ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

Subcategories

  • Share and get feedback on your projects

    752 Topics
    16k Posts
    Mike AmosM
    @Gus-R Thanks for the explanation, looks great.
  • Dining area ( 2nd practice)

    5
    0 Votes
    5 Posts
    393 Views
    L
    @plot-paris said: this one is looking really good, with shadows and all! thanks chief, like what you have said before i applied it here. im inspired with other rendes here. thanks again. keep safe! ja mata ne!
  • Cocktail for fun ^^

    11
    0 Votes
    11 Posts
    8k Views
    plot-parisP
    great render! I love the cherry! the layers separating the different liqoirs however look a bit solid to me. thus it looks more like some sort of fruit jelly... any way you can get rid of those layers?
  • Playing again.

    10
    0 Votes
    10 Posts
    672 Views
    plot-parisP
    stunning model, Solo. great render too. (the carrot does indeed look a bit like a certain toy...)
  • SketchUp 7 Basic - CSS-003 - Work in progress (Page 1)

    10
    0 Votes
    10 Posts
    682 Views
    B
    @sir said: i cant see any of those images! @chango70 said: Me either. @wacov said: Same It's fixed now.
  • V-Ray Views From Above

    6
    0 Votes
    6 Posts
    431 Views
    S
    they are called "smart trees" and you should be able to find them in the warehouse. I am struggling to find the link, so if anyone has it available, please post. I will keep looking and update
  • SketchUp tutorial in ImagineFX magazine

    14
    0 Votes
    14 Posts
    3k Views
    pbacotP
    Wonderful work. I want to read the book the first one is the cover for.
  • Mezzanine (vray practice)

    5
    0 Votes
    5 Posts
    516 Views
    L
    MASTER PLOT-PARIS, thanks for appreciating my rendering. i haven't tried using photoshop but i do what you want me to improve..can't say that this is good enough. the reflection layer, the intensity of light source really good to make the render interesting. thanks for the teachings. MASTER DANIEL, i also follow your suggestions and i thank you for that for improving my render and perception of drawing. big thanks! MASTER FYMORO, thanks for the motivation and appreciation..i'll always give effort with my work. thank you again. [image: XBpg_R1.jpg] [image: q2bN_R2.jpg]
  • Villa interior renders (update)

    12
    0 Votes
    12 Posts
    1k Views
    J
    Great to hear guys! I really tried not to make a 'show room' type of space....and it came across I ques. I hope people 'feel at home' looking at the images and can imagine themselves watching tv or making breakfast in the kitchen.
  • Interior project in Saigon

    12
    0 Votes
    12 Posts
    605 Views
    E
    WoW soo Great Interior Render
  • From Boring to Beautiful [UPDATED 29th July]

    8
    0 Votes
    8 Posts
    793 Views
    olisheaO
    damn it i didnt think anyone would notice!!
  • Detailed façade

    11
    0 Votes
    11 Posts
    866 Views
    J
    I love seeing this level of detail in arch models, especially as it's rarely needed or justified for most arch work. SU transformed one of my least favourite arch tasks (resolving complex details) into one of my favourites and it's a joy to see someone else using it to great effect for the same purpose. Nice clear renders too.
  • Kar98k for competition

    9
    0 Votes
    9 Posts
    839 Views
    V
    I have animated it with iClone , its just a rough idea as to how it works. http://www.youtube.com/watch?v=HV1QyEJt4t4
  • Random renders (updated)

    58
    0 Votes
    58 Posts
    7k Views
    B
    now you should call master solo....
  • E.Fay Jones - The Thorncrown Chapel

    21
    0 Votes
    21 Posts
    4k Views
    S
    Another stunning Render Pete !!!!
  • Bus shed

    3
    0 Votes
    3 Posts
    401 Views
    olisheaO
    I think you need to match the colours of your background image to the render. Add some blues and greens because at the moment the bus stop greys are very neutral (if you get me). Try and overlay a very feint gradient from green to blue. you may wanna try faking some reflections too. hope this helps.
  • Citadel

    5
    0 Votes
    5 Posts
    408 Views
    artysmediaA
    Thanks, all! I am searching more info about old cities, maps of ancient cities, roads, etc. because i dont know too much how to put the buildings all together...
  • Interpretive center - a couple of views

    8
    0 Votes
    8 Posts
    558 Views
    T
    @d12dozr said: tolieolson, Is this in the Bruce Vento Nature Sanctuary? Well the building is supposed to be on the edge of the sanctuary, not actually in it. I should note that this was a class assignment and for our purposes, we assumed that the warehouse that was currently occupying the site did not exist. @chris fullmer said: They look great, and the general photoshop work is very nice. I think they look a little out of scale though - the firs photoshop image especially. The people need to scale down a little or the building a litle bigger or something. But it appears the people will not fit into the entrance without hitting their heads Great work! I really appreciate the kind words, Mr. Fullmer. As for scale and the height of the people in the images, their scale is actually correct. Where I think some confusion may lie is that, while it's not completely discernible from the images I've shown, a visitor must go down a set of stairs or take a ramp down to the main entrance. This 'walking down' to the entrance may seem cumbersome, but it really isn't given that it's a height difference of only 5 feet. So what you're seeing in the first image is not the entire height of the building. Perhaps I should provide a floor plan and section to clear this matter.
  • Star Trek - Hayden Class at Warp (+Oberth cameo)

    4
    0 Votes
    4 Posts
    450 Views
    MarianM
    Really nice What's your next project?
  • Some WIP exhibition stands I've been working on

    3
    0 Votes
    3 Posts
    341 Views
    brodieB
    Meh, I don't mind the gray myself. Just looks like a studio setup which I think works ok since they're just exhibition stands and are meant to stand alone anyway. Maybe a glossy white would brighten it up a bit and give it more of a contemporary ipod sort of feel. Really like the dresser! -Brodie
  • Recent Work and the Dreaded Night Shot :::

    31
    0 Votes
    31 Posts
    4k Views
    EarthMoverE
    Sean, If you want to make glass without using refraction, then just apply a Standard Max material and use the opacity and specular controls. Vray renders standard materials very well. Also using VrayLightMaterial in max is the same as using and emmisive layer in V4SU, I believe.

Advertisement