Posts made by solo
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RE: [Tutorial > Modeling] Organic modelling
Thanks y'all
Here is a few snaps of another head.
!Phew!! too much geometry, gets hairy when using 'soap' tools.
1st smooth.
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RE: [Tutorial > Modeling] Organic modelling
Thank you, I did use a few pre made meshes for the face that I had made previously with zbrush as some forms are almost impossible with SU, however I kept them to an absolute minimum as zbrush imports are massive and I wanted to keep this model under 2mb. I used the soap tools and landscape tools for more complexed geometry. As you noticed I use mainly balls for modelling as the way I draw I model, and they can be manipulated in component, exploded and further with 'show hidden' selected.
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[Tutorial > Modeling] Organic modelling
I was giving some tips for participants of 'This weeks Challenge' in the Podium forums and decided to post here too incase somebody could learn from it.
Biebels challenge of the week is organic modelling, something SU does NOT do well at all. However It is a challenge and must be overcome so...., I have a few tips if you are going to participate. Rather learn what not to do from me as I spent the time making the mistakes for you.
1: Get organised, load your shapes that you plan to use into your model as that way you have them ready and available without having to navigate to search them when you need them
2; For every morphed shape you make which you may need again, put a copy with your loaded shape for selection later.
3: Do not smooth until 100% completed as smoothed components do not edit well.
4: You can resize a group, component easy with resize tool, however if you explode the shape you can resize and shape even better this way. If you select 'show hidden', you will be able to manipulate the shape in ways you never imagined.
5: Disable auto save, it screws up the flow, rather save manually after the creation of every new component. This wqay you will move easier and be more stable.
6: Use zoom whenever possible as it's less likely to miss a snapping point or screw up when working closer and finer.
7: Avoid texturing until end, textures increase model size and will cause lagging.
8: Use xray to make sure faces connect properly, trust me on this one.
9: Use colors (not textures) if the model starts to get complexed, that way you can have ..lets say...similar leaves blue, twigs red, etc. It does make modelling easier.
10: Walk away, ever 30 mins stand up and walk away, even if it is to just get a drink, on returning you will find faults easier and be refreshed to continue.
There are many other tips, but y'all are avid SU users and know them all by now.
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RE: [Tutorial > Modeling] Sphere Mapping - Help please
Texture mappin within SU is tricky, as it can only be done on either the X, Y,or Z plane. Below is a method that 'kinda' works, it works great for balls and other repetitive textures.
divide your sphere into 1/4's (make sure they are even)
- Use SU axis for guidlines.
Apply your texture to two planes, make sure they are 90 degrees to each other and that the textures line up at intersection.
Intersect your sphere at the 1/8th possition, so that texture is flat at mid 1/4 face.
Now map each quarter using the 'projected' method. -
RE: Sanctuary Sconce
I like it a lot...and the yellow/orangy light gives it a great warm feeling.
Any chance of offering it next door in the podium forum with lights with values included?
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RE: Sanctuary Lamp
Cool! looks like the baptist church down the road from me at night.
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RE: Sponza style
Utiler, I believe there is a sepia style standard with SU 6 pro, or at least a similar one in colors, if not then I would use a sepia effect in post processing.
Eric, I have two boys and we love Spongebob, I have built a full Bikini bottom model with all characters thats poseable (I have a few renders on my website in Fun section). The last one reminds me of University in the 80's.
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RE: [Tutorial > Modeling] Banana [ Flash movie ]
Thanks Coen, a different way of doing it...much appreciated.
um...on a serious note however, a banana model and you in a tree...??? people are gonna talk!
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RE: Light Show
That looks cool, are you goint to render it afterwards? those lights would look amazing when rendered.
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Render Contest
Another Podium render contest has been launched for all users of Podium, including trial users.
Timeframe: November 14th until December 14th 2007
Theme: βSeasonal Greetingsβ
Email to: podium.contest @ gmail.com
The theme is open to your interpretation. You could be as humorous or as serious as you wish.Prizes:
1st place - $500
2nd place - $300
3rd place - $200Judges:
Solo 75080
Sepo
Bigstick
TBD (moderator)
Rules:-
All images are to be of any resolution based on Podium output.
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Post processing is allowed. You must submit raw Podium render together with images of all stages in post processing along with description of effect and values applied (so we can duplicate the output)
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You must send .skp if asked by jury.
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Entries must be anonymous (no signatures or watermark) and submitted to the following address: podium.contest@gmail.com .However the render may contain caption relating to render story.
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The judges' decision is final and not negotiable.
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Entries are limited to 3 (three) per e-mail address (in case you make a better render and want to update your submission)
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Entries are assessed principally on the basis of render quality, however consideration will be paid to 'artistic interpretation'.
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All entries will grant permission for images/model to be published on the Podium web sites, or in any other promotional literature that may be required in future.
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Any entry, which in the judges' decision, breaks the rules will be disqualified.
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The contest is open for four weeks from the start date of the contest. Entries received after render contest end date will not be eligible.
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Any questions regarding contest should be posted here, on the Render Contest subforum.
Good luck and happy rendering !
http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2292272
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RE: Sponza style
Thanks.
The images are made up of a straight Podium render and a 2D SU export, they are then blended in Paintshop pro. The 'God-ray' has a 'zoom' blur on it and thus appears not to blend, I will do one later with some severe god rays, but this time I won't zoom it.
Comics: