Version 0.0.2 is published. Please let me know your idea about it. Thanks for this plugin idea and Info - where is it? I cant find it here in https://sketchucation.com/pluginstore Extension Warehouse.
  • Section plane in page

    3
    0 Szavazatok
    3 Hozzászólások
    5k Megtekintések
    artmusicstudioA
    @tig said: A page does not 'have' the active_section_plane. That belongs to the model.active_entities as .active_section_plane So you do need to make the page [scene] in question model.pages.selected_page= and then check the active section-plane details in the model.active_entities ... HI TIG, yes, thanx a lot, i am at this point, too, i think, and i could iterate thru all pages (make the active one after another), with view.refresh off, maybe, i just was hoping, that there is a hidden property for an active section. so the conclusion is: the page (scene) stores the active section - but there is no way to retrieve it directly by api at the moment thanx a lot again stan
  • Moving a curved face/surface

    2
    0 Szavazatok
    2 Hozzászólások
    5k Megtekintések
    F
    Found this post which helped me find the solution... https://forums.sketchup.com/t/transform-a-model-vertex-by-vertex/38771/7 Here's the code I'm using with some notes... if something can be improved or changed please let me know? I can also add the code to iterate the faces if needed? Basically you need the vertices of all the faces you want to move and each vertex needs a cooresponding vector to be moved to. That way you can pass the 2 arrays to transform_by_vectors(vertices, vectors) . Andif you're using sub components like I am, make sure you're in the correct entities context (not sure I'm using all the proper terminology here) oe else you get a mess as a result. Like Tig explained in the post I shared... @unknownuser said: ... if every vector has a separate vector-transformation you need to pass two full arrays - in one go! vectors=[] //array of position to move vertices vertices=[] //array of face vertices from the individual faces that make up the surface vertices.flatten! //in my case I need to flatten the array vertices.uniq! //make sure there are no duplicate vertex vertices.each{|vector| position=vector.position.clone position.x +=distance vectors.push vector.position.vector_to(position) } component_entity.transform_by_vectors(vertices, vectors) Hopefully this helps others out because it wasn't easy to find or understand... but it works!
  • [Plugin] MAJ Wall Maker

    4
    0 Szavazatok
    4 Hozzászólások
    5k Megtekintések
    srxS
    @majid866 said: @srx said: Hello. Thank you for giving your plugin for free. It could be vary useful. My first notice is that I could not make a wall with external layer thicker than 10cm. Why this limit? Hi, General idea is make a wall simply and close to real. I never see a wall with finishing layer more than 10CM. Also some other plugins will come after this one that will use it and I need to consider some limitation for future. You can draw 2 walls and change layer on one to "Finishing" for solution. Best regards Lucky you. It is at your place.
  • Polyhedron plugin for review

    4
    0 Szavazatok
    4 Hozzászólások
    5k Megtekintések
    BoxB
    Ok, I'll uninstall and move on.
  • [Plugin] MAJ Door-Window Cutter

    2
    0 Szavazatok
    2 Hozzászólások
    5k Megtekintések
    D
    Others are publishing the plugins in the plugins topic... https://sketchucation.com/forums/viewforum.php?f=323
  • REQUEST: Comp & groups tranform dialog box

    5
    0 Szavazatok
    5 Hozzászólások
    5k Megtekintések
    PixeroP
    This plugin by thomthom kind of does it. https://extensions.sketchup.com/extension/1356b8f5-54c3-4df9-a6ed-28466ff41ede/transformation-inspector
  • Namespace in Multiple .rb Files

    5
    0 Szavazatok
    5 Hozzászólások
    5k Megtekintések
    B
    @pixero said: If you temporarily comment out the line: unless file_loaded?(FILE) you can run the script again without restarting SU but you will get a new plugin menu entry for every time you run it. I had been loading the script from the console, then created a menu entry to do just that (from your How to Debug thread), but naively assumed it would reload any required files. Added another menu entry for the file in question and all is good...
  • Spiral algorithms

    2
    0 Szavazatok
    2 Hozzászólások
    6k Megtekintések
    pilouP
    Some helix here : http://www.drawmetal.com
  • Inverse Selection - where is it?

    32
    0 Szavazatok
    32 Hozzászólások
    43k Megtekintések
    T
    And 10 thousand years later... thank you, TIG!! It seems so unbeliavable that this feature wasn't available native until recently...
  • Delete and update add_note don't work

    6
    0 Szavazatok
    6 Hozzászólások
    6k Megtekintések
    Dan RathbunD
    Just tested Sketchup::Text#set_text on SU2020 and it (as Dezmo says) does not display the change until the view is redrawn. So Sketchup.active_model.active_view.invalidate is necessary to see the change. I'll open a documentation issue for this "quirk".
  • Wrong distance and position of exploded dynamic component

    2
    0 Szavazatok
    2 Hozzászólások
    4k Megtekintések
    Dan RathbunD
    The result looks good. What were you expecting to be different ?
  • How can I use "createPopupMenu" to create a right click Menu

    6
    0 Szavazatok
    6 Hozzászólások
    6k Megtekintések
    Dan RathbunD
    @season_x said: I think Right - click menus are more important than toolbars and shortcut key. Doug Olivier (formerly a Trimble employee) is working on a popup button matrix called GhostMenu: There is a beta version available to test. https://app.ghost.menu/ It uses a keyboard shortcut to popup the GhostMenu. (But I cobbled up a little script to insert a command for GhostMenu into the top of SketchUp's context menu.)
  • Use Ruby To Apply Materials to Spacific Layers

    24
    0 Szavazatok
    24 Hozzászólások
    11k Megtekintések
    A
    Man I thought python and Dynamo were hard. I even had a go at lisp but for some reason I cant get my head a round ruby. I like the code above but want to use the clean code but also just add in the layer names and leave the other ones alone. It seams that when I run this it converts all the layers in the model to Default and then the layer color had to be the same as the material name. I like the hash option but cant seem to get it to run on transparent materials and it only paints 1 side. any suggestions P.S. I am bringing in a dwg (exported from Revit) with 20 or so layers and want to put all the layers to 1 color but windows I want them to be on Translucent Glass Gray F.E. all layers to color 123_White except 0_EX_Glazing it needs to be on Translucent Glass Gray Some of the issues the import comes in as 1 group (with layers in the group) some of the groups come in the main group with groups within groups (doors and Door windows) Objects come in with a material not defined (<auto1>)so a generic material must be placed on all the objects for the script to have a chance. Thanks in advance
  • Close a WebDialog, THEN execute ruby code?

    11
    0 Szavazatok
    11 Hozzászólások
    10k Megtekintések
    M
    I did some workaround on this behavior by adding an event listener on the dialog box via JS. This way the callback will be triggered. window.addEventListener("beforeunload", function (e) { sketchup.focus_dialog() }, false); @dlg.add_action_callback('focus_dialog') do |ac| @dlg.bring_to_front end
  • How to get near and far clipping plane of view?

    9
    0 Szavazatok
    9 Hozzászólások
    10k Megtekintések
    E
    @pyroluna said: Well obviously the answer to my previous post here is yes. But it took a few years... https://www.clippingplane.com/ https://sketchucation.com/pluginstore?pln=AdvancedCameraSettings Pyroluna, did you know that there's already a free plugin by S4U to do this? https://sketchucation.com/pluginstore?pln=s4u_Clipping_Camera And it's not quite true that it took a few years. The legacy ThomThom's Camera Tools ( https://sketchucation.com/forums/viewtopic.php?f=323&t=43290 ) provide you instant (Camrea > Advanced) access to the debug dialogue. This plugin is very old but only with SketchUp 2017+ we have FORCE button. May the Force be with us!
  • Distace from Camera to object in drawing.

    44
    0 Szavazatok
    44 Hozzászólások
    41k Megtekintések
    monsterzeroM
    Thread revive! I found this extension and wow---it's a lifesaver 7 years later! Thanks!

Advertisement