I do not have a smart phone, it matches me for stoopid and I use it as a phone only.
I am sure there are folk here with a Whyphone who can describe the process.
I found this with a brief search.
https://support.apple.com/en-gb/guide/iphone/iph864a938de/ios
hi kwisten,
great work indeed.
i had seen this bathroom on PPB2 and had even saved the pictures, as well as from a great kitchen you posted there.
cheers,
Thank you, Bill!
The misty effect was not done with the SU implementation but in the Artlantis software where you have more parameters to control the foggy look. Hope one day there will be a rain effect implemented, too...
By the way, the learning and experimenting phase will never end, I feel... 'cause it's so much fun...
Cheers,
Franziska
Wow, nice render Dave! I thank you!
I was thinking about this cabinet though (as there were "critiques" in the KT forums as I remember about how the lower shelves being lit).
Why don't you try to insert some (string) of lights vertically on the left & right sides, right in the front maybe even just hidden by the doors?
They could then light the whole interior more evenly...
very nice, its a pity you can't upload a higher quality image, as i think this would look a lot better like that.
onto the pic: i like it a lot, very simple and effective.
Thanks, and no, my bathroom isn't smelly. Most of the time.
Thanks for the tip, but I think I'll stick to using Podium and Indigo, as I'm fairly comfortable with those apps. I respect Kerky and the work that's being put into it, but I find it's GUI a tad too complicated. For me, anyway.
I admit, however, there's some mighty fine renders in the Kerky gallery.
Thanks for the comments.
This was actually built in ADT (Architectural Desktop) as a BIM model. I used SU to create renderings, animations, and shadow study for presentation purposes.
I turned off the edge display on the main facade rendering because there are so many unwanted lines showing that I didn't have time to clean them up (a drawback with importing models from a different program, they won't be as clean as being built directly in SU). I gave the trees slightly different scales but I guess I would need to rotate them to give further variation as you suggested.
The time to build the model is hard to tell, as the design has been changed so many times.
The time in SU is actually not very much, once I have all the entourages in place and the scenes setup, it's just the matter of reimport the updated model or portion of it, export the images, then sit and hope the computer won't crash.
Thanks again. Other works I see here are fabulous.
Thank you, Daniel.
Yes, I don't think there'd be no problem with the footrest. The bolt alignment would be similar to putting hinges on adjacent sides of a square box and expecting the lid to open.
[image: W1U8_stoolfootrest.jpg]
Or adjust the radius of them... Actually you visit the KT forums - there's a nice tut (by whom I now forget) about soft shadows with sun. This should apply to spot lights, too but surely you could adjust them in SU.
But then only export those and merge into the model
Thanks Daniel,
Yeah thats the draw-back when it comes with curvy models in SU, I have optimized them but still a larger files if you have ten of them in a scene.
I really plan my scene or put them on separate layers and turn the others off if they are not needed in the scene to speed things up...
Thanks again,
allanx
@unknownuser said:
Mateo, I was wondering about that myself...
Hopefully Respect's friend (on University) designed the whole lot and only had it modeled.
None-the-less, I like the simplicity of the renders.
Yes, he has designed everything, I just put it into SU and renderd it They don't learn that on University...
P: Respect