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    Podium bathroom (and an Indigo one)

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    • StinkieS Offline
      Stinkie
      last edited by Stinkie

      I posted these on the Podium forum some time ago. I thought I'd post them here too, just to show what Podium can do in the hands of even the most un-technically minded users. The bathroom is too big, but that's obviously not Podium's fault. πŸ˜‰ The day version rendered for 1 h 53 m 22 s, the night version for 3h 17 s. Both rendered at 1160 x 646. I suspect the upcoming new release of Podium will be even faster.


      day.jpg


      night.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi stinkie,

        Well, yeah, I was just going to say that "hey man, this is not a bathroom but a swimming pool" but then yes, truly that's not Podium part of it.

        The renders are soo nice! Have you used some specular/shininess map on the tiles? (Is it possible in Podium?)

        Gai...

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        • StinkieS Offline
          Stinkie
          last edited by

          Just good ol' Podium reflection, no specularity. Bumps seem to affect the way surfaces reflect, though. I think Sepo, Solo and TBD might be better placed to comment on the technical details. πŸ˜‰

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, whatever it is, it is nice. It can even be seen in the thumbnail.

            Maybe some more lights in both renderings could be nice too but who am I to criticise? πŸ˜’

            Gai...

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            • StinkieS Offline
              Stinkie
              last edited by

              Oh, critisize away.
              The night one I purposely wanted a bit darker. The day one, however, could have done with a bit more daylight.

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              • S Offline
                sepo
                last edited by

                Nice one Stinkie. I rember those. Quite nice and crisp renders. yeah specularity is auto affected when surfaces bumped and reflection added.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @sepo said:

                  ...yeah specularity is auto affected when surfaces bumped and reflection added.

                  Ahhha...

                  You learn something every time you happen to hop in here... πŸ˜’

                  Gai...

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Without knowing it, Sepo, you answered the question I asked on the Podium forum earlier. Thanks. πŸ˜‰

                    As adding bumps makes specularity kick in (which I didn't quite fully realize until now), a 'distressed', 'uneven' look can be added to reflective surfaces in SU/Podium by combining Podium's "auto specularity", and textures from the modo Texture Libraries.

                    Hey, I didn't buy those for nothing after all! πŸ˜‰

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Same file, but rendered in Indigo. The Indigo version looks better, but (!!!!!!!!) it rendered for about 24 hrs (if I remember correctly) on an octo core. I feel Podium and Indigo make a hell of a team. Both are amazingly easy to use, and both provide quality renders.


                      night_indigo.jpg

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Nice renderings Stinkie.
                        I love the way you used emitting materials as light source.
                        The indigo version has the benefit of better looking phongs (mostly the wood), but 24 hours render time compared to 2 hours in Podium...mmm...tough call

                        Indeed the title should say Ballroom instead of bathroom. πŸ˜†

                        Nice work overall.

                        Cheers,
                        Kwistenbiebel

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          You modern day architects ... What, a person can't have a little room for himself? πŸ˜† Anyway, thanks. πŸ˜„

                          I'm quite a fan of both apps. They complement eachother really nicely. And the workflow they both offer is actually one I'm able to grasp without much pondering on, say, the physics of light. R.E.S.P.E.C.T. to both TBD and Whaat!

                          "but 24 hours render time compared to 2 hours in Podium" - I must add to this Podium uses only core for the moment, while Indigo uses as many you can throw at it (8, in my case). Imagine rendering the same bathroom in Indigo using only one core. πŸ˜‰ And now imagine how fast Podium will be when using 8 cores. πŸ˜„

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                          • F Offline
                            Fletch
                            last edited by

                            Very nice renders,
                            I hope your bathrooms are not to, ehm... Stinkie? πŸ˜„

                            I agree both Podium and Indigo do very well.

                            If you want a render engine that can do both biased and unbiased methods (so you can pick the right one for the job but no need to re-do all your scene/lights/materials you should try Kerkythea, as you can render using as many cores as you like... and the next version will net-render.

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Thanks, and no, my bathroom isn't smelly. Most of the time. πŸ˜„

                              Thanks for the tip, but I think I'll stick to using Podium and Indigo, as I'm fairly comfortable with those apps. I respect Kerky and the work that's being put into it, but I find it's GUI a tad too complicated. For me, anyway.

                              I admit, however, there's some mighty fine renders in the Kerky gallery. πŸ˜„

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