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    Recent Best Controversial
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      @seasdes said:

      Thank you for the plugin Tomot. I do not seem to be able to get it to work as I am anticipating.

      Is it supposed to cut a double wall?

      Do you have an idiots guide as how to use it.

      Seasdes

      please check my post http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12072
      No, It does not cut double walls. It uses the same principles that are used in construction everyday, you need determine where your wall openings are first, before you install the window.

      posted in Plugins
      T
      tomot
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      Here is what prompted my adventure into Ruby and Windows Tools.
      At that time I had created the simple glazing tool, only for my own use.
      Attached is a picture of my design of a Residence for a Client,
      that I photo shopped into the landscape.
      This House is currently now under construction.


      Pano1.jpg

      posted in Plugins
      T
      tomot
    • RE: [REQ] - SANDBOX EXTENTIONS (A request to all the rubie GODS)

      @unknownuser said:

      @unknownuser said:

      How do I export the my Sculpted Sphere?

      Menu Tool / Export ! ๐Ÿ˜‰
      Zbrush is not a conformist prog ๐Ÿ’š
      But I doubt that you can reuse it easily in SU ๐Ÿ˜’
      It's massive numbers of polygons! ๐Ÿ˜ฎ

      I found that as soon as a 3d object becomes a 2.5D object.It
      cannnot be exported, is the correct?

      posted in Plugins
      T
      tomot
    • RE: Sketchup and ParaCloud Modeler

      @unknownuser said:

      Paracloud seems not a model of an easy intuitive system! ๐Ÿ˜’

      Yes, but it does give you all the information required to build such a structure
      be that a real 3d model or the real thing.

      posted in Extensions & Applications Discussions
      T
      tomot
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      @unknownuser said:

      tomot,
      Should I delete them before installing your new overall 'Windows Tool'.
      I think that might be wise, but you don't mention that all.
      Please fill me in.

      It does not matter when you un-install them before or after,
      and thanks for the reminder

      posted in Plugins
      T
      tomot
    • RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      @unknownuser said:

      Can you post an image of what the plug is capable?

      yes see: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12758

      posted in Plugins
      T
      tomot
    • [Plugin] Window Tools: Revised, 4 tools, incl. icons.

      When I started out several weeks ago with the posting of my Simple Glazing Tool plugin, I had no idea at that time, it would have developed 3 other window related plugin. I then felt it was a bit greedy to have these plugins each occupy valuable space in the Plugins menu, which in my particular case is running off the monitor at the moment. Hence I PM'ed Jim Foltz and asked him if he would show me how to assemble these rubies into one menu, with 4 sub-menus. I'm happy and grateful to Jim for providing the new Window Tools plugin menu. And showing me how to Write my methods in a way that they are re-usable, for future projects.

      The installation is as follows:

      1. Unzip WindowTools.zip into the following directory:
        C:\Program Files\Google\Google SketchUp 6\Plugins

      If your using Vista it will be the following directory:
      C:\Program Files (x86)\Google\Google SketchUp 6\Plugins

      The new WindowTools folder, should also be placed in the those respective directories.

      1. Open SU: Under the Plugins menu there will now be a new menu item: Window Tools
        Click Window Tools, to open a submenu, showing 4 window tool titles,
        Glass, Frame, Trim, Mullions.

      2. Goto: View>Toolbars>Window Tools, if you want to have run Window Tools directly
        from the new 4 tool icon bar.

      3. Changing the default glass color:
        Open any Ruby script in Notepad, or a dedicated script editor.
        Look for the following 2 lines: in draw_frame.rb and draw_glass.rb

      base.material=Sketchup;;Color.new(163,204,204) #change RGB Color number here
      base.material.alpha = 0.6  #change opacity number here 
      

      Open the Material Dialog set the color picker to RGB and choose & insert
      your new glass color numbers. Do a Save As, using the same file name and .rb extension.

      1. Revisons:
        Single Glass is now the default.
        Glass now has a vertical and horizontal offset, so it can also be used
        in railings, where one may want a space between adjoining elements.
        Trim has been removed from Glass and Frame, Hence Trim can be added readily also to the
        interior of a window opening.

      I hope you like the new changes and find these tools useful.


      WindowTools.zip

      posted in Plugins
      T
      tomot
    • Sketchup and ParaCloud Modeler

      Here are 2 interesting videos of how ParaCloud
      works with geometry in SketchUp

      http://paraclouding.com/WP/?p=1452

      http://paraclouding.com/WP/?p=1419

      posted in Extensions & Applications Discussions extensions
      T
      tomot
    • FxRuby and GUI's

      Is is possible to mix or incorporate FxRuby with SU Ruby
      in order to produce better GUI's?

      http://www.fxruby.org/doc/examples.html

      posted in Developers' Forum
      T
      tomot
    • RE: [REQ] - SANDBOX EXTENTIONS (A request to all the rubie GODS)

      @urgen said:

      ...Z-brush in sketchup? ๐Ÿ˜†... nice idea! ๐Ÿ‘

      I don't mean to hijack this thread. There must be some Zbrush users here.
      I just downloaded the Zbrush demo. When I use the SimpleBrush to sculpt on a Sphere 3d. How do I export the my Sculpted Sphere? All I get is an exported obj of the Sphere 3d, without any sculpting.

      TIA!

      posted in Plugins
      T
      tomot
    • RE: [Plugin] Simple Glazing tool

      @fletch said:

      @Rick,
      ah well... c'est la vie... ๐Ÿ˜„

      In fairness to RickW, he has produced some amazing code.
      I think he was the first one to create a dialog box in Ruby.
      Without which all input Rubies could not exist.

      posted in Plugins
      T
      tomot
    • RE: [Plugin] Mullion, Screen or Grille tool

      @unknownuser said:

      How is this different from Windowizer?

      Windowizer asks for 4 sided face to be selected first. While I use the "pick 3 point rectangle" method.
      This is not a criticism of how Windowizer works, it has more to do with my work flow.
      I design structures in SU using walls and slabs that have thickness. Then I punch openings in them for windows, doors, stairs etc., later I fill in those openings with the required components.

      I find the "pick 3 points rectangle' method the most natural way to fill in an opening. If I were to use Windowizer, I have to fill in the opening prior to running the script.

      My window routines are not offset only from the front face they are pushpulled so they look the same from the inside.

      But then again Windowizer can also draw windows that trapezoidal or parallelogram in shape which the "pick 3 point rectangle" method, cant imitate. So now you have an alternative way of doing windows ๐Ÿ˜„


      win.png

      posted in Plugins
      T
      tomot
    • RE: [Plugin] Mullion, Screen or Grille tool

      @edson said:

      where can WindowGlassFrame.rb be downloaded from? i could not not find it here nor anywhere.

      301 Moved Permanently

      favicon

      (www.sketchucation.com)

      posted in Plugins
      T
      tomot
    • [Plugin] Mullion, Screen or Grille tool

      As with the WindowGlass.rb (aka simple gazing tool) and the WindowGlassFrame.rb I used the "pick 3 points rectangle" approach to install a screen, grille, or mullions into any rectangular opening.

      This is the last of a 3 part set of Window Rubies. I was thinking to combining all three into one Ruby, but I get frustrated when I see a long lists, 10 to 12 lines of parameters, to fill out in a dialog box. Hence I left them as separate Rubies.

      I can hardly wait to see the day when we have a proper GUI front end with 3d graphics, instead of these boring simple dialog boxes that we have now.

      I hope you find all 3 useful. I would also like to thank Jim Folz for helping me with some of the coding.
      I'm a 60 year old designer who happens to dabble in beginner Ruby programming. I would never have been able to manufacture any of these Rubies on my own. Without the benefit of being able to look at and study previous SU Rubies. I would like to thank those that left their code unscrambled, so I could learn a bit and share the results.


      WindowMullions.rb


      demo.png

      posted in Plugins
      T
      tomot
    • Developing a specific if statement ?

      I need to develop some If statements to correct the pushpull direction of several entities
      related to a Door Ruby, I'm currently developing.

      Currently this Ruby has no problems if the user installs only left swinging door
      in either the yz or xz planes.

      However if the user installs right swinging doors the pushpulls need to be reversed.

      I have observed the following conditions:

      #Pushpull OK
      #left hand door in yz plane:
      $Vec1 = $pt0 - $pt1

      $Vec1 = Vector3d (0, 48, 0)

      #Pushpull OK
      #left hand door in xz plane:
      $Vec1 = $pt0 - $pt1

      $Vec1 = Vector3d(-48, 0, 0)

      #pushpull needs to be reversed
      #right hand door in yz plane:
      $Vec1 = $pt0 - $pt1

      $Vec1 = Vector3d(0, -48, 0)

      #pushpull needs to be reversed
      #right hand door in xz plane:
      $Vec1 = $pt0 - $pt1

      $Vec1 = Vector3d(48, 0, 0)

      I can see that -y value from one expression and the x>0 value from the other are the conditions
      needed to reverse the pushpull.

      Question: how do I extract the -y value and the x>0 value into a working if statement?

      TIA

      posted in Developers' Forum
      T
      tomot
    • $ versus @

      I personally change all the @'s to $'s before I use a Ruby within SU ,
      I like the idea that $'s retains the value, I have just entering into a dialog box
      while @'s reverts back to the original value that a particular Ruby came with.

      what are your thoughts?

      posted in Developers' Forum
      T
      tomot
    • RE: Simple Glazing Frame & Exterior Trim tool

      @jim said:

      Here's one test..

      
      > if( ($etthick != 0) and ($etwidth != 0) )
      >   # Both are not zero
      >   #  Your code here
      > end
      > 
      

      Thanks: Jim for jumping to the rescue!
      I will re post this Ruby with your added code,
      since some members may not know how to cut and paste
      code snippets into Ruby files.


      WindowGlassFrame.rb

      posted in Developers' Forum
      T
      tomot
    • Simple Glazing Frame & Exterior Trim tool

      As with the WindowGlass.rb (aka simple gazing tool)

      I used the "pick 3 points rectangle" approach to install glazing, frame,and exterior trim into any opening

      However once again I need some coding help!

      This particular ruby works correctly only if I want all 3 elements; glazing, frame and exterior trim. However, should I decide to "zero out" the exterior Trim values in the dialog box. I get an extra plane on the surface
      of the wall opening which then obscures the window.

      The following code draws the exterior trim,

      #------Draw the exterior Trim
      group=entities.add_group
      entities=group.entities
      base=entities.add_face($pt0t, $pt1t, $pt2t, $pt3t)
      base.pushpull -$etthick
      base=entities.add_face($pt0jj, $pt1jj, $pt2jj, $pt3jj)
      base.pushpull -$etthick

      Is there a way that those code lines will not be evaluated when $etthick & $etwidth are set to Zero?

      TIA


      win.png


      WindowGlassFrame.rb

      posted in Developers' Forum
      T
      tomot
    • Why are there 2 forums missing after login?

      I just noticed that the "other languages" forum and the "woodworking discussions" forum
      are missing after I log in. Whats the reasoning behind that?

      posted in Newbie Forum sketchup
      T
      tomot
    • RE: [Plugin] Simple Glazing tool

      @jga said:

      However, could it be adapted to provide an inner frame of a window?

      Yes I have a working copy, with glazing, frame and exterior trim however, I still have
      a few bugs to resolve, before posting it.

      posted in Plugins
      T
      tomot
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