ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Need help on better way to do mouse select

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  • Add a description of the script please

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  • Batch convert skp files to obj or blender compatible format?

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    Rich O BrienR
    Blender's API via its text editor should be able to batch process the import and saving/exporting of .skp to [insert 3d file format] I've seen scripts on Blender Exchange to batch import OBJ files. But I'm not on Mac so I can't advise why it doesn't work.
  • Best practices for creating an rbe

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    Where can I find info and/or examples on how to set this part of the loader file? I'm searching but not finding anything... require "Author_MultiClassPlugin/MultiClassPlugin_SharedConstants.rb" include SharedConstants # mixin the constant module And this from the SharedConstants file? SOME_SEARCH_PATTERN ||= /^Author/ Thanks
  • How to upload plugin to sketchUcation PluginStore?

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    Rich O BrienR
    Send an email to support@sketchucation.com and you'll get setup. Share the RBZ via email so it can be reviewed.
  • Ruby errors in Sketchup 2021

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    Dan RathbunD
    @spring.freediver said: I was not able to find that it was deprecated. It was more than deprecated. It was removed in Ruby 2.0 and higher (which is SketchUp 2014 and up.) The CHANELOGs for the Ruby Core is at it's GitHub project repository. (But the logs are not that easy to read. They often create "Breaking Changes" synopsis in the NEWS files.) See: https://github.com/ruby/ruby/tree/master/doc @spring.freediver said: By the way, I was using http://ruby-doc.com/docs/ProgrammingRuby/ for Ruby documentation, and it still lists nitems as a method of the Array class. Can you recommend a better site for documentation of the version of Ruby Sketchup is now using? The ol' "Pick Axe" book you see online was written for Ruby 1.6 ! (Even the first version of SketchUp that came with an API used Ruby version 1.8.0.) Use the Ruby core documentation for the proper version: https://ruby-doc.org/core-2.7.2/ There is link at the top for the corresponding Standard Library docs that now also ships with SketchUp (since v2014.) Also I have an extensive Ruby Resources list at the official SketchUp forum. https://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861/ ~ regards ~
  • Win32API is deprecated after Ruby 1.9.1

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    Dan RathbunD
    This is not an error. It is a warning. Prior to Ruby 2.x, Win32API was a compiled .so file. Then they (the Ruby Core project) deprecated it and began (with Ruby 2.0 in SketchUp 2014 thru 2016) distributing Ruby with a " Win32API.rb" wrapper file that defined wrapper calls using the DL standard library. But later on (by Ruby 2.2.4 with SketchUp 2017 and higher,) even the DL standard library was deprecated, and the " Win32API.rb" wrapper file was rewritten to change the DL library calls into Fiddle library calls. So even now with Ruby on the latest SketchUp, we would still expect old Win32API method calls to be translated correctly into Fiddle library calls. The warning cannot be suppressed as it is stated at the top of the " Win32API.rb" wrapper file without condition. You will see it output to the console by the first extension that calls a require "Win32API". Okay, but there is always a chance things could have been broken as changes to the Fiddle library might change with Ruby version changes. The latest SketchUp 2021 is now up to Ruby version 2.7.2. SketchUp 2020 was using Ruby version 2.5.5. Did you see differences between loading under these 2 Ruby versions ? I would suggest using a Ruby Console opener like Eneroth's to see what other errors are output to the console. It is best when troubleshooting to switch off the extension so it does not load at startup, and then manually load it with the console open to see any other errors.
  • C++/C# Developer in Thea Team

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    T
    Hi Andrew, As described in the Linked-In post, please send your resume in Hellenic (at) altair.com. Cheers Tomasz
  • Right-click causes 'bong' error sound on mac

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    S
    I uninstall House Builder Plugin and a all good now
  • SketchUcation site often unresponsive

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    E
    Thank you, TIG. At the moment it works smoothly. But chances are high that tomorrow it will slow down again.
  • "MAJ Door" Extension

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    M
    Hi, Two types of doors are added to the new version (V1.0.2). These types are the front door and will be matched to Finishing Tag. These types only ope from the indoor side. You can watch its video from the following address. https://www.youtube.com/watch?v=-K5LFfu3JO4 You can download it from the following address. https://sketchucation.com/plugin/2402-maj_door Best regards [image: Thwy_FrontDoors.png]
  • Deleting all hidden geometry

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    J
    Hello to all, 12 years later... Sorry. I am working on model with a lot of DCs, and the .csv export of "attrreporter.rb" takes several time. The TomTom's solution "model.save" maybe can hepl me. Does Someone keep it safe? Thank you for your answers. Julien
  • MAJ Window

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    @pbacot said: Thank you! May I suggest a protocol: To be able to set a default to the TOP of the window. It is more common that the tops of windows will be the same height. Then one can complete windows in a building without adjusting the setting. I would also suggest for the size: keyboard input or tool continues to put the size of the last window that you used. Because simply clicking is inaccurate and because you often insert identical windows I agree with you that windows should be at the same height but also I will have MAJ Door extension and for doors size from the bottom of the wall is important. I wish to have the same standard for both extensions. Your other suggestion will have some advantages and some disadvantages. Also, it is possible to have one more click and select the height of the window. Also, I wish to keep the simplicity of extensions. Let me think more about it. I hope to hear more suggestions.
  • New Membership

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    @majid866 said: ... you never answer them .... Hi Majid, Well, sometimes I do! E.g.: now I have answered Sorry for the delay.
  • MAJ Stair Plugin

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    @majid866 said: @dtroyuf said: @majid866 said: @dtroyuf said: Hi, I am enjoying the Maj Stair Plugin, but I the 'X' button for breakpoints is not working with your plugin. I am working on a MAC, OS Big Sur and I am using SU2020. Have you noticed this issue before on Mac's? Or is there a way to resolve this issue. Again, I really enjoy your plugin, but not being able to make breakpoints is frustrating. Thank you! -David Dear friend, Please forgive me to answer you late. I solved this problem in version 0.0.3 and it is in the queue. I will inform you whenever the new version published. Thank you for the response back. I look forward to using the updated version!! -david Hi, "MAJ Stair" version 0.0.3 is published now. I wish you will enjoy it. I just tried it out, and it works great on a Mac!! Thank you for making that update, I really appreciate it!! -David
  • "MAJ Rail" Extension

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    jujuJ
    @hornoxx said: @majid866 said: ...MAJ Rail Version 0.0.2 is published. Please let me know your idea about it. Thanks for this plugin idea and Info - where is it? I cant find it here in https://sketchucation.com/pluginstore Extension Warehouse.
  • Section plane in page

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    artmusicstudioA
    @tig said: A page does not 'have' the active_section_plane. That belongs to the model.active_entities as .active_section_plane So you do need to make the page [scene] in question model.pages.selected_page= and then check the active section-plane details in the model.active_entities ... HI TIG, yes, thanx a lot, i am at this point, too, i think, and i could iterate thru all pages (make the active one after another), with view.refresh off, maybe, i just was hoping, that there is a hidden property for an active section. so the conclusion is: the page (scene) stores the active section - but there is no way to retrieve it directly by api at the moment thanx a lot again stan
  • Moving a curved face/surface

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    Found this post which helped me find the solution... https://forums.sketchup.com/t/transform-a-model-vertex-by-vertex/38771/7 Here's the code I'm using with some notes... if something can be improved or changed please let me know? I can also add the code to iterate the faces if needed? Basically you need the vertices of all the faces you want to move and each vertex needs a cooresponding vector to be moved to. That way you can pass the 2 arrays to transform_by_vectors(vertices, vectors) . Andif you're using sub components like I am, make sure you're in the correct entities context (not sure I'm using all the proper terminology here) oe else you get a mess as a result. Like Tig explained in the post I shared... @unknownuser said: ... if every vector has a separate vector-transformation you need to pass two full arrays - in one go! vectors=[] //array of position to move vertices vertices=[] //array of face vertices from the individual faces that make up the surface vertices.flatten! //in my case I need to flatten the array vertices.uniq! //make sure there are no duplicate vertex vertices.each{|vector| position=vector.position.clone position.x +=distance vectors.push vector.position.vector_to(position) } component_entity.transform_by_vectors(vertices, vectors) Hopefully this helps others out because it wasn't easy to find or understand... but it works!
  • [Plugin] MAJ Wall Maker

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    srxS
    @majid866 said: @srx said: Hello. Thank you for giving your plugin for free. It could be vary useful. My first notice is that I could not make a wall with external layer thicker than 10cm. Why this limit? Hi, General idea is make a wall simply and close to real. I never see a wall with finishing layer more than 10CM. Also some other plugins will come after this one that will use it and I need to consider some limitation for future. You can draw 2 walls and change layer on one to "Finishing" for solution. Best regards Lucky you. It is at your place.
  • Polyhedron plugin for review

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    BoxB
    Ok, I'll uninstall and move on.

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