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    SiMpLe ScEnE (UPDATED)

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    • T Offline
      teofas
      last edited by teofas

      EDIT: Ok i think i can improve this one so heres another camara angle, trees are from onyx trees and some are jps, postpro on ps...
      this one is for school, just a simple exterior, conceptual architecture, not much quality but want to share it, your c&c are most welcome!


      http://img4.imageshack.us/img4/3905/exteriorgd.jpg


      http://img19.imageshack.us/img19/8449/correccion1.jpg

      http://www.spazioarquitectura.com

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      • B Offline
        BTM
        last edited by

        Fantastic render!! πŸ˜„
        Nice design! Really like the vegetation too! Where did you get it?
        The only thing that seems off is the texture for the concrete wall. it might just be me though...

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        • soloS Offline
          solo
          last edited by

          The render looks great, but, but where is the hot chick that is a hallmark of your renders? πŸ˜‰

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • T Offline
            teofas
            last edited by

            BTM: thx for reply, about the vegetation the trees are from onyx trees, the bamboo, and some plants are frome the warehouse. i thought that the concrete wall would look cool heheh, maybe not, πŸ˜• hehehe

            solo: well the girl is inside the house, listening some music hehehe, thx for pasing by bro!

            http://www.spazioarquitectura.com

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            • T Offline
              teofas
              last edited by

              i just updated it, think this one looks better, your c&c are most welcome!

              http://www.spazioarquitectura.com

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              • R Offline
                rcossoli
                last edited by

                excellent renders teofas, perhaps we should have something more than the home environment, seems to be alone in the middle of the block.
                a question, the models are vegentacion sketchup or any other gallery.

                exelentes renders teofas, quizas deberia tener algo mas de entorno la casa, parace estar sola en el medio de la cuadra.
                una pregunta, la vegentacion son modelos de sketchup o de alguna otra galeria

                THREEDIMENSIONSWEB dot COM

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                • B Offline
                  BTM
                  last edited by

                  it's not the wall I have a problem with, the wall is cool, I guess I just don't like the texture πŸ˜• Once again, that's just one person's opinion. It looks good, I'm just not fond of the look.

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                  • S Offline
                    stereofidelic
                    last edited by

                    Really nice πŸ‘

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Hi Teofas,
                      Great looking images. Congrats πŸ‘ .
                      Care to share how you set up the lighting in this scene?
                      Is it HDR combined with a rectangular light?

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                      • T Offline
                        teofas
                        last edited by

                        thx for the comments and feedbacks guys,,,for the lightning i use the phisical camara but not HDRI...thx for passing by!

                        http://www.spazioarquitectura.com

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                        • holmes1977H Offline
                          holmes1977
                          last edited by

                          You make me want to be a better renderer

                          You also make me want to buy V-ray

                          Really like your style

                          Exaggeration makes a dull story better.

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                          • DanielD Offline
                            Daniel
                            last edited by

                            Fantastic work, Teofas. My only criticism is the composition in the second image; I thnk you should have pulled the camera back so that the top of the building isn't cropped off, and more foreground.

                            My avatar is an anachronism.

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                            • brodieB Offline
                              brodie
                              last edited by

                              Really great design and rendering. I'd 1/2 agree with whoever it was above that mentioned the context. It's obviously an urban building but it's shown by itself which seems a bit disjointed. However I'm not sure I personally mind that all that much - a bit of artistic license. I think the important thing is that you get a good idea of what the building will really look like. Appropriate context would be great but sometimes in a time crunch you have to prioritize. Hopefully your school critics will understand that.

                              I really love your sky! Any hints as to where you got those? Or did you make them? I love the subtlety of them. Gives me something to strive towards. Still looks realistic but doesn't detract from the building.

                              Is that a garage on the bottom left? It looks like you can see through it, yes?

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • S Offline
                                steelers05
                                last edited by

                                These are beautiful teo, Im still amazed that someone has had so much success with the onyx trees in SU...did you wait till the end to plop them in the scene? and how much did they cripple SU? Great work man.

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                                • T Offline
                                  teofas
                                  last edited by

                                  holmes: hey thx for the kind words bro!!

                                  Daniel: your are totally right about the 2nd image, thx for notice it bro!

                                  Brodie: thx for your observations bro,,the skys are from cgtextures but i modify the on the postpro in ps,,,and yes the garage is in the bottom left..about the proyect it is a 6 meters front so its kind small, and theres a tree in the middle, and the asignment was that we need to keep the tree in that place, so i use it for my interior design, i also made some interior renders, but they suck so i dont post them hehehe, i need to make this in short time, in fact all model, interior design, and renders in 1 day so it was crazy hehehe, πŸ˜•

                                  steeler: onyx trees dont cripple SU at all,,as a matter of fact i have like 7 highpoly onyx trees on the scene plus bushes from onyx and some from 3dwarehose like the bamboo,,,but i dont recomend to use them on skp 7, cause it only can handdle like 4 trees, and in skp 6 i can use more than 20, i dont know why,,also dont use vray 1.5 cause takes for ever to render this kind of scene, so i use old versions, of skp6 and vray...i dont upgrade cause i foun the workflow between skp 6 and vray, its much, much better than skp7 and vray 1.5 witch i found terrible 😠 ,,,thx for your reply bro!

                                  sorry for my english....

                                  http://www.spazioarquitectura.com

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                                  • G Offline
                                    GdBTM
                                    last edited by

                                    fantastic renders!

                                    it's all modeled in SU? what render engine did you use?

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                                    • C Offline
                                      cadmunkey
                                      last edited by

                                      @unknownuser said:

                                      fantastic renders!

                                      it's all modeled in SU? what render engine did you use?

                                      u serious, he only mentioned it around 25 times lol. Anyway, superb renders - the architecture kinda reminds me of a PC tower case, very cool.

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