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  • Help with the "Must Have plugins"

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    Chris FullmerC
    Yes, the installation is very simple. If any scripts have any non-standard installation, they normally explain that in the first post of the plugin thread. The general idea is this. Single .rb files (like progressbar.rb), just get placed in the Sketchup\Plugins folder. If it is a .zip file that contains lots of files and folders, then the author normally has it zipped in such a way that you can just open the zip file, select everything and drag it right into your plugins folder and they script will be installed correctly. There are a couple of scripts that require you to install other scripts (some scripts are dependent on other scripts to work). In those cases, just install the other scripts just like I described above. On top of this, you need to be aware that not all scripts get placed in the "plugins" menu. They can be put in the right click context menu, "plugins", "draw", "tools", "file", etc. They can install themselves into any main menu in SketchUp. So sometimes you have to hunt around for them. If you have questions about specific scripts beyond these generaly questions, you can always ask in that plugin's thread. Hope that begins to help, Chris
  • (REQ)uniform scale on separated faces

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    majidM
    thanx Chris and Pilou for considering,... maybe a tweak over "multiple S R" plugin is the solution , or maybe adding some option to it!.. also maybe thaking a look wings 3d gives many inspirations
  • [Code] material.delete

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    TIGT
    Use v1.2: fixed an array bug. http://forums.sketchucation.com/viewtopic.php?p=166978#p166978
  • Timeout for Ruby Scripts

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    J
    @jim said: I am getting the same sort of increasing slow-downs as Chris was asking about. The time between each pause increase the more geometry is added. Oops, not quite. I was creating and exploding groups when I wrote the above. When I just add plain geometry, the timeout appears to work alright. But... the pause between when my dialog is visible and when it actually becomes click-able is getting longer. I think I'm beating a dead horse.
  • Iron Bend Drawing

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    charly2008C
    thank you Gaieus. i have the latest update. Karlheinz
  • Generating and Uploading Results

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    R
    First thing would be to talk to someone who knows about web dialogues As far as i know theyre basically an IE window inside SU, so in theory you can just feed it a URL and it opens it. Heres the api page: http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html
  • Need help debugging

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    PixeroP
    Thanks, that seem to work. (I didnt have to use that last part.)
  • [Idea] Aligner

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    D
    download second link PowerAligin_2.swf
  • Rotate, Move and arrange components, Plugin??

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    pilouP
    @unknownuser said: Any ideas is welcome... You don't like my Sketchyphysic3 idea?
  • Does exist a Component maker?

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    pilouP
    Cool And if it's possible to apply the "hole selection" to a volume that will an another perfect plug!
  • An unchecked exporter/IMPORTER to T3D, ASE, PSK and OBJ

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    P
    I asked for help, as the exporter/importer download link is down, and someone answered me! He put a link in the "Shout There" Box with the exporter of the official blog ( http://hardpcmtechnologies.blogspot.com/ ). I don't want to overload his server as it's a temporary solution, so I will attach the file here. Of course, the alternative download link is placed in the "Shout There" box. I am testing it right now. I am exporting a sketchup file to .obj format in a very complex model. I hope it can export textures, too. So the zip is untested now. I will tell you the results. Thanks a lot rog! I link your page: http://rog.gameslate.com/ Edit 1: I am trying to import .obj and .ase files to blender, but there is a python error. I believe that, in theory, .obj is exported with textures. Is the problem due to my Blender? I continue testing. Edit 2: It can import in sketchup the previously generated .obj files, without textures. Edit 3: .Obj files imported in Blender with other model. Probably a problem with blender's obj importer regarding scale. No textures, I believe now that are generated in a separated folders for .obj files, and there is not such folder. HSKP2UNR_v089.zip
  • Display binary data as image in WebDialog?

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    thomthomT
    @newone said: And if I delete the material, the image will remain and will feed the webdialog with wrong informations (the picture will show, but the related material will not exist). Why not delete the image when the material is deleted? And purge your temp folder when you create new model. hmm... flash maybe?
  • Observer bugsplat - Anyone got ideas?

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    thomthomT
    @chris fullmer said: That is output to the ruby console everytime you open a new model? Yup, that last code box was console output yes.
  • Script slows down exponentially - help?

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    Chris FullmerC
    Thats odd. I never get bugsplats. I'll see if I can make it splat. I've attached my file - pre any tweaks I've trined from this thread. I've also included the file I used in the video. (its large and might take a few moments to load - sorry! [flash=944,759:2xbb34vu]http://www.chrisfullmer.com/chrisfullmer/forums/group_slowdown.swf[/flash:2xbb34vu] And again, I'm not sure its a "bug". Seems more like a sketchup issue. It gets slower at making groups when there are already lots in the model. If anyone think s of anything else, great! But don't stay up late thinking about it Chris group slowdown.skp clf_loose2groups.rb
  • [Solved] Need help with a simple one

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    PixeroP
    Even better. Thanks.
  • Components in FOV

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    GaieusG
    I can actually make a JavaScript alert like "Hello World" (Now let's not take this thread OT)
  • [Plugin Idea] Deform Plugin

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    C
    @rv1974 said: This is how 2009 looks like:http://www.zbrushcentral.com/zbc/showthread.php?t=071829 Jesus that software just looks amazing - the speeded up video makes it look so easy too
  • Could DC attributes be "copied" into text entities via ruby?

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    GaieusG
    OK, done. I've split these posts off the original topic - hopefully there will be ruby ideas here.
  • Looking for helix tool

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    EscapeArtistE
    Let me rephrase that: Thanks for pointing out a great plugin, Pilou!
  • Where lies the bug?

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    thomthomT
    [image: file.php?id=28725] In this screenshot the two cubes are of the same definition. The large one is roated 45 degrees and scaled x2.0 manually. .transformation.to_a returns this for the manually rotated and scaled box: [1.4142135623731, -1.4142135623731, 0.0, 0.0, 1.4142135623731, 1.4142135623731, 0.0, 0.0, 0.0, 0.0, 2, 0.0, -16.3076205658699, 55.6776993060274, 0.0, 1.0] If I then RotaScale the small box to fit the large one .transformation returns this: [0.707106781186548, -0.707106781186548, 0.0, 0.0, 0.707106781186548, 0.707106781186548, -0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -8.15381028293495, 27.8388496530137, 0.0, 0.5] Every value of the RotaScaled component is half of the manually scaled and rotated component. In Sketchup everything looks fine. But when I render RotaScaled groups/component with V-Ray they don't match. [image: file.php?id=28705&t=1] What it looks like is that the scaling transformation I make is stored scaled down in the matrix and that this is indicated in the last (15th) array value. I've reported this to ASGVis. Question is, is this suppose to be like this?

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