⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

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    Mike AmosM
    Looking good, Steve, very good.
  • Got render?

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    @david57 said: More trees in the background. This is sexy
  • Recent work ::: vray

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    FrederikF
    GREAT renders... My only crit will be on the trees... The sun/shadow doesn't match the render... Always difficult when you add such entourage in post pro...
  • My Barn

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    Y
    I can't see the picture of the barn, is it possible to post it again ? thanks.
  • 2006 Reitnouer 48' Drop Miser

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    L
    it looks really good but the texture is a little grainy..... good work anyway.
  • Maxwell Rendering

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    RichardR
    Dont worry mate I've been having the same issues with HDRI location and actually posted to the MR wish list a solution I'd like to see incorporated. Modo also does real time lighting from HDRI so the results from the illumination channel can be quickly tested. I've been playing with a work around for correctly positioning the HDRI for the illumination channel, though haven't get it finished yet! Check it out it may give you some ideas, or you may see ways to contribute! Oh hang on you posted to it - duh! Mate as the last post I always add my skys in later, there are a ton of sky images out there, infact any photo with plenty of sky will work. Using plastic for car paints can look a bit unrealistic unless you are going for more primary colours that aren't so suited for arch work - the grey, silver, brown inert tones one wants for arch vis are generally metallic and therefore need a coating in the BSDF. Metallics do tend to look a bit flat as the sheen spreads and disperses the light more! I one day should get back to this project - I can still see a great need for them for Maxwell and any other app they might work with - any that can take weight maps! http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=10730 [image: testad1.jpg] [image: autosavecarqq9.jpg]
  • Clay Renders

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    brodieB
    A #1! Looks fantastic now. Really great work. -Brodie
  • First Rendering with IDX Rentioner

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    L
    could i suggest maybe putting in some vines and some glass roof that looks like greenhouse and will make the underneath look green too...
  • Nam Ho - Da Lat urban planning - sketchup animation

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    @gjenio said: @huyvuvn said: @tomislavm said: This is wonderful, is this all sketchup and how big is this model? yes , all made by sketchup 150Mb sketchup file. thanks. Not only Sketchup I guess... What about sun, reflections, water and rain animation... c´mon what ever else have you used? By the way, astonishing! How many hours did it take? hi, those post-processing effect I did in Ulead Studio some renderings by artlantis. It've taken us 3 weeks. I and 3 friends. cheersss,
  • SiMpLe ScEnE (UPDATED)

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    C
    @unknownuser said: fantastic renders! it's all modeled in SU? what render engine did you use? u serious, he only mentioned it around 25 times lol. Anyway, superb renders - the architecture kinda reminds me of a PC tower case, very cool.
  • Kitchen Sketchup and 3ds Max

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    G
    my opinion would be to change the views angles... the first ones look like you're 2.8m high... and the latest look like you're some mice looking for food.. hehe Try a normal high with maybe some close-ups to call up more atention on what you think are the kitchen's best features? Excellent start!
  • NPR Style

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    B
    If you have for example like mine - a tree to paint around, why not export the image with no trees. Do your painting and then export an image with just your trees and overlay that on top of your 'painted' image. I was going to say you can use a texture (such as a brick pattern) for your brush. I guess the trick there is trying to match the perspective or orientation of the brick on the face of the building you are painting on with the brush. If that makes sense? haha.
  • I'am back!!! (crop duster) (WIP)

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    @unknownuser said: Looks great. Only thing I might suggest is that it looks like you wings go from the large rounded front down to a razor edge on the back side. Might look a bit more realistic if the back edge was rounded off. -Brodie Yeah I was thinking that.....Thanks for the comment
  • 2007 East Aluminum Drop Deck

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    HEres more pics! pretty much done. needs a lil more details and etc. 1.[image: Ipjs_east2.png] 2.[image: XKSJ_east3.png] 3.[image: 2HeN_east4.png] 4.[image: 0R3W_east5.png] 5.[image: 7RBi_east6.png] 6.[image: X3ot_easy7.png]
  • Elevation

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    Thanks Tina! I went through the process last night of learning how to make my own "face me" components...here's my "golden" version. [/attachment][image: ejLi_PorchDetail.jpg] ![Revised with "Sketchy Golden"](/uploads/imported_attachments/zmWq_PorchTest.jpg "Revised with "Sketchy Golden"")
  • RGB

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    R
    i like the clay stile with some colors
  • Solar digital park

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    R
    @pbacot said: Cool image. Just find a way to make laptop screens bright enough to use outside. Hooded screens or digital glasses. I have considered digital glasses for my photography work. For now I use a toilet paper tube with a magnifier stuck in it.
  • Completed Discworld - Ankh Morpork - Pseudopolis Yard

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    @pbacot said: Inspiring, Lyall. The level of detail is very consistent so it looks like a real table-top model. Is that a bump map on the roofing? The colors and textures actually work well together as is. Thanks for positing this. Thanks pbacot. The textures are just SU standard with some colour tweaking. The Roof looks that good because it's mish-mashed due to the triangulation on the roof and usually it would look terrible on a model but in this case it makes it look bump mapped. Here is the final model at this stage. The front is all complete, but the back isn't. I might get some more imagination at a later date and complete, or if some one else wants to complete it let me know and I'll give you the file. Oh, and the pigeons are from the 3D Warhouse. [image: 8WmA_untitled.307.jpg] [image: RmfD_untitled.309.jpg] [image: MtDH_untitled.310.jpg] [image: sxwF_untitled.312.jpg] [image: ZuQa_PseudopolisYard2.jpg] [image: fpM0_PseudopolisYard2b.jpg]
  • Stone bridge

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    soloS
    I prefer the first view as a composition, with good texturing, interesting sun/shadow angles and a good sky this could be a great scene. One crit is the reversed faces, but that can be fixed easily. Looking forward to seeing the finised product.
  • Comic Scene

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    A
    the style is the basic sketchup monochrome one with a black coloured fog.... a fairly simple effect that can hide some of the edges whilst keeping some inner detail. Her is a quick go at the head i used the texturing technique outlined in another gallery post with some cool vehicles excellent tips! [image: 89Vz_11.jpg]
  • Interior-Vray4Sketchup test

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    cucsat2003C
    @nomeradona said: @cucsat, next time before you share the model you need to asked permission if is ok to share the model as it could have some issue with the original modeller. thanks Nomer brother for reminder!I made mistake,Ill remember this rule. Ill ask nguoithoiken to share this model.thank you again!

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