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    • RE: WIP: European Back Alley

      Thanks for the help, when it comes time to texture this, these will really help.

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      @solo said:

      One word...IVY!!

      That scene screams for Ivy.

      You are right. I don't know how I could achieve this however. Maybe there is some good ivy at the wharehouse?

      posted in Gallery
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      smokinbakin
    • RE: Randomness

      @marian said:

      @smokinbakin said:

      This is going to be great once textured!

      It's already textured πŸ˜‰

      Sorry I had only looked at the first page

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      Thanks everyone for the support. Here is an update after modeling all those stones...... 🀒


      s5.jpg

      posted in Gallery
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      smokinbakin
    • RE: Randomness

      Fantastic!

      posted in Gallery
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      smokinbakin
    • RE: WIP: European Back Alley

      @solo said:

      looking great so far, I assume you are gonna go over the top with details and textures....fun excersize.

      Yes, I plan to completely texture and render this. I am about a third done.

      posted in Gallery
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      smokinbakin
    • WIP: European Back Alley

      Here is what I have been working on lately.


      s1.jpg


      s2.jpg


      s3.jpg


      s4.jpg


      s5.jpg

      posted in Gallery
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      smokinbakin
    • RE: Random renders (updated)

      Wow that looks great. Good Luck on the Tutorials

      posted in Gallery
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      smokinbakin
    • RE: Industrial Dungeon

      @liam887 said:

      The graffiti textures on the walls, are they done post pro or actual textures?

      The Graffiti is a texture from CG Textures

      posted in Gallery
      S
      smokinbakin
    • RE: Industrial Dungeon

      πŸ˜†

      posted in Gallery
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      smokinbakin
    • RE: V-Ray Kitchen

      The materials and modeling look great, but I don't like how white the sky is.
      Good Luck

      posted in Gallery
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      smokinbakin
    • RE: Industrial Dungeon

      I recently revisited this render, and here is the result after fixing it up with Picsa 3.


      theit234.jpg

      posted in Gallery
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      smokinbakin
    • RE: Silvershadows eye candy 2 : BLACK HAWK

      Eye Candy Three

      posted in Gallery
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      smokinbakin
    • RE: Sketchup to Luxrender

      Whenever I use Luxrender, I just take the long way,
      Export as google Earth,
      Rename to model.zip,
      Remove the Colloda from inside the zip file,
      Convert to .3ds in FBX Converter -

      http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7851697

      Open in Blender,
      Export to Luxrender.

      For all this trouble, it gives about the same output as Indigo.

      posted in Extensions & Applications Discussions
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      smokinbakin
    • RE: My usual M.O. (pool & patio)

      I would love to live there

      posted in Gallery
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      smokinbakin
    • RE: The Pantheon, Rome (WIP)

      Good start, the second render looks very real!

      posted in Gallery
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      smokinbakin
    • RE: Newbie Asking for Feedback

      The textures are working great, my only critic is the blank surroundings. It would look nice on a wood floor or a table of some sort.

      posted in Gallery
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      smokinbakin
    • RE: Traditional beauty

      The cracked cement around the door really adds to the render. Great work!

      posted in Gallery
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      smokinbakin
    • RE: Vray Demo

      😍
      @gaieus said:

      @smokinbakin said:

      Does anyone know why this is happening?

      Because you're a lucky man. πŸ˜‰

      posted in V-Ray
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      smokinbakin
    • RE: WORMS 3D

      Subdivide and smooth, I assume. How many faces?

      posted in Gallery
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      smokinbakin
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