Dave your so right about the pricing. Pieces that were more mass market still can be found at reasonable prices but if it's by one of the top manufacturers with attributes to one of the top designers of the era your wallet will take a beating.
Posts
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RE: Mid Mod Wall Unit
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RE: Bonefish
Solo, forgot to say quick render in Twilight than had to adjust color levels some in gimp. By the way great curtain models you have in the store. thanks
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RE: Mid Mod Wall Unit
Dave R - Thanks , it's a shame not to much of this style of stuff is being made anymore. What you do see is not very well made.Vintage wall units hard to find now.
nlipovac - these were real popular back when I was young. Home office space and smaller versions in kids rooms for homework spot. Thanks for checking it out.
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Bonefish
Playing around with my bonefish model I did yesterday. Trying for the look of under very shallow water. Had to mess about in gimp with color levels, balance etc. Has a reasonable illustrated look. Don't know if I have the skills to pull this off photo-real though.
forgot to mention did a quick render in Twilight first.

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RE: Mid Mod Wall Unit
thanks for the thumb Dave.! It would look great in a family room or den. I'd need something three times as big for home office.
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Mid Mod Wall Unit
Styled after a pic I saw on the internet. Really liked how the front of the cabinet and drawer unit follow the rake of the front standard. Knocked the model out tonight with a quick render. What's not to like it's mid century modern


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RE: Twilight Render - Challenge
Thanks Dave. Using a pic and turning it into a light source is a real quick way if you only have one or two windows in a scene. The orange was textured using a .png pic of a real orange. It was the biggest pain of everything in the picture. I had to use the SketchUV plugin to do a spherical mapping to get the texture to look o.k. Like you this stuff is a real departure from what I do at work. Having a lot of fun with it.
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RE: [Preview] Wrap-R Video #3
Fantastic........ no mac version , I'll go sit in the corner and pout now.......
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RE: Twilight Render - Challenge
Dave, Posted a couple more shots that might be helpful. chuck.
Room Test 3B - This is the same "room" from the earlier post. Added a sliding door , tacky picture on wall , carpet and drape. Light in the room is an invisible emitter, power set to 80.000 . The out side view is a pic applied to a rectangle the size of the sliding door applied as a texture. I gave it the property of an emitter , power of 100.000 . I think the balance of light in the room versus the brightness of the outside image is pretty good. You have to be careful if you set the image pasted against a door or window you can "blow" it out if you run the power to high. Saved the image at 2.4 exposure and 0.900 gamma.
Fruit stuff - This was a quick render I did after modeling the objects in the scene. I've gotten in the habit of doing quick test shots of models just to check out how the model is going to look. Are round objects really smooth, did I choose good colors, that sort of thing. It's good practice for getting comfortable with using the various tools in TW.


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RE: Demilune Gate Leg Flip Top Games Table
pretty cool Mr. Dave. got to agree with pbacot there is something creepy about the legs. think it may be the shape of the "knee"and man o man you've got some great textures

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RE: Twilight Render - Challenge
hvanessen , yes you are improving. what will help a lot is make your glass thinner. the base and "bowl" of the glass is still very thick. to look like real life the glass has to be as thin as a real glass. keep practicing you will keep getting better.
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RE: Jack Crevalle
thanks for the thumb HornOxx. Yeah between liking to fly fish and my weird job I know a little too much about fish I think.....
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RE: Modelling a tramway
Fantastic, Amazing, Spectacular
I'd give you more thumbs up but I've only got 2. I now bow to a true master . Simply incredible. -
RE: Twilight Render - Challenge
Dave, You are going to get so sick of me
! The last pic I posted I new was pretty dark. It was on purpose. I was hoping you would pick up on how stark the shadows were. Shadows from sun settings are a lot stronger than shadows in most interior spaces. Posted two more quick tests, scene the same as the last.room test 09 - Fully enclosed room. Light emitter at ceiling, 2' smaller on all sides. Lowered 8" below actual ceiling. RGB of emitter 255/214/170. Rendered on 09 interior progressive. 10 passes, 14:20 minutes . Exposure set to 1200 in post pro before saving.
room test 09 2 - Same room but added 6' sliding door in wall to left of scene. Set a light emitter outside of door. Left RGB at default 255/255/255. Power 200,000 . 4 point lights in room, two spaced out over chairs. Two at other end of room, behind camera view. Lights over chairs radius 4 , strength 0.6 . Lights behind camera radius 3 , strength 0.8 . All point lights RGB 255/214/170 . Rendered 09 interior progressive, 15 passes , 27:46 minutes. Saved at 1400 exposure.
The first render could have run another 10 passes. My experience has been after 25 passes you really don't see improvement when your using low resolution textures.
Second render would definitely benefit from some more passes . Image would sharpen up. Added the the door to pick up natural side light that would highlight stuff on table.
You can have those wood textures ,floor and furniture. They are available as texture packs in the sketchUcation store. The fabric on the chair cushion is another texture pack same place . They are low res. NPR textures , but still look real good for the work I do.


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RE: Twilight Render - Challenge
Dave, Not sure how you set up your room, guess I should have asked. Being as you use a Hemispherical Sky setting I guessed you used some kind of open box for your "room". Posting a pic of a quick shot to try an emulate what you were trying. Doing an interior this way is totally different than what I'm used to. 98% of the renders I'm doing for job are interior shots. The spaces are fully modeled and lit with light emitting panels. Works well for the crazy stuff I'm doing.
That said I through together 2 walls and a floor , slammed chairs , table and booze in the corner. Used Hemispherical Sky setting. What I did do was turn on shadows in SU and adjust the settings until shadows had very little rake. Did test renders on low and played with sun TW sun settings until I got something reasonable.
The posted pic had Brightness - 0.6 , Haze - 30 , Sun Strength - 2.0 . Also gave the sun the RGB value of a tungsten light bulb.
For me I'd rather set up an enclosed room and use point lights , spot lights, emitters or a combo of the same for doing interiors. F.Y.I. setting up and running the test took maybe 15 - 20 minutes tops.

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RE: Twilight Render - Challenge
Dave, What was your light set up ? You can get conflicting, multiple shadow effect if there is multiple light sources. Depends on light placement and power. Curious , what setting did you render at ? chuck.
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RE: Twilight Render - Challenge
, Each one of your shots gets better than the last. Keep it up 
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Jack Crevalle
Needed to make a "Jack" model for my work. Couldn't help myself had to make a little school of them and do a quick render.
