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    • RE: Silvershadow's eye candy 1: The river runs thru it

      πŸ’­ %(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
      Step one...set up your model, build the slop the cobbles is gonna lie on...
      once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
      position it above your site.
      select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
      Next step is to select the floor (slope) and choose its shape as static mesh.)

      http://i185.photobucket.com/albums/x165/hondsekont/setup.jpg

      Then move it just above the slope, not so far as indicated on the image.
      Ready:....steady ...press play...
      wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
      ....comments are welcome...] πŸ’­


      cobble tut.skp

      posted in Gallery
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      silver_shadow
    • RE: Silvershadow's eye candy 1: The river runs thru it

      thanx biebel, thought you might like it lol

      posted in Gallery
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      silver_shadow
    • RE: Silvershadow's eye candy 1: The river runs thru it

      %(#BF0000)[thanx stinkie 😍 now we just need to hope the sketchup 7 development team sees this and create us a better bad ass sketchup 7, handling multi cores and more poly count than before to handle these puppies better]

      posted in Gallery
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      silver_shadow
    • RE: Silvershadow's eye candy 1: The river runs thru it

      %(#BF0000)[Hi sorry correction {symbols = components}
      ok here is a preview how it was done...
      see image... i traced a picture of cobbles and was left with this, extruded the tracing and made a component of each cobble. then rounded its edges with bezier round edge plugin. cleaned it up a bit and whoala. by the way..tool me 4 hours to build my cobble road lol

      http://i185.photobucket.com/albums/x165/hondsekont/tiles_1.jpg
      ]

      posted in Gallery
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      silver_shadow
    • RE: Silvershadow's eye candy 1: The river runs thru it

      %(#BF0000)[Remus:
      hee hee thats the idea. I wanted to create a high poly model 100% build in sketchup and see if its possible to show to everyone sketchup is not a program to think light off πŸ˜„]

      posted in Gallery
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      silver_shadow
    • RE: Silvershadow's eye candy 1: The river runs thru it

      %(#BF0000)[yes i did build every cobble, and roof tile lol

      Cobbles:
      i started with a image, traced it and made symbols of the cobbles to keep the file size small. then i used bezier round edge on it to smoothe and round its edges. (a bit of cleanup went into that, sometimes destry the faces)
      then i packed them on a flatsurface and deleted the parts i did no need on the sides.
      Then i used the plugin called drop. It dropped the cobbles to the sloped surface. then i just fine tuned them to look nice.
      files size of all the cobbles 1.5MB

      Roof tiles on canopy.
      I used a symbol again for roof tiles to keep file size small.
      on for facing up and the other one for facing down. I stacked them where i needed them
      and deleted the edges i did not need. I used a plugin called sketchy ffd, (benging geometry)
      pretty cool tool but does not work in symbols. SO i had to destroy the symbol on the canopy boosting the file size to about 5mb. (could be great if this could be fixed that sketchy ffd works with symbols custers)
      Anyway, it bended it with sketchy ffd and saved me hours of re shaping work in sketchup.]

      posted in Gallery
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      silver_shadow
    • Silvershadow's eye candy 1: The river runs thru it

      %(#BF0000)[The ghost returns....
      Hi all young and old sketchup users, developers of the new sketchup 7 team,and any other modeler out there that do not really know the true potential power of this amazing tool. Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more. Keep in mind it was rendered in vray but i want to focus more on the power on sketchup itself.
      I was encourage by this person on spinquad who posted a water village model and thought wow, i want to build this, hee hee and so i did.
      Note also that everything you see in this model is raw model, no textures,
      no bumps, no displacement, just hardcore modeling. It is still an ongoing process but i really had to share with you guys my new baby
      Information:

      Render time period: 4 days
      File size currently: 17.9mb
      Platform build on: proud to say, 100% sketchup (hand modelled)
      Plug-ins mostly used: bezier round edge, knife,subdivide and smooth,sketchy FFD, extrude along path and bezier curve, joint push pull,vector push pull.
      I will attach also the reference image at the end so you guys can compare at the end.

      Last words: It was really amazing, to the developers, i hope you guys see this and realize there are some people out there that uses sketchup for more than just block modelling, please allow more poly models into your new release, and for those who have just started working on sketchup, hang in there, this is an amazing program ! Hi 5

      http://i189.photobucket.com/albums/z316/free_shadow/alldone.jpg

      Process (1-12)

      http://i189.photobucket.com/albums/z316/free_shadow/00.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/01.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/02.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/03.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/04.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/05.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/07.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/08.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/09.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/12.jpg

      http://i189.photobucket.com/albums/z316/free_shadow/alldone.jpg

      ➑ chao]

      posted in Gallery
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      silver_shadow
    • REQUEST: Scene rubie

      %(#BF0000)[Hi guys and gals. ^_^
      I have a huge request,, maybe its been done already. I build on multiple files my models and each time i need to save my main drawing to a file, and then delete it to retain my scene positions ive set up. Is there no rubie that export your scene position so you can import it to any file and set up your model in that. yea you get paste in place, but im working with xref for sketchup and is kinda of a mission to test what you build if its just a part of the model and no scene files. ➑]

      posted in Plugins
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      silver_shadow
    • RE: Request: window teleporter

      %(#BF0000)[yes i understand but its not really what i am looking for. See if you could make a ruby that makes windows open underneath your mouse cursor by pressing the appropreate shortcut, it will mean someone will go further with this rubie and make other windows work alike. Some prefer it to have windows open some prefer it stacked or even closed to make more space for your workspace if you dont have 2 screens to put the other pallets on. i just used the soften tool as an example but hey you could use this then on any window. Take for example, you draw a cube, have m for material pallette. you want to fill it with a texture. You press m and it appears where you are currently working and at your cursor. Maybe it would be good to have a auto close function after using the pallette.Anyway, this is just a request, see how far people can develop this idea. πŸ˜„]

      posted in Plugins
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      silver_shadow
    • Request: window teleporter

      %(#BF0000)[Hi there. I was doing a model and started to smooth faces with "soften edge" tool.The thing is, i have it on shortcut (alt+s), but hen still i need to go there and move my mouse over to the window and move the slider. Dont you guys think this would be cool if you press your shortcut and the window for "soften edge" appears right underneath your cursor, no matter where its positioned. It just kills time looking for them on your desktop
      ➑]

      posted in Plugins
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      silver_shadow
    • RE: Animation in sketchup

      %(#FF0000)[hi thanx for responding so soon guys, I kinda like kentucky's cars, nice idea. Its actually wierd no one has written a script that could do static scenes with simple animation on it and still be able to work on the drawing while the animation runs. hold thumbs lol.
      Also maybe because no one is interrested in sketchup animation, like Biebel says...its just too shabby. Sketchup grew tremendiously from what it was made for in the beginning and so many people uses sketchup at them moment, just becasue it just the simplest thing on the world to use. I so hope in the furture pipeline someone,a developer, script writer or even google's guys themself look into this. Maybe Sketchup 7 will be ready for this, if they allow sketchup to work with higher poly models, uses multi processors, these things might do a worlds change in simple or even advanced modelling, and maaaaaaaybe lol............
      maybe we will get animation going on this super cool application πŸ˜„]

      posted in SketchUp Discussions
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      silver_shadow
    • RE: Animation in sketchup

      i also got sketchup animate but its also working in sheets and not really freely like physics.. hmm i really would like to see what you guys will come up with, lol

      posted in SketchUp Discussions
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      silver_shadow
    • Animation in sketchup

      hi all sketchup gods!!
      I am want to create just for kicks moving
      cars for my a scene, but not rendered. and wanna know if its
      possible
      Kinda liked the sketchup physics thing, just press
      play and whoala. I want something similar to this,
      or even if physics can do it..cool.. moving cars, almost
      like a gta scene, so you switch it on, cars move from
      one point to another, a helicopter swoosh over, non stop simple animation
      and you can orbit ect while this is happeneing.. I want itmore for a presentation
      idea 🀣 . Any ideas how i can do this? please guys any help would be great!!
      (preferably presenting it in sketchup)

      posted in SketchUp Discussions sketchup
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      silver_shadow
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