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    [Plugin] Simple Glazing tool

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    • D Offline
      dtrarch
      last edited by

      tomot

      Very clever tool and thanks.
      As it creates a group it is very easy to move back and forth.
      Good enough as it stands.

      dtr

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      • T Offline
        tomot
        last edited by

        @tig said:

        Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...

        Not at all! Windowizer asks for 4 sided face to be selected first. While I use the "pick 3 point rectangle" method.
        This is not a criticism of how Windowizer works, it has more to do with my workflow.
        I design structures in SU using walls and slabs that have thickness. Then I punch openings in them for windows, doors, stairs etc., later I fill in those openings with the required components.

        I find the "pick 3 points rectangle' method the most natural way to fill in an opening. If I were to use Windowizer, I have to fill in the opening prior to running the script.

        However, I would be more interested in getting the setback problem solved.
        While Jim's comments make a lot of sense, I can't get the code to work.

        aargh!

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

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        • T Offline
          tomot
          last edited by

          @dtrarch said:

          tomot

          Very clever tool and thanks.
          As it creates a group it is very easy to move back and forth.
          Good enough as it stands.

          dtr

          Thanks! But after I have moved about 30 windows back 3" from the face. I
          feel like my Grey matter is leaving for greener pastures.

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • J Offline
            Jim
            last edited by

            Hi tomot,

            Here is a snippet of your plugin with the transformation.

            
            
                base.pushpull $ggthick
                self.reset
                normal = base.normal
                normal.length = 2 # how far?
                tr = Geom;;Transformation.translation(normal.reverse)
                group.transform! tr
                model.commit_operation
            end
            
            
            

            Hi

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            • T Offline
              tomot
              last edited by

              Jim, please accept my great appreciation, with a reply HUG!

              so here is the the attached update:


              WindowGlass.rb

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • N Offline
                nomeradona
                last edited by

                clever and useful indeed.. thanks

                visit my blog: http://www.nomeradona.blogspot.com

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                • F Offline
                  Fletch
                  last edited by

                  I asked a long time ago for windowizer to have ability to have "0" as the frame, and have it be left out completely... but all I remember getting was a "good idea Fletch"... while never seeing it implemented... I'm still waiting.

                  until then... this could be useful - thanks for sharing!... and true about the workflow... sometime nice to just draw interactively.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • R Offline
                    RickW
                    last edited by

                    @fletch: Yeah, unfortunately, that happens a lot more than I would like. More ideas than time to implement...

                    RickW
                    [www.smustard.com](http://www.smustard.com)

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                    • J Offline
                      JGA
                      last edited by

                      Tomat, thanks very much for the tool.
                      RickW, Windowizer is one of the most useful tools available. However, could it be adapted to provide an inner frame of a window? I currently push pull through the wall, repair the faces & then use windowizer on both sides of the wall.

                      Regards,
                      JGA

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                      • T Offline
                        tomot
                        last edited by

                        @jga said:

                        However, could it be adapted to provide an inner frame of a window?

                        Yes I have a working copy, with glazing, frame and exterior trim however, I still have
                        a few bugs to resolve, before posting it.

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • F Offline
                          Fletch
                          last edited by

                          @Rick,
                          ah well... c'est la vie... 😄

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                          one-reply-to-this-post last-reply-time reply quote 0
                          • T Offline
                            tomot
                            last edited by

                            @fletch said:

                            @Rick,
                            ah well... c'est la vie... 😄

                            In fairness to RickW, he has produced some amazing code.
                            I think he was the first one to create a dialog box in Ruby.
                            Without which all input Rubies could not exist.

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

                            one-reply-to-this-post last-reply-time reply quote 0
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