First Sketchup to 3ds Max + Vray Attempt
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I used this project as my first attempt at using this sort of workflow of going from SU to 3ds max to render with vray. After working with it for some time, I am becoming more and more persuaded to move to this sort of workflow. I modeled the core of the scene all in SU and brought it into max to add all the high poly stuff that SU cant handle (trees, shrubs, and etc..) Also to challenge myself a bit and force myself to learn it, I did all of the texutre mapping in max + vray. It may have taken me a bit longer but I am glad I went through the exercise. All in all, I am quite happy with the process. The nice thing about working with vray in max is that in the viewports you get a sort of preview of how your lighting will act as you place lights. It is poor quality, but it make setting your multiplier values so much easier than in SU and eliminates a lot of the time you spend guessing and test rendering. Also the materials have a similar idea and you start to see signs of reflections and such in your materials as you work. Like i said, it is not very good quality but it still gives you an indication of where your model is heading. Lastly, vray for max is much faster. I hope this does not sound like a bash to SU, because it was the foundation of all of this and I see this sort of workflow becoming the standard for me and many others. The scene is not perfect by any means, but feel free to ask any questions and I will do my best to help. Hope you like the image.
-steelers05
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Steelers, with exception of the grass which to me looks like a cheap carpet I'd say you had a great first attempt at vray4max.
I too am playing with SU-Max-vray for interiors, I have Max9 with a dated version of Vray (cashflow prevents upgrade or Vray4SU at moment) I have one or 2 great renders so far (cannot display as they are already sold) I will be continuing with this workflow until something better drops, who knows Twilight or Thea may just substitute this wokflow for interiors, but for exteriors I'm settled on Vue. -
Steelers, even with the striped green carpet that is one of the nicest night time renderings I've seen.
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Thanks pete: Yeah that grass could use some work. I wanted to use vray fur or vray displacement for it but I guess the plane i was applying it to was too large and they both kept crashing my comp. So I was left with trying to come up with something in PS and I am not happy with the results yet. But with your level of expertise in VUE, I would definately stick with that...but dont forgot about what you told me before of how VUE and vray are incorporated into one another in max...or at least they are plannin on this.
Daniel: thank you for the feedback. always appreciated
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Yes Vue Xtream and Max are now working together, at least that's what E-on claims, but from what I hear on the E-on forums things are not so smooth, more crashes than a bumping car derby by what I hear.
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Great render. But I'll say this. When posted renders coming from my favorite workflow (blender>zbrush>blender>su) some people asked me why render to SU+a render engine. Blender is capable enough to render anything (3-4 render engines including vray). I haven't a clear answer. I'll ask you then the same thing. Why don't you model in max and render everything there? Why do you need SU?
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i suppose that one gets used to the way SU goes about creating geometry, and the more you use is the more accurate you become, so getting into max you just cant quite seem to understand how anyone can model in max with any accuracy, Su can snap the point of rotation to anything while in max its a hassle to move the pivot, SU scales with a box offering 9 directions of scale while again in max its a hassle to move that frikken pivot to an extreme edge of any given object also the orbiting really twists my nipples!!!,its just a different way of thinking, with a couple of pluggins, ive just about overcome my battle with the pivot but i dont see SU being completely out of my workflow for a while, but max has replaced my SU furniture modeling and im sure its only a matter of time till i speak max fluent enough to completely replace SU... but im not sure i want to SU is quick and fun (super limited but fun)...
michaliszissiou: very strange that you use all those high end modelers then render with a toy...
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beautiful for first attempt steeler...i cant continue yet my max and vray.. vray beta is expired...
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I can only agree with you freeagent. Same things happen in blender, maya, (modo sounds good). Just visit blender galleries, most interiors seems almost funny for a SU user. We need both of them. BTW can anybody tell me how to disable snapping in SU, sometimes is a pain in...
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I think freeagent just said it best. SU is just too quick and intuitive for me to replace it yet with max (if ever) for the core my models. For me, I work a lot off of CAD plans and elevations, and SU makes creating walls and such so easy and accurate. And navigation within your model feels more at your control with SU than max (that may just be my preference). I think that autodesk realizes the exact situation that we are discussing right now and that is why they created a script to directly import SU models in max 2010.
Thanks Nomer, I am glad you like it. I hope to post some tips and tricks sometime soon on the ASGvis thread I had started a bit ago.
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