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    Recent Best Controversial
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.1 is out.

      • Enhances Material Editor UX.
      • Library includes 82 materials.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.0 is out!

      What's new?

      • You can change sun elevation in Viewport. Sun and stars rise. πŸ˜„
      • You can save image in Viewport just by clicking on camera icon.
      • Hold mouse middle button to zoom more quickly in Viewport!
      • You can enter VR mode in Viewport β€” if you own a VR headset.
      • You can't change environment map from menu anymore. Sorry.
      • Material Library includes 79 materials! Thanks to Texture Haven.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The next PBR plugin version will include a virtual atmosphere (sun and stars). Demonstration:

      pbr atmosphere demo.gif

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.3.6 includes a library of 73 materials!
      Most have been converted from texturehaven.com.
      All these materials contain at least one normal map.

      PBR Materials.png

      Brick Wall.jpg

      Cobblestone.jpg

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      v1.3.5 of PBR plugin has just been released. πŸ˜„

      • Enhance macOS support.

      • Upgrade Chromium browsers.

      • Update sunlight direction. Beta ❗

      • Add two materials to library.

      • Clarify menu and Viewport UI.

      • Fix camera's orbit control damping.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Ah thank you! I should've read the documentation better... 😳
      I will try it again.

      Best,

      No problem, Peter.

      Best regards,

      Samuel

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      [...] the UVs aren't coming through correct. [...]

      This is a known issue and there is a workaround. πŸ˜„

      @unknownuser said:

      Texture looks weird with perpendicular lines around.

      With your preferred photo editing software, resize texture image to a power of 2 in height and width (e.g. 1024x2048, 2048x2048, 4096x4096). Reimport texture image in SketchUp.

      Source: https://github.com/SamuelTS/SketchUp-PBR-Plugin/blob/master/docs/help.md#in-pbr-viewport

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Edit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!

      Next PBR plugin version will include latest Chromium macOS stable version.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      [...] I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well. [...]

      I added a Workflow section in GitHub README: https://github.com/SamuelTS/SketchUp-PBR-Plugin#workflow

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Hi Samuel,

      I get this:

      PBR::Chromium.executable
      /Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/Chromium

      I can get inside the plugin folder and find the chromium app but I can't start it. All priviliges are correct for the files read and write are set for all files within the pbr folder. Maybe if I replace the Chromium app with a newer one from the internet it works? I will try today.

      Thanks!

      Best,
      Peter

      Hello Peter,

      File: exists. Read/Write: granted. OK. Now...

      Open a Terminal in OS this time and paste this:

      chmod +x '/Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/Chromium'
      

      It should make Chromium file executable.

      Best regards,

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The new PBR plugin version (1.3.4) :

      • Keeps camera position in Viewport.

      • Increases material library to 9 elem.

      • Fixes an exposure issue in Viewport.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hello. PBR plugin version 1.3.1 is available. πŸ˜„

      What's new?

      • Plugin comes with a tiny PBR materials library. Donate to make it grow! πŸ˜‰

      • When you save, open or create a model: Viewport is automatically updated.
        Technically, nginx Web server has been replaced by Chromium Web browser.

      ❗ As part of an update, remember to disable plugin before uninstalling-reinstalling it.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @peerman said:

      Hi, I really want to test this plugin but when I install the plugin (or after restarting SU) I get the message that Chromium cannot be found "Get latest". I'm working on a Mac. I can change materials but force viewport update crashed SU. I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well.

      I hope you can help/fix. The plugin looks promissing! Thanks!

      Best,
      Peter

      Hi Peter,

      Viewport use Chromium. Viewport opens automatically.
      I don't have a Mac, this is why its support may be buggy.

      It seems you have a problem related to path or chmod.
      Please open Ruby Console in SketchUp and paste this:

      PBR;;Chromium.executable
      

      Then give me back console answer with a screenshot.

      Thanks! πŸ˜‰

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      A new version is available, 1.3.3.

      • Add exposure control in Viewport.

      Exposure

      • Add one material to "PBR" library.

      • Disable Viewport update on save.
        It was too slow. I recommend to set a shortcut for menu entry "Force Viewport Update".

      Shortcut

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      A new version is available, 1.3.2.

      • Add macOS support. Test n' report.
      • Add 2 new materials in PBR library.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      I understand now. Thanks for the trick!

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @filibis said:

      @samuel_t said:

      • Plugin comes with a tiny PBR materials library. Donate to make it grow!

      Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

      Hello filibis, thanks a lot for these links.

      @filibis said:

      I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

      I added following sentence in official README:
      Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy! πŸ˜‰

      @filibis said:

      In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

      You are right. I forgot to mention this case.

      @filibis said:

      HDR images working fine πŸ‘ Can we rotate them somehow? That would be cool πŸ™‚

      I don't understand. You want to rotate HDRi?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @jql said:

      Thea has viewport rendering which, for single monitors brings sketchup to life. Your plugin, as it is realtime, would be amazing with viewport rendering.

      Yeah. There is an expensive workaround: to buy several monitors. πŸ˜† More seriously, I will try to find a way to synchronize PBR Viewport with SketchUp.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Thank you for your idea. πŸ˜„

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Overlay feature request is out of my skills for now. Maybe another dev can, since code is open-source.

      posted in Plugins
      samuel_tS
      samuel_t
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