@unknownuser said:
Just a bit of clarification.
@unknownuser said:
@unknownuser said:
- handle high poly count.
One of SketchUp's lead developers, John Bacus, has actually asked users at Basecamp exactly what this means. High poly support when orbiting, when modeling, with or without inference.
You see everybody whining about this feature but no one comes with any specifics and when they are asked for them no one replies. So by all means, SPECIFY what you mean with high poly support.
... huh? Coen doesn't know what we mean if we 'whine' about high poly support?
@unknownuser said:
@unknownuser said:
Every other modeler worth its weight is handling millions and millions of poly's and maybe choking, not SU........it chokes on hundreds of thousands! Come on!
Yes Scott, but the fact of the matter is that those applications don't support inferencing and/or not in such a superb way.
If I turn off Edges and Profiles I can easily handle 500.000 Faces as well. But I was earlier talking about a model with just 50K Faces in a normal inference enabled scene. When you turn off Edges and Profile the inference engine is likely to be switched off as well (though I'm not sure about this) and whatever be the case it DOES provide me with 10x higher framerate.
... well, whaddaya know ... he does know what it means. I'm sure John Bacus does as well. 
Coen, I don't mind if you defend SU. Not at all even. But I would like you to do it without dodgy rhetorics. Pretty please?
Yeah have to agree with you here Stinkie - I've just read post after post of Coen sticking up for so many downfalls to the point I've actually got a bit cranky!
Some people (me included) aren't at all happy with the shear lack of poly support in SU.
Coen a 10% speed increase when we really need 100's isn't even on the measurement scale! To work even moderately efficiently in SU one must rely heavily on management. You mentioned in one post about Alan Fraser's trees and as amazing a job he has done on them and trust I've done many of my own as you would know they are still low poly!
Mate I suggest you drag one Xfrog or Onyx tree into a scene (where most apps will handle dozens or 100's) and SU will pretty much give up on you! Why do you think it is that most trees SU users use are billboards????
I must say that everytime somebody suggests a shortfall in SU somebody will offer a workaround - "workaround" is really a way of saying it doesn't work so here's some tape to hold it together! In regards to the issue of inferencing being a massive drag - one post I read recently and I think it was Whaat who replied suggested inferencing was infact not likely the drag given that the calcs to achieve this would be handled by the processor almost instantly!
Sure it well could be that high poly users are asking too much but mate if they are paying customers they can still ask!
In regards to DC's - if anyone counts on rendered output from SU they will soon find DC's have very limited application without the ability to make textures non-scaleable. Many manufacturers will also find that the lack of critical map placement will limit the quality reproduction of their product and find significant limits to there use!