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      UV Model Unwrapping Plugin?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      M
      You might want to watch this https://www.youtube.com/watch?v=HHsRRLCAOm8 and there are several plugins around for UV mapping http://sketchucation.com/pluginstore?pln=tt_uv_toolkit http://sketchucation.com/pluginstore?pln=UVtools http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57270
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      Adapting to 3ds Max from SketchUp Help

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @unknownuser said: Where is this screenshot, can you show your model and see how i can help, i use sketchup for developing games and it works effectively My bad, I thought it uploaded [image: lDZH_screenshotmeshlab.jpg]
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      VRay 1.6 RC2: RT Engine Not Rendering Texture Maps?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      dkendigD
      Try RC3
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      Blood IOR/Material?

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      Vray Material Collection Download

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      Vray Material Collection Download

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      VizPeople: Free Resources for VRAY

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      broomstickB
      @panixia said: thank you. that's pretty nice stuff.. in addition i discovered that i'm just logged to it as if i used it in the past, but can't remember when or why i did it! This happens to me so often, it doesn't bother me anymore
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      Tutorial: Realistic Environment Using HDR and/or Panoramas

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      My apologies, but that doesn't look very realistic to me at all. You shouldn't have the need to repeat an HDRI tiling. They are created to be used as a spherical environment set 1 to 1. The best way to achieve the most realistic results would be to have a photo taken at the same time of day and location as your render and place it in your background in post. Here is a great site for getting background photos as well as textures. http://www.cgtextures.com/
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      VRay for SketchUp Caustics Problem

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      qwertyasQ
      I have similar problem. no caustic effect at all. Vray 2.0 for sketchup 2016, dongle in 1.49 I had no problems with caustic. my settings: scene units - cm pool size 400x400cm depth 0-100cm (4 steps) pool - solid, grouped, default material water surface - single plane, separated (grouped), material "pool" applied on both sides. material "pool" (default settings skipped): reflection layer: fresnel b/w 1.33/1.55 diffuse layer: texture - irrelevant jpg, transparency 100%, IR -1.33 refraction layer: IOR 0 1.33, FOG light blue, multiplier 0.005, dispersion - off/on (it changes nothing), Abbe - 50, affect shadows - ON/OFF (it changes nothing) options: double-sided -on, cast shadows - on, trace refl. - on, trace refract - on, reflect on backside - on, max refract. depth - 5 displacement: x2, texnoise size 9, vray options based on default settings (by load defaults button) global settings: reflection/refraction - on environment settings: GI skylight - caustic subdiv - 1000, caustic multiplier - 1-10 (it changes nothing) Indirect illumination (GI) settings: GI caustic reflective - on, refractive - on caustic settings: caustic - on, max photons - 5-30 (it changes nothing), max. density - 0, multiplier -10, search distance - 5-20 (it changes nothing). camera settings: default, physical output: 800x600 any ideas? thx for help
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