Dave, Glad I could be of some help. Don't be embarrassed at making mistakes, that's how you learn. If you could
see some of my early models you'd get a pretty good chuckle. Have been going back through my files recently and
cleaning up early stuff. When I go into monochrome some of them look like checkerboards ! We all started at the
same place so don't let it get you down. Going to give you a few more tips, hope it doesn't freak you out.
In your last image you posted, the reason the wine in your glass is black is the back face issue. If you have
reversed faces TW will render them black If you run a test render and you've got objects that look black go to
monochrome and check your face orientation.
The stepped red lines in the wine is where the wine group was misaligned and sticking through the side of the
glass. The heavy black effects around the rim of the glass where solved when I unsoftened the outer rim.
The comment about segment count in your circles is easily seen in the last render I posted. The segments are very
apparent in the foot of the glass. At least 48 segments would have looked smoother. Might have taken 64.
The foot of the glass will look better if it has an upward curve across it's bottom. Only a small part of the foot
actually rests on the table. The wine glass foot is pretty dead flat and is why it's so grey.
Make sure you model this kind of stuff BIG. The rocks glass was over 2' tall when i modeled it. Didn't scale down
until all modeling and texturing was finished.
Last thing i promise ! Hope you figured out the TW post pro settings I had made in the rocks glass model. Besides
"vignette" being turned on I think I had dialed the exposure down one click. Default is 1.0
Well that's it. Hope it's been some help. Glad to do it. Question's are always a good thing ! chuck.