Last week there was a call for a water tutorial, I was kinda busy so today I did a very quick model with a turbulance mesh and a water bump map. I rendered it with Podium, but believe that Kerkythea users can also use this model. I use a geodesic omni light you will notice, feel free to delete it and use your own style, or if you like the way the light gets distributed feel free to use it or even save it for future use.
Instead of a drawn out tutorial (I am lazy) use the .skp and see what opacity levels, texture mapping etc I used.
Hope this helps.
Due to size restriction, please find attachment here:
http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2224121&pid=21163160#post21163160
















