thanks for the help!
Posts made by Rudbeckia
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RE: Building thickness
I see now what you are saying, so the bldg you attached would print on a 3d printer? Even though it is still faces not walls? Bc what you have done would be a lot faster than redrawing all the sides of the bldgs as walls
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RE: Building thickness
The "shells" need walls though correct? Meaning they cant just be faces?
Im wondering if there is a quick way to make walls from a bunch of buildings that are just faces.
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RE: Building thickness
Sorry I am probably not explaining very well.
A 3d printer will not read just a face in SU even in the faces are closed, like a cube. It does not read the cube as a solid......at least thats what i have been told.
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RE: Building thickness
Shellify seems like it might do the opposite of what I want. The problem is a 3d printer wont print just a "shell" or just faces with no thickness
If you you do the reverse faces with a smaller building does it make walls for you?
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RE: Building thickness
One of them is attached.
They are just faces. I was told to 3d print them they have to have wall thickness.
Or is there a way for me to make them solid (so not void in middle like SU draws)
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Building thickness
Hi SU forum
I have a bunch of buildings I was given from an architect that are drawn with faces only, no wall thickness
I need to send them to a 3d printer.....is there a fast way for me to add wall thickness to the outer walls of all of them?
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Topo to 3d printer
Hi SU Folks
I have some topography in sketchup generated from contour lines. I need to make
the topography "thicker" (not just a surface) in order to try and send it to a 3d printerI thought intersecting the terrain with a solid cube, then possible erasing the cube might work but my computer keeps crashing (its a large site)
Any ideas would be much appreciated.
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RE: Camera Views w/ SU and Other Programs
I found the info if anyone is interested
http://www.pushpullbar.com/forums/showthread.php?10974-Sketchup-to-Vue-camera
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RE: Camera Views w/ SU and Other Programs
Thanks Chris
Yes I know photoshop and podium....VUE is the one I dont know very well. I will search around on here and see if I can find the info for VUE you mention.
I do not have the VUE SU importer yet, so I will look into that. Thanks for the help!
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Camera Views w/ SU and Other Programs
Hi SU Folks!
Hope everyone had a good new year! I have a quick question about camera views. I want to
set up a scene in SU, and render a portion of that view (for example all of the walls) with Podium or KT and export it as a jpeg
Then I want to import the same SU model into VUE, add the plants, render the plants only, export at jpeg
Then put it all together in Photoshop. Does anyone do this? I watched a webinar where the guy did this with 3dsmax and photoshop
I realize the above is a lot of steps, but if someone could just help me out with how to match my camera views bt SU and other programs I would appreciate it. Thanks
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RE: Models and Photographs
Can you point me in the right direction with the shadows, having a hard time getting the shadows right. Is there a trick to the shadows in photomatch?
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Models and Photographs
Hi Sketchup Forum,
I want to add some containers w/ plants modeled in sketchup to a photograph
I dont want redraw the photograph (like you would do in photomatch) I just want to use the photo as background, but have the containers be in perspective with the photograph, would I still use photomatch for this?
thanks for help
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RE: FORM FONT STYLES
@ross macintosh said:
Hi Rudbeckia
I rather like the FormFonts styles but being their creator I'm probably biased. I attach an example showing one of my favorites. It is known as the Fineline Ink Sketch style. Click on the image for a bigger version.
Regards, Ross
Thanks! Yes the styles on the site look great, doing some research for my company........do you have a student price for when I go back to school
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FORM FONT STYLES
Hi SU forum,
Does anyone use formfonts styles? Are they good? Do they work well, worth the money?
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RE: Su to KT
@notareal said:
Please, read the KT getting started tutorial, again with the care.
Image by Frederik
Lets continue this topic at KT forums. No need to split this discussion at two different sites.
okay thanks! sorry did not know I was talking to the same person on both forums
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RE: Su to KT
@notareal said:
Exporter should handle that situation too. Just make sure that there are no visible back-faces and front face has a texture. Then e back-face with texture will be ignored.
I started over with all the textures, put them all back to default repainted just the front faces and tried again and it still does not work, starting to piss me off
i guess i just need to read more about textures and KT b.c i am doing something wrong
thanks for the help though
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RE: Su to KT
@notareal said:
@rudbeckia said:
@notareal said:
Excessive reflection in stairs indicates that you have applied texture to back-side. If you look stairs there is actually texture, it's just really faint.
Okay, so I need to take the textures off the back side?
Sertainly! Before you apply any texture to model, make sure that there are no blue faces (back-face) visible. Textures should be applied only to front face (white).
thanks! I actually applied the same texture to the front and the back of face and that seems to be working, its that incorrect?