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    Recent Best Controversial
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @cadsifu said:

      Please advise if this plugin is compatible and stable for Sketchup Pro 2019?

      Yes. It is. 👍

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @didier bur said:

      Petite question: est-ce que la caméra dans Chromium est gérée via une caméra 3js? Auquel cas ça serait assez simple je crois d'améliorer les choses.

      La caméra dans Chromium est gérée via une caméra A-Frame (framework qui s'appuie sur THREE.js).

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      It should open in a Chrome browser?

      Yes. To be exact: It should open in a Chromium browser.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      Here is a screenshot of the resulting text.

      [attachment=0:14hqw0ge]<!-- ia0 -->Screen Shot 2018-09-12 at 1.31.36 PM.png<!-- ia0 -->[/attachment:14hqw0ge]

      Looks good. I don't understand why Viewport doesn't open. 😕

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      Yes, sorry I forgot to mention that, but the glTF exporter is also installed.

      Please open a Ruby Console* and paste this code:

      
      PBR;;Viewport.reopen
      
      

      Then send me resulting text or a screen capture.

      (*) Window > Ruby Console

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      I've downloaded the plugin and seems successfully installed but I'm unable to get a viewport to open. I've applied a PBR material and click on Reopen Viewport from the toolbar. I get a dialog box with "Propagate materials to whole model (Recommended)". Whether I select Yes or No, nothing happens. It's likely I'm not following the correct procedure?

      PBR plugin requires this other plugin : glTF Exporter. Do you have installed it?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Material Library of PBR plugin includes 100 materials --> Direct link to download it.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      v1.4.5 of PBR plugin fixes a light exposure issue in Viewport.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      I'm happy to announce that PBR plugin is now available through the SketchUcation PluginStore. 😄

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.3 :

      • Checks required plugin.
      • Externalizes material lib.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The latest PBR plugin version (downloadable here) includes a toolbar

      sketchup-pbr-plugin-toolbar.png
      and one more material.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @chippwalters said:

      Great stuff! Just found out about this plugin. Look forward to trying it 😄

      Thank you! 😉

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.1 is out.

      • Enhances Material Editor UX.
      • Library includes 82 materials.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.0 is out!

      What's new?

      • You can change sun elevation in Viewport. Sun and stars rise. 😄
      • You can save image in Viewport just by clicking on camera icon.
      • Hold mouse middle button to zoom more quickly in Viewport!
      • You can enter VR mode in Viewport — if you own a VR headset.
      • You can't change environment map from menu anymore. Sorry.
      • Material Library includes 79 materials! Thanks to Texture Haven.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The next PBR plugin version will include a virtual atmosphere (sun and stars). Demonstration:

      pbr atmosphere demo.gif

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.3.6 includes a library of 73 materials!
      Most have been converted from texturehaven.com.
      All these materials contain at least one normal map.

      PBR Materials.png

      Brick Wall.jpg

      Cobblestone.jpg

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      v1.3.5 of PBR plugin has just been released. 😄

      • Enhance macOS support.

      • Upgrade Chromium browsers.

      • Update sunlight direction. Beta ❗

      • Add two materials to library.

      • Clarify menu and Viewport UI.

      • Fix camera's orbit control damping.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Ah thank you! I should've read the documentation better... 😳
      I will try it again.

      Best,

      No problem, Peter.

      Best regards,

      Samuel

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      [...] the UVs aren't coming through correct. [...]

      This is a known issue and there is a workaround. 😄

      @unknownuser said:

      Texture looks weird with perpendicular lines around.

      With your preferred photo editing software, resize texture image to a power of 2 in height and width (e.g. 1024x2048, 2048x2048, 4096x4096). Reimport texture image in SketchUp.

      Source: https://github.com/SamuelTS/SketchUp-PBR-Plugin/blob/master/docs/help.md#in-pbr-viewport

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Edit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!

      Next PBR plugin version will include latest Chromium macOS stable version.

      posted in Plugins
      samuel_tS
      samuel_t
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