Yep - shadow direction is wrong Also, in a desert environment, I'd expect the structures to have been coloured and stained by all the dust in the air - and generally look a bit more weathered. Try adjusting the colour to a more pinkish-orange hue, to integrate the buildings better into their environment.
Hope this helps,
Andy
Mate wonderful, simply wonderful!!
I too must say I like to leave just a bit of grain to images.
Must ask, how long did you bake the render, and what res?
Simply Wow.... love your workflow.
you can just use mediafire or any file sharing sites to host your file. then just provide the link.
i would love to see a tutorial on how you this in Photoshop.
A hovercraft was definitely the starting point for the model, but the "skirt" was reduced down to an inflatable bumper like that of a rigid inflateable... I think I will tackle a hovercraft as one of the next projects.
These are like brushes actually. Usually you can choose to burn (or dodge) highlights mid tones or shadows. I don't know much about photopaint, but should be there.
thanks massimo. it was the request of the architect to do the hedges in this way. I just used a polyline from cad, other more detailed vegetation didnt work well.
It was to get the point across that there is a dense buffer zone between street and houses.
Hi Alex - really useful info - thankyou.
The 'muddiness' is something I am conscious of. I'll bite the bullet and try your approach on my next piece. Guess this approach really forces you to think about your colour choices too... Once again, thanks for taking the time
A.
@olishea said:
...although I only had two days...
Given the time you had to make these, it's really great work and in the right presentation, I'm sure the clients were pleased with it...