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    πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
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    • RE: Twilight Render - Challenge

      pbacot, I get what your driving at. There may be an easier way. I've tried different approaches. One thing I
      discovered. If the wine surface and inside of the glass aren't isolated by a group when you create the
      meniscus and run follow me you lose one row of geometry on the side of the glass. This is right
      below the line where the glass side and meniscus join. Then you have a repair job. At least that's what I
      had happen during my experiments.

      Dave , hvanessen , You guys need to check the rocks glass. Look at the difference in the appearance of the sides
      of the glass in my renders and yours. It looks like the vertical edges in your models aren't
      softened. Almost like their hidden but not softened/smooth. It's like something messed up
      passing the file. You need to check that out.

      good luck and keep experimenting and learning. chuck.

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave, Glad I could be of some help. Don't be embarrassed at making mistakes, that's how you learn. If you could
      see some of my early models you'd get a pretty good chuckle. Have been going back through my files recently and
      cleaning up early stuff. When I go into monochrome some of them look like checkerboards ! We all started at the
      same place so don't let it get you down. Going to give you a few more tips, hope it doesn't freak you out.

      In your last image you posted, the reason the wine in your glass is black is the back face issue. If you have
      reversed faces TW will render them black If you run a test render and you've got objects that look black go to
      monochrome and check your face orientation.

      The stepped red lines in the wine is where the wine group was misaligned and sticking through the side of the
      glass. The heavy black effects around the rim of the glass where solved when I unsoftened the outer rim.

      The comment about segment count in your circles is easily seen in the last render I posted. The segments are very
      apparent in the foot of the glass. At least 48 segments would have looked smoother. Might have taken 64.

      The foot of the glass will look better if it has an upward curve across it's bottom. Only a small part of the foot
      actually rests on the table. The wine glass foot is pretty dead flat and is why it's so grey.

      Make sure you model this kind of stuff BIG. The rocks glass was over 2' tall when i modeled it. Didn't scale down
      until all modeling and texturing was finished.

      Last thing i promise ! Hope you figured out the TW post pro settings I had made in the rocks glass model. Besides
      "vignette" being turned on I think I had dialed the exposure down one click. Default is 1.0

      Well that's it. Hope it's been some help. Glad to do it. Question's are always a good thing ! chuck.

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      ooops..... Forgot something. If your wondering why the saved renders look a little dark around the edges. I had been fooling about with the post pro settings in the rocks glass model and forgot to turn them off before posting the model.
      If you want to see the raw render click on post pro ( lower right corner ) in Twilight window and deselect vignette and your renders will look more like the original post of the rocks glass image. sorry....... me bad..........

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave , Here's your fixed model back. Most of your problems were in the model itself. Biggest issue was your glass and your wine were each in separate groups and the wine didn't line up with the inside surface of the glass. When you move the wine shape back inside the glass, once it's lined up proper you explode the group and then intersect the faces. What you ended up with was 3 layers of glass were you should only have 2. Also had stray geometry between
      the glass layers that needed erased. Unsoftened the outside rim of the glass. It was causing weird artifacts in the render. I think if 2 faces get real close together it makes the render engine a little crazy. If you want a rounded rim draw it in when your making your template, don't try and get it just by soft & smooth. Redrew the top of the base, you were missing a bunch of faces were the stem and base meet.Last but not least you had a lot of back faces were you should have had front faces. I changed the color of the wine in both just cause I felt like it. Didn't change anything in Twilight. You should be able to plug and play and get a nice result. Also will post render. 05 - medium+ , took 49 seconds.
      Almost forgot , one more thing. You should increase your segment count when you draw your circles. Things will look a lot smoother. FYI the rocks glass was drawn with 64 segments.


      fixed wineglass.skp


      fixed glass.jpg

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave , Posting the "rocks glass" model. You'll be able to check out materials and sun settings I used . It's a simple set up but gives a nice render on easy low through easy medium+ . Have one scene set up. Hope it's helpful.


      rocks glass dave c.skp

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Another chair

      DavidH , many thanks.

      Pilou , Yes it's typical of 50's - 60's mid century modern style. Not a copy of one particular chair. combined elements of the arm from two different chairs I've seen.

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave, I'll post the model next day or so. Haven't had the "faces" change when working in TW. I will say SU can get a little crazy with face orientation sometimes while I'm modeling. Never an issue when setting textures in TW ?

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave, Take a deep breath and step away from the keyboard πŸ’š On a serious note try not to get to frustrated.
      I'm no expert at this either. I remember having days I wanted to jab pencils in my head sitting at my keyboard trying
      figure this stuff out. I've been messing about and tweaking settings and such. Posting another pic of a "rocks glass". Was going to tweak on your model but I'm still working in SU2015. If you'd like I'll post my rocks glass model so you can get in and check out how the materials and sun is set up.


      rocks glass_Scene 2.jpg

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • Another chair

      O.K. it's not David's bentwood chair but it does have cushion's πŸ’š Different style mid mod, quick render in
      Twilight. No post pro.


      mid mod chair3render.jpg

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Finished

      πŸ‘ πŸ‘ πŸ‘ Great job ! Boy that woven seat couldn't be much fun during assembly 😲 Still a fantastic modeling job.

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Work in progress

      Darn you pick the craziest stuff to model ! Looks like your off to a great start. Looking forward to seeing the finished model.

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Twilight Render - Challenge

      Dave C. , Stumbled across your post today. Twilight user also and you peaked my curiosity. Never have done the
      glass of wine business so figured why not. Built and textured my glass like Massimo shows ( thanks
      for posting that Pilou ! ) .Below I've listed how I set things up.

      Materials , Wine Glass - Snow , TW - glass / common
      Top of wine - Indian Red 12% opacity , TW - glass / water
      Side of wine - Fire Brick 12% opacity , TW - glass / water
      Backdrop - Cool Grey #4 , TW - paint / eggshell

      TW render preset - 08 Exterior Daytime Progressive

      TW Sun Settings - Physical Sky , Brightness - .800 , Haze - 20% , Sun Strength - 3.0
      Gave the sun a very light yellow color. all other settings left at default levels.

      Let the render run for 100 passes. It took about 19 minutes. Probably as good as it will get with this setup. Need to
      try some shots in an interior studio setup. Better chance of playing with lighting and use some other objects for
      reflections and such. Good luck and just keep working with TW you'll get better with practice. Thanks for the kick to
      do something a little different with SU & TW than I usually do. It was a nice change of pace.


      wineglass render.jpg

      posted in Extensions & Applications Discussions
      tuna1957T
      tuna1957
    • RE: Mid Mod Chair

      Thanks Dave. Yeah those are some pretty nice styles , not surprised you use them too ! I think Sketcher is similar to
      Fotosketcher. Use it because they have a mac version, Fotosketcher doesn't.

      Forgot to mention the grain in the wood is mostly from the texture. It's out of Rich's npr woodgrain pac and the
      seat cushion texture is from Rich's npr fabric pac. Thanks Rich !

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Mid Mod Chair

      HornOxx , Here's a rundown of how I got the final image....
      Save my render. Back in SU turn off shadows and switch to a line style. I used one of Dave R's styles
      ( available in the store ). Save that image at 2x the render size.Close out SU. Open render image in
      Sketcher and give it a water color effect. Save that image. Get into Gimp. Size down the line image
      And give it transparent background. Load original render image and the water color below that.
      Reduce the opacity of the original render until I like how things are looking. I'll go in and touch up
      the line drawing if it needs it. And there you have it... Really it's just a modified of the technique that
      Allan Casa does ( see his book also in the store ).

      Rich, Been about 3 years since I looked at Photoshop prices. Guess I need to go look again....

      Davidheim!, Really like the "Wizard of Oz" analogy. Most days I feel like the scarecrow running around looking for
      my brain !

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Mid Mod Chair

      Thanks for the compliment. Coming from you it means a lot as you are one of the resident wizards when it comes to furniture modeling. How do I like Gimp ? I guess it's best said I've sort of gotten use to it's quirks over the last couple of years. I can usually get it to do what I want. Would love to take Photoshop for a spin, just can't get past the price..

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: Learning to render with Twilight Hobby

      Dave, Your making good progress. Keep at it and don't get discouraged. If you haven't done so already, spend some time on Twilight's forums also. They have a lot of good info available and the guy's over there are real helpful if you post images with questions.

      posted in SketchUp Discussions
      tuna1957T
      tuna1957
    • Mid Mod Chair

      NPR render of a Kennedy Chair model I did recently. SU 2015, Twilight Render, post pro in Gimp.


      kennedy chair render.jpg

      posted in Woodworking
      tuna1957T
      tuna1957
    • RE: What if unwrapping sketchup models was kinda easy....

      great news ! will wait patiently in line with paypal in hand .

      posted in Plugins
      tuna1957T
      tuna1957
    • RE: Using Components - need a hand...

      Another idea.... As you build your model work out the various sub structures as components. Example - wings, nose section, main fuselage, tail section etc. Assign each sub structure to it's own layer. When you want to work on a particular assembly , turn off layers for the other parts.

      posted in SketchUp Discussions
      tuna1957T
      tuna1957
    • RE: Problem using thrupaint on cave

      Nikola, sorry I wasn't more helpful. I do use thru paint for a lot of texturing. Tried sketchuv when I was having trouble with some particular objects. I'm sure any trouble I have with either plugin is my inexperience. Hopefully one of the more savy members will chime in with better advice.

      posted in Newbie Forum
      tuna1957T
      tuna1957
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