🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • Share and get feedback on your projects

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    D
    Would you be willing to share the file?
  • Recent Project For Work

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    mitcorbM
    Well, the info may be anticlimactic for some. It may be intriguing for those involved in the purpose. And downright necessary for those whose lives depend on it.
  • L.I.S.A.

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    boofredlayB
    Thanks yet again. Here is another compilation, this time with other objects for scale. I played with styles a bit too. [image: vYPP_Landing01.jpg] [image: 1ugd_Landing02.jpg]
  • Lighting Appliance

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    stefanqS
    Alvis, dude....your work is simply beautiful.
  • Bullocks

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    tademaT
    Thank you everyone. Tom, I should have said you "mentioned" AO, sorry. I've watched all those clips on Youtube, he's very good. That's where I got the settings for this render. I need to concentrate more on rendering as I don't seem to be able to produce anything consistent, mine always have a "cartoonie" look to them. Edvinas, thanks for the link I understand now. I did the opposite and saturated the background! thanks John
  • A New Movie .... made with SU!

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    kaisK
    Hi Joel simple & Beautiful The hardest thing to achieve simplicity kais http://vimeo.com/33829066
  • Roman Penthouse

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    R
    Excellent image, very good space and hambiente, and the atmosphere provided by the lighting
  • Steel staircase

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    U
    @unknownuser said: sorry if my little joke didnt translate very well no... no offense taken. @bryan k said: That's my problem as well. Hi, Bryan.
  • Altared Images

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    Paul RussamP
    Tonight's Render 3000x2250 Image looking from altar towards front doors with depth of field effect to focus eye on roundal in front of altar (I hope ) Click to View Progress - Updated every 10mins Edit: Instead of creating a new post, I'll just edit this one. Here's the finished render and the pure SU view: [image: Test24-Easy09-F14-Exp20.jpg] [image: Test24-SU.jpg] Something is not quite right with the rendering, if your look at the roundal on the floor you can see 1/4 of it look different, I've make it in 4 quarters so I could get 4x1200pix images for the texture(s). In every other view its fine, I changed nothing and all the settings match in the 4 materials so I'm not sure what's going on.
  • G-FORCE™ SLIDE

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    alvisA
    @dansketchy said: Alvin, Is your model available somewhere? I would like to use it. Thank you, Dan All information I sent you to PM
  • Designer's Block

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    jo-keJ
    @fletch said: I started this thread for days like this. Subject: Design Ideas and Inspiration very good idea. really inspiring
  • Blenheim

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    david_hD
    It could veryy well be said that this was your finest hour.
  • Renderings for Zaha Hadid's Design

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    Have you been commissioned by Zaha to do model/renders or this just play? What modeling and what rendering software did you use?
  • Photoscanned texture

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    michaliszissiouM
    @unknownuser said: I think I will eventually purchase CB. I think so, too. I didn't notice the shade removal. It eliminates these marked problems. Here a more difficult test. A coin. A friend posted a scanned image. His scanner has a very narrow angle for lighting. Difficult then. Another cycles render. Just a low poly cylinder, bumps only, no displacements. Works for distant camera, complicated scenes. [image: coinss.jpg]
  • Apartment Complex WIP

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    irwanwrI
    @unknownuser said: I don't know who the ruby's author is. You can easily remove any camera the plugin added. The way it works, is that it actually adds a camera model to your scene -you can simply delete that model. As for the camera's position, you can edit its height and tilt via the plugin, and you can quite simply use SU's native tools to move it about or rotate it. Efficient, and totally WYSIWYG. sounds like a great script to me. i'd like to download it if you don't mind. thank you
  • :small apartment:

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    StinkieS
    You're most welcome. Been using it for years -most handy. I owe whomever made it a pint.
  • Machinery

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    Dave RD
    My shop is a mess right now. I'll have to do some major cleaning before making those 360 images.
  • Tupolev F-186

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    L
    Thanks @mitcorb said: Very unique scene. I like this a lot for the effects. I like how the roof is transparent and the floor has that foggy reflection and we get just enough hint of that badass aircraft. Very classic graphic on the right background. This whole composition is not run of the mill. All of this came out when I clicked for the larger image. Kudos to you, Liam. Cheers, I already knew exactly what I the scene to look like before I had exported to THEA. The hanger is just from the warehouse, I am making my own to complete the piece. Still working on some of the finer details, was going to populate the scene with technicians, vehicles and crew but I think its best to keep it sparse. Havent had time to play with Thea for an age so just getting back into the swing of it. My main weakness is lighting so need to fiddle with that. Will be heading over to the Thea forums tonight to try and pick up some tips and crit for the scene.
  • Enchanted Kingdom Resort: The Magic Stays With You!

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    it's been almost 2 years since I last opened my sketchucation account. I'm proud to say that I'm officially an Architect already. And I'm now working on the expansion projects of enchanted kingdom (my thesis). Did I say thesis projects do come true? I'm glad that mine did. I also had the privilege to experience a design charette with Arch. Michael Lee (michaelleedesign.com). This could be my stepping stone to work for Disney someday.
  • Check out this extremely talented modeler

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    JMJOhioJ
    @jgb said: @jmjohio said: @hellnbak said: Not gonna comment until I hear it running Rrrrr....Rrrrr...Rap.Rap.Kurchunk.Kurchunk.Kurchunk.Rap.Rap.Rap.(silence) Of course it died..... No fuel and no coolant. It only ran that little bit from fuel in the carbs. It didn't die - I shutter down. That was just a tease start. You guys will have to pay to hear it really roar. Joel- I'm running; i7 @ 2.67GHz, 9GB ram, NVIDIA GeForce 240 w/1GB ram, 64 bit system. This model; 471,088 edges, 186,913 faces, 354 component defs, 117 materials. No noticeable performance issue until I get to 1,000,000 or more edges.
  • A Blue Meanie that loves music

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    hellnbakH
    Great work If they had manufactured these back in the Fab Four's heyday, would probably go for a tidy sum on Ebay today.

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