I do not have a smart phone, it matches me for stoopid and I use it as a phone only.
I am sure there are folk here with a Whyphone who can describe the process.
I found this with a brief search.
https://support.apple.com/en-gb/guide/iphone/iph864a938de/ios
@unknownuser said:
Robert these are great. The first thing that struck me however is that your images are from different perspectives but the mountain background is the same.
ehhmm. correct. It was the only background the owner gave me to work with. Since its off season for similar shots, I had to settle for the same background.
Good Catch, and thanks for the input.
Im just not exactly happy with the way that came out. And to top it off it took 5 hours to render on my 6-7 year old computer lol. I dont think ill be attempting that one again.
The bronze doesnt look right and i made the eyes too low poly. Plus i forgot to put a black "felt" pad on the underside of the bronze piece that rests on the glass.
LOL - NOW I got what he was meaning... and all my work getting the tree being watered was just for nothing...
Don't worry, the detail work on the house will comprise a BIG eaves gutter!
ok here is the kitchen with fixed cabinets, but i need a better stainless steel texture because that one didnt work. anybody got one?
[image: RAA5_20080116215101_4h45m21s2.jpg]
Remus, just push the window in and create reveals so the frame is sat further back, it will look much more like a window then and should help with the light/shadow on that wall.
Thanks. That greenery stuff is all part of Vue. There's plenty to choose from. Take a look at their demo video it's pretty amazing work. SU imports into Vue with no problems so far. At one time indoor scenes were not to good but the lighting selection is much better in Vue6.
http://www.e-onsoftware.com/products/vue/vue_6_infinite/
@wizer said:
i'd love to see some real photos on this or a link to where you got the idea?
Thanks
It came up as part of a discussion on a woodworking discussion board. I'm hoping to put in a dust control system at some point, so I wanted to see how this guy had designed his blast gates. Sketching it up helped me understand the design.
The guy who built them has a site at http://www.crowsnest.us/woodshop/tools/dust_collection.htm.
Dylan, not sure if there are any tutorials out there.
I'll see if I can put a quick step-by-step together over the next couple of days.
Really very straightforward - its down to having good photo reference to work from.
A.
Thanks guys. The set up and actual render went really quick. I think I may still play around with this one a bit and post some more soon. Hopefully we will see the new Artlatis today and I can post some shots using that.
Scott
have u any idea? you can finde the model i made @ 3dwarehouse http://sketchup.google.com/3dwarehouse/search?uq=08893277947564724238
and herre is NPR , i've tried today
[image: ysky_2.jpg]
[image: 8I37_uto10.jpg]
I am an architect , easy 3d modeling is realy the simplest way 4 us knowing how it would be, & as u know both maquets and renders have no true scale...
i think all people understand a picture ( even from a building ) dont' they?
so i think 4 both of us ( costomer / creator ) it is ok! what do u think?
I think you have shown some good skills and imagination in modelling that building.
If you can tweak a few things and work a little on presenting it then you really will be making big steps.
I agree with Robert on experimenting with linework to get a different or better effect.
I personally like to export 2 images and get my lineweight right in Photoshop.