⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

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    hellnbakH
    @Rich-O-Brien So, the day after tomorrow then? Much appreciated!
  • Hello! Love the board... care to critique a project?

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    B
    Hey looks great, i don't care about the fire hydrant but i do think the tar mac is to black make it more gray or dusty.
  • Simply piece of furniture

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    stefanqS
    Thanks for comment guys! Nomer, the cause of the noise, it's the small number of reflection subdivision (8 by default), witch I forgot to bump (@20 usually). It's a wooden material with IOR 1.3 and 0.8 refl. gloss. and 0.8 highlight glossiness.
  • The Italian Job

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    N
    hahaha very nice... i really like the way you express your creative ideas. im already a fan of your rendering skill, but more appreciative with your ideas.. excellent.
  • Just a render study.

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    N
    ande, the rendering and light level is ok. im just not a fan of the composition though. hope you dont mind if i say some friendly remark, to push you further. that tree located on the third portion of your composition became your focal point. and its not really the most important thing here. perhaps you should be careful more on the landscape. especially avoid on just randomly placing plants everywhere. check also your background horizon. its a bit high comparing with your model's horizon lastly, perhaps try to add contrast of texture.. your texture below (are all rough textures so its easy really for them to fight together. i know this is one of your exterior and im one of your fan in terms of your interiors. but i know you could improve further and definitely you will even pass the caliber like FA (jsut the thread you have written on the other forum). on the other hand my compliment in you in maximizing those 3d trees other than xforgs.
  • SketchUp Illustrations Spotted "In the Wild"

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    pbacotP
    Do you get the same great service as the airlines? certainly looks like the concept of personal space is similar. Wow it could be like the 50's and cement Tipis. You'll be driving down the highway and there's a jumbo jet motel! Only getting it to the site is an issue...
  • First Bathroom render

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    R
    I recommend cheating the perspective a little bit to make the image more dynamic. I would pull the bamboo plant forward so the leaves are larger in relation to the camera and so they overlap the face of the left hand cabinet a little. Then I would light the leaves so they pop forward from the dark cabinet with a lighter yellow green tone. Don't worry about blocking circulation or access, in the real world you can always move the plant back where it was once you have created the image. What I am trying to do is increase the illusion of depth.
  • Logo Rendering

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    R
    Scott, is the company logo a "D". The turned over chairs seem like there was a bar fight. Also the flat blackness of the chairs works to reduce the perspective as much as the the rendering works to create dimensionality. Have you tried doing a hundred arrangements of the elements. That is one of the things SU is great for. You can recombine components endlessly and quickly. Rather than critique what you have done, I would take the pieces and explore the combinations and permutations. In a one horse race the one horse is both the winner and the looser. Once you have a bunch of ideas it might be possible to discern a trend and then follow that trend line toward an ultimate refinement. Just searching for a strategy that might help. I do think you want to be careful not to loose or dilute your original company symbols meaning.
  • Best render

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    stefanqS
    That it's corect...but what could be done in the 3D world without patience
  • Indoor Tennis Facility

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    B
    Thanks everyone for your comments and suggestions... I'm working on a site plan for a car dealership right now but once I get done with it I will get back to doing a rendering, adding duct work, and framing the windows so they don't look as if they're floating!
  • Barcelona Pavilion

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    P
    k I think all the links are finally working, sorry for the confusion but I was trying to link something with better quality - veoh didn't turn out to be much better than youtube either, despite going pro. Anyway it looks better on my computer, you'll have to take my word @kwistenbiebel said: Great one Prince! The wood material shows nicely. You will agree with me that SU needs better ways to move the camera. I am struggling to make more realistic camera motion myself using the limited SU camera tools. Vray is a good partner for animations. Too bad it doesn't take geometry changes per frame into account , making object animation a no-go unfortunately. Neat stuff you're producing here. Thanks for sharing. Thanks very much! Yup I agree about the camera in su alright. Your animations are totally flowing now though - maybe I should invest in animate (though can't really justify it) - I think i'll sit it out till whaat's plugin arrives Vray is really a great rendering package as well - I highly recommend it personally. Saw your thread on the agvis forum too, indeed it is a shame object animation is not taken into account with vray. I'm not finding it so easy to find the right HDRI's either, none of them really seem appropriate to spherical environmental mapping. Evermotion's free skies are the only images that I have gotten to look good so far. But i'll keep messin around anyway!
  • SketchUpbbsNew works-SHANGHAI KTV DESIGN SketchUp+Artlantis

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    C
    Nice Sketchup work. I have issue with the design however. Its all a bit too oppulent and busy for my taste. Then again it is in Shanghai after all.
  • BH Competition update (Podium renders)

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    EdsonE
    @kwistenbiebel said: Image 5 and 6 are sublime! Great control over Podium. Wonderful results. thanks, biebel. i really appreciate your comment but some credit for this is yours. i only managed it because i learned a lot from the photoshop tutorial you posted at the podium forum.
  • Podium Renders of Some Old Models

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    F
    One more from another perspective. Clearly, there are some different perspectives on this work. [image: 20080902221631_1h2m8s.jpg]
  • Small House 80m2 , WIP

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    S
    That's a nice house. I would love to own one of those. This is my 80sqm apartment, I used to live here... now I live in a 8sqm bedroom. [image: home.jpg]
  • DummyTank

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    P
    Well, they're not renders from SketchUp or some render programme, but they're ingame screens of Gta: San Andreas... Textured version: [image: 90687349rf9.jpg] [image: 65710140ko1.jpg] [image: 71061479il4.jpg] [image: 38266067aw4.jpg] Had to post this [image: 12955906ks0.jpg]
  • House on the waterfront (WIP)

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    EddyNLE
    Thanks for your comment. Here's another house with the same kind of jetty. http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=11976#p84706 Regards, Ward
  • First Post - Modern Curved Lowrise

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    pbacotP
    Interesting design. Like a stadium. Hope there's a football pitch in the center! Seriously it is interesting to find out how such a space is perceived and used by the intended tenants and community.
  • Some rush work

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    stefanqS
    Another one [image: CLAY2.jpg]
  • Felix fabric design

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    J
    Thanks Ridix I modelled them onto the the drawing as no features are painted. The mouth and all other flat coloured areas on the face are seperate fabric pieces. They're modelled merely for reference on what eventually becomes the template. (he's 6m in length) I did attempt drawing his fingers, but my skills are sorely lacking at present to be able to create a design that can be translated to an adequate 2d fabric pattern. But there is more experimentation on using basic curved sketchup shaped to see what happens to them when they're flattened out. It's all good.
  • Update Lobby Area

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    C
    @chillrender said: Hi reymond thanks for the reply, I dont have a workstation Thanks man http://www.chillrender.co.cc

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