πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • Share and get feedback on your projects

    760 Topics
    17k Posts
    D
    Would you be willing to share the file?
  • Help me decide...

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    michaliszissiouM
    Every nice PP app has a color management option. 8bit per channel = 3x8=24bits. Just be sure that your photo has a color profile embedded, then very nice OSs can project colors correct on your monitor. MacOSX and windowsVista can do it. WinXP or some LINUXs... no, sorry. Maybe this explains why photos opened in photoshop, look deferent than any XP photo viewer. sRGB is fine for most cases. Just ask your app to do this. Look in prefs maybe there is something there, (color management), I can help for photoshop and gimp if you like. http://en.wikipedia.org/wiki/Color_management
  • Watercolour roman soldier (WIP)

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    R
    Thanks bud!
  • Building

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    DanielD
    Nice renderings, Philippe. In my opinion, the building on the right in the second image detracts from the rendering (the color and angle aren't complimentary), and as it isn't in the other images, I'd lose it.
  • Guggenheim Design It Shelter Competition

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    C
    Here is my submittal. A story is involved with this one. This home is designed is for a homeless Vietnam Veteran, Ray Black, forgotten by a nation and dismissed by our healthcare system. Ray needs to live in a place that the sound can drown out the voices of guilt raining in his head. Mr. Black's home is made a scrap metal from a recently demolished steel mill. Ray welded the shell himself, and insulated the interior with recycled cardboard. The house is suspended from a local underpass in Chattanooga, TN. Video http://vimeo.com/6575968 [image: 3852341655_8c5907cf2a_b.jpg] [image: 3852329491_cd16581f3d_b.jpg] [image: 3853123964_268250e290_b.jpg] [image: 3853133202_ed3ca80c50_b.jpg]
  • Colonial Williamsburg

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    DanielD
    Thanks for the nice comments. I placed the camera too close for such a tall building; how's this? Unfortunately, some of the detail is lost. Dylan, your correct the foreground leaves much to be desired (the whole site, really). It should be gravel, but the texture I used was tiling too much. Eventually, I plan on modeling more Williamsburg models and I will put the courthouse in a more appropriate context. The trees, rendering are Vue Infinite. [image: 1wqZ_CourthouseLeft3.jpg]
  • Appartment block in Belgium

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    R
    yeah I would like to see I'm curious
  • Internal Render

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    DanielD
    Marcus, I believe the brick your seeing on the right is in line with the wall the stairs are on, whereas the other (smaller) brick is at the far end of the room on the other side of that wall. Beautiful image, Oliver. 'Specially like the slanted shadows juxtaposed with the stair railing.
  • Guggeheim Competition: Design It

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    M
    I just watched the video - thanks for updating the link - I loved the concept and your renders - as I'm deathly afraid of heights I doubt I'd get much sleep there but I bet the views would be great!
  • Artlantis exporter

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    T
    hi mike, artlantis (i use 2.1.0.4) can open skp files directly. you don't have to have an exporter for artlantis to use with SU free.
  • Trying something new...

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    T
    Thanks, Tina...good to hear: with my proclivities (and I'm starting to suspect my monitor as well) I was thinking it might be a bit hazy and dull.
  • Nairobi House

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    R
    Thanks Guys, Very useful comments, I'll work on the ivy and the stone. Dylan, these were done with VRay, the plants added in photoshop then soft focus added with paint.net. Adam thanks again for the plants. Ed
  • Car

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    J
    Hi everyone, Had some free time today to play around, so I thought I could make some more renders, perhaps this time try some indoor rendering. It's supposed to be some underground parking, nothing fancy, just walls and columns. So I think these renders look a bit better (or at least more realistic) than the old ones: [image: ePvR_ferrariredgarage1.jpg] [image: dmQU_ferrarigraygarage1.jpg] [image: eHew_ferrariblackgarage1.jpg]
  • .quick house. updated**

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    D
    Great work Jason ,and a pretty slick website too
  • Big Robots and other stuff

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    L
    As you can see here I wanted the ground to be reflective but when I have shadows turned on I get a big shadow on the ground below even when i uncheck the box to say I dont want shadows on the ground or faces, however when I light the scene using the sun there are no ground shadows? Wonder if its a glitch or im going around it the wrong way. Anyway another model another render. [image: x0g3_20090821223237_6m4s.jpg]
  • Condo/high rise

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    S
    In architect point of view, design of this bldg. is quite simple. But when see ur presentation, it become very nice condo. So amazing to me.
  • Tom and Pete's Sears collection

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    S
    I wonder how the result come if draw bldg.in snow surrounding with native SU (non-rendering)? If u have some, pls show us. for this pic, I have no doubt nice design and excellent rendering.
  • Old city block

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    S
    U need to spend a bit time to put more details in ur work. Not only building but environment also. For example, ur tree look too massive, put people and cars, the glass look matt and non-transparent etc. I suggest u to study more about material and color scheme too. I strongly recommend u should try human-eye level view first, Much easier to do than bird eye view. U have nice start,keep go on.
  • Robot Photo Match [Updated]

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    olisheaO
    no...i wish. well i used match colour (background image as source) at first to get a general hue of the background photo, with v low opacity. then was just a case of curves, levels, hue/saturation, contrast, colour balance. selective colour, gradients, sharpness, high pass filter, offset grunge overlay for better texturing. playing with different belnding modes helps a lot I always make sure to use adjustment layers as clipping masks too so you can fade them in/out. once the shadows and general colour was right I flattened the image and worked on the photo and render together to add more warmth, sharpness, god rays (v pale), depth, saturation and finally a vignette at the end. the actual render was very off in colour (very yellow and saturated) and stuck out like a sore thumb cos its texture baked from in-game images.
  • Yet another depressing image of doors

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    StinkieS
    @durant hapke said: That image needs a sound track. It's got one. Cup your ears. [image: a1CM_keuken2.jpg]
  • It is what it is (su, podium, photoshop)

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    plot-parisP
    Oliver, these look really nice. I like them a lot! go to the pub and start drinking at once! I want you to have some more hangovers. then you can delight us with such artwork again!!!

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