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    3ds Max finish for SU model

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    • boofredlayB Offline
      boofredlay
      last edited by

      Nice

      http://www.coroflot.com/boofredlay

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      • GaieusG Offline
        Gaieus
        last edited by

        Some more contributive comments, Eric?
        πŸ˜„
        A WIP is usually seeking helpful critiques!

        Gai...

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        • boofredlayB Offline
          boofredlay
          last edited by

          Well seeing as how I have not even attempted any photorealistic renderings I don't have much of a basis for critique. I will say however, you might want to water your grass πŸ˜†

          http://www.coroflot.com/boofredlay

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, this is supposed to be late summer early autumn (fall) so the yellowish grass is OK.

            However those blossoming trees kind of seem to be weird at the same time (of the year) so - see - there is already a contributive comment that brings thoughts into my mind!

            Thanks, buddy!

            Gai...

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            • tinanneT Offline
              tinanne
              last edited by

              Gai, These are all just lovely!!! I've always wanted to go to Hungary... now I'm hungry for Hungary πŸ˜„ can't wait to see the finished website. Thanks for showing.

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • GaieusG Offline
                Gaieus
                last edited by

                Tinanne,

                Unfortunately most of these buildings are gone by now (though we have other ones - and most of the town walls are still intact). Yet the city is still nice, check this sightseeing tour out!

                Gai...

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                • eevaE Offline
                  eeva
                  last edited by

                  gai - excellent!

                  where the walls hit the ground: you have a gradient from dirt to grass. how did you do that??? i really like the gradient, that there is no apparent border...

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                  • soloS Offline
                    solo
                    last edited by

                    Those are amazing, excellent work.

                    As Eeva asked I too would like to know how you got the wall and ground plane to blend so well.
                    As for the procedural planes, did you make them yourself? are they sourced? if yes, would you mind sharing a link to them?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      eeva, solo, thanks...

                      As I said above (http://www.sketchucation.com/forums/scf/viewtopic.php?p=554#p554) the render is not mine. The SU model (that I made) was "dressed up" with materials/entourage in 3DS Max so the transition is due to that program, not to SU (and my special skills).
                      I only originally textured the model to give the guy a clue how I imagine it. It's a kind of co-operation (though I'm beginning to be a newbie in 3DS Max already πŸ˜„)

                      But could you believe that the SU model (which also included trees and bushes - and the buildings are also modelled from inside) is no bigger than 7 megs?
                      I couldn't have handled it otherwise - on my current, slow machine...

                      Solo, what procedural plans do you mean?

                      Gai...

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                      • soloS Offline
                        solo
                        last edited by

                        I was refering to your ground textures, they look like the new 'Crysis' direct x 10 engine style. Age of Empires 4 (if it ever gets made)

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          As I said, a "colleague" of mine is doing the rendering stuff. I can't really follow what he's doing - I was the modeller he is the renderer.

                          Gai...

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                          • Ivica ValjakI Offline
                            Ivica Valjak
                            last edited by

                            For good rendering you need good modeling so dont be shy πŸ˜‰
                            Excellent work Gai πŸ‘

                            https://www.facebook.com/deklark.kent

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Thanks Ivica, in fact, true, I am more interested in the modelling part (also by "profession") so I'm not "shy" πŸ˜„

                              I also "play around" with rendering a bit, try out this and that but I will never become a 3D artist in this field (especially having seen some of you guys' renders here).

                              Enough for me is that when we work together, I can criticize (well, "comment" and "suggest") things and tell ways what should be done to change the model/render and that I know (more or less) whether it can be done or not. That's already a big help to the guy I'm working with for dealing with a total amateaur can really be a problem sometimes (I guess a lot of you know that feeling).

                              Gai...

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                              • tinanneT Offline
                                tinanne
                                last edited by

                                Gai, thanks for the site. The pictures are great and what a history!! It's a beautiful city πŸ˜„

                                Executive Director : American Society of Architectural Illustrators
                                AIP 30 Competition opens soon. ASAI.org

                                Architectural Rendering

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Ah, thanks, really... (I also worked for that site - I wrote most of the texts and the lame English translations... πŸ˜„)

                                  Gai...

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Just a little bit "improved" animation test - still with no textures...

                                    [flash=480,384:xdkio4rb]http://www.gaieus.hu/su/videos/baziluj.swf[/flash:xdkio4rb]

                                    Gai...

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Two more shots of the cathedral:

                                      http://www.gaieus.hu/GothicPecs/skbaziludvar1.jpg

                                      http://www.gaieus.hu/GothicPecs/vazlat002.jpg

                                      Gai...

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Gai, these are looking fantastic.

                                        The first thing I noticed however
                                        was the blue glass. This looks
                                        somewhat un-natural.

                                        The second thing I noticed was
                                        that there are no ridge caps on
                                        the roof texture.

                                        Just observations. πŸ˜„

                                        http://www.coroflot.com/boofredlay

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Points taken, Eric - you are right in both things.
                                          That's why I posted them; I've been looking / checking them for too long and my eyes just skip a lot of details for they're "used to them".

                                          Thanks for the suggestions (though this weekend a lot of the movies will be rendered - at least for a "first shot").

                                          Here's just a short "example" ( just a "cut-out" or "part" of a whole movie):

                                          [flash=640,480:1e5rp77f]http://www.gaieus.hu/su/videos/karmelit_proba.swf[/flash:1e5rp77f]

                                          Gai...

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                                          • D Offline
                                            dylan
                                            last edited by

                                            I would like to see that movie when finished, it seems very smooth and it is certainly an interesting building to view!

                                            http://dmdarchitecture.co.uk/

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