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    • RE: Clay render...

      Very nice, I really like the sky.

      posted in Gallery
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      smokinbakin
    • RE: SuLuxrender

      LuxBlend?

      posted in Gallery
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      smokinbakin
    • RE: Kitchen Render | SU to Kerkythea

      Wow!!!!!!!!! At first I thought it was another hoax like the sunny hallway with leather chairs. Nothing at all gives away the fact that it is a render! Can I see the render before photoshop?

      posted in Gallery
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      smokinbakin
    • RE: Psycho!!

      Hey Pete, would love to see a render with an alternative sign. The sign is done well but maybe does not fit the mood of the render. I would like to see a sign with the same back board, but chipped, black pant instead of the neon tubes.
      Overall insane render, always excited to see your work!!

      posted in Gallery
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      smokinbakin
    • RE: The Garden Pond

      That water looks very nice. Maybe you should add some displacement to those pebbles though, they look a bit flat. Also, if you do not mind, can we see the raw render?

      posted in Gallery
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      smokinbakin
    • RE: Restaurant WIP

      Wow, very impressive. Looking forward to seeing more exterior renders.

      posted in Gallery
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      smokinbakin
    • RE: Old city block

      You have a good start! Can you post the file here or at the warehouse? I would like to make some improvements on it if you do not mind. πŸ˜„

      posted in Gallery
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      smokinbakin
    • RE: Tom and Pete's Sears collection

      Is it to late for a request? πŸ˜„ My cousin lives in this one.

      http://www.searsarchives.com/homes/images/1921-1926/1921_2013.jpg

      posted in Gallery
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      smokinbakin
    • RE: Tom and Pete's Sears collection

      Are the mountains in the background done in vue?

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      Oli: That is what I tried, but it is grayed out.

      posted in Gallery
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      smokinbakin
    • RE: Concrete House

      Love the ivy, is that from Ivy generator?

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
      BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


      s17.jpg

      posted in Gallery
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      smokinbakin
    • Free HDR

      Does anyone know where I can get some good, free HDR environments?
      Thanks for the help.

      posted in Corner Bar
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      smokinbakin
    • RE: Robben Island WW2 mini gun project

      Wow Jaques, always excited to see your work. πŸ‘

      posted in Gallery
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      smokinbakin
    • RE: Quick and Dirty - new stuff

      Wow

      posted in Gallery
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      smokinbakin
    • RE: Cedar Shake Siding

      Thanks, this really helps.

      posted in Corner Bar
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      smokinbakin
    • RE: SketchUp tutorial in ImagineFX magazine

      Wow! How long does something like that take you to paint, and how big are the paintings?

      posted in Gallery
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      smokinbakin
    • Cedar Shake Siding

      Does anyone with experience with this sort of stuff know how much of an 18" inch cedar shake panel should be exposed?
      Thanks for the Help

      posted in Corner Bar
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      smokinbakin
    • RE: Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY

      The detail on this model is simply insane!!!! If you actually textured the rest of that thing, you would definitely need to split it into a thousand layers.

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      @massimo said:

      Very nice model so far. But comparing your model with the real photo i can say:

      1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
      2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
      3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
      4. The real alley has no sidewalks.
        I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
        Sorry, i know, i’m a boring european architect πŸ˜‰

      I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

      posted in Gallery
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      smokinbakin
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