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  • Share and get feedback on your projects

    736 Topics
    16k Posts
    M
    OK, I cannot even select a component and an axis, then move the component to ANY degree of accuracy. Bam bleeping boozled.
  • Mtn bike headset

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    S
    Thanks for the replies guys. Anyone have any idea how it would look rendered? I am thinking about trying kerkythea soon. Is it better to have more line segments in circles or will it look fine the way I have it now when rendered?
  • SU Building

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    david57D
    Another from the Google Warehouse. [image: fLw6_SuBuildingsC.jpg]
  • Buddha

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    R
    Jup I consider 3D modelling organic surfaces like making a clay model. Though I did use a poser model for the face as reference. Faces are difficult. Also not entirely happy with the hands and feet. But thats just between jou and me
  • 2010 MAC 53' All Aluminum Cali Legal Drop Deck

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    P
    lol ye srry MAC is a trailer brand! thanks for commenting
  • Panorama of romanesque monastery

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    N
    These are fantastic and very realistic. I must try a spherical render like this somewhen.
  • Gun test

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    S
    Thanks mate i will
  • Recent work

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    boofredlayB
    Nice work Wyatt.
  • Office Building:Catholic University of Peru

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    F
    Thanks again for your commentaries..just in case if someone wants to know some details Textures maps from Arroway http://www.arroway.de People from http://www.lowpolygon3d.com & http://www.axyz-design.com autograss from http://www.happy-digital.com/autograss/ vegetation from http://www.rendering.ru/ DOF in Photoshop with http://www.dofpro.com/
  • 2 House development (crits welcome)

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    holmes1977H
    just didnt have much time today to include all your suggestions. Got to much on. I couldnt touch the second house because SU keeps crashing. I think it may have to do with it being modeled ages ago on SU5 Anyway heres a revamp of the first house. Wish I had more time and money to play with it more. Cheers Sepo for taking the time to play around with that image. [image: Unit2_ClonburnRd.jpg] I know perspective is still not right. Found changing between 2pt perspective and playing with the FOV realy difficult. But in the end the client loved it.
  • Stuff That Isn't Other Stuff

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    StinkieS
    @kwistenbiebel said: I actually like the uncropped version more as it is a bit menacing. Cool stuff all the way, stinkie. And Happy birthday Thanks, Kwist. Can't tell yet what version I'll go with. Komt tijd, komt raad. @arail1 said: Artists self-exegesis of the This piece illustrates Man's Inhumanity to Man sort tend to give me hives. Hm, yes. I think we agree here. @arail1 said: (...) does the announce card say An Exhibition of Photographs by Stinkie? (I doubt the long term commercial viability of that name by the way). But are they photographs? And if so, of what? No camera was involved and nothing was photographed. No, it wouldn't say 'photographs'. It'd say 'works', or something in the same vein. First, because I'd rather not dress my work up as something it isn't (quite the contrary - I'd emphasize its nature). Second, because -ideally- the show wouldn't solely consist of computer generated images. I'd like some gouaches (large abstracts), watercolors (ditto), reliefs (plywood + carpet) and sculptures (ditto) in there as well. And some pastels - those'd be the horrific cherry on top. @arail1 said: Are your digital files just the source that the final work is derived from or are they themselves the work of art? Would a collector buy a print or the digital file? The files are just the source - the way they're presented, printed or on a screen, is an integral part of the 'end product', and specific to each separate work - as is the scale, dpi, compression, choice of paper, choice of screen, choice of frame etc.
  • Podium Soft Shadows

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    C
    Looks pretty good. My only other comment is I see some moiré in the furniture and some repeating in the countertop pattern seen on that shallow angle in pic 2 and 3.
  • The Shed

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    david57D
    I made them with ngPlant. The one's in the back look like huge vegetables.
  • Easton City (work in progress)

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    B
    Thanks, it's about 8MB so far... I tried to balance detail with simplicity so I could make a large city without my computer exploding;)
  • ::cocoon 101:::

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    olisheaO
    exactly...i may email the author of the script cos I use it quite a lot. I'm sure it's only a small problem.
  • Sketchup only

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    T
    Nice job - but I agree with James about the repetition on the brickwork. I have found that textures showing only horisontal joints work better at that distance. [image: 3WQd_pattern.jpg] You can retain the original texture for closer views.
  • Model this: Enrico bamboo cheese grater

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    S
    Well better late than never. I just hacked together the wooden frame. Not to concerned about any help with that.I basically used the same technique as Dale with the follow me and then intersect with model. I used no plugins. I am just looking for some help with my poly count. And would like some advice with the follow me tool. When I use the follow me tool it seems to leave the rotated solid in pieces and not a circle any more. Is there any way to get around that? [image: Grater.jpg] [image: tang.jpg] Thanks to Solo for starting the model this threads. And thanks to all who posted it was interesting how many different ways one could tackle this model.
  • Criminal Scene, for fun~~~

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    A
    I can hear the Law & Order guys on top of that one.
  • The philosopher

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    majidM
    dear Michalis, thanx for blender tut, and your model/render
  • I need major critiques

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    U
    here's my crit: all the textures are a bit.. flat. a little more obvious bump map maybe, or better textures. There's a lot of free ones over at cg-textures or there are some low-res (sort of) free textures at arroway. Just go to the products section, and then go to the product that interests you. After that you'll be able to see a list of textures on the side view. There's a maps section at the bottom part of the texture description. Choose the diffuse map and you got yourself a free low-res arroway texture. see att. [image: IeVv_scren.png]
  • Kershaw WIP

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    D
    thanks, Mike...yeah you have your work cut out for you, but I'm sure you'll do just fine

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